[Mesa-dev] [PATCH 06/14] mesa/varray: split update_array() into validate_array() and update_array()
Timothy Arceri
tarceri at itsqueeze.com
Wed Apr 19 00:37:23 UTC 2017
This will be used for adding KHR_no_error support.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
src/mesa/main/varray.c | 55 +++++++++++++++++++++++++++++++++++++-------------
1 file changed, 41 insertions(+), 14 deletions(-)
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 233dc0d..65734df 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -431,50 +431,45 @@ update_array_format(struct gl_context *ctx,
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=%d)", func, size);
return false;
}
_mesa_update_array_format(ctx, vao, attrib, size, type, format,
normalized, integer, doubles, relativeOffset);
return true;
}
-
/**
- * Do error checking and update state for glVertex/Color/TexCoord/...Pointer
- * functions.
+ * Do error checking for glVertex/Color/TexCoord/...Pointer functions.
*
* \param func name of calling function used for error reporting
* \param attrib the attribute array index to update
* \param legalTypes bitmask of *_BIT above indicating legal datatypes
* \param sizeMin min allowable size value
* \param sizeMax max allowable size value (may also be BGRA_OR_4)
* \param size components per element (1, 2, 3 or 4)
* \param type datatype of each component (GL_FLOAT, GL_INT, etc)
* \param stride stride between elements, in elements
* \param normalized are integer types converted to floats in [-1, 1]?
* \param integer integer-valued values (will not be normalized to [-1,1])
* \param doubles Double values not reduced to floats
* \param ptr the address (or offset inside VBO) of the array data
*/
static void
-update_array(struct gl_context *ctx,
- const char *func,
- GLuint attrib, GLbitfield legalTypesMask,
- GLint sizeMin, GLint sizeMax,
- GLint size, GLenum type, GLsizei stride,
- GLboolean normalized, GLboolean integer, GLboolean doubles,
- const GLvoid *ptr)
+validate_array(struct gl_context *ctx, const char *func,
+ GLuint attrib, GLbitfield legalTypesMask,
+ GLint sizeMin, GLint sizeMax,
+ GLint size, GLenum type, GLsizei stride,
+ GLboolean normalized, GLboolean integer, GLboolean doubles,
+ const GLvoid *ptr)
{
struct gl_vertex_array_object *vao = ctx->Array.VAO;
- struct gl_array_attributes *array;
- GLsizei effectiveStride;
/* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says:
*
* "Client vertex arrays - all vertex array attribute pointers must
* refer to buffer objects (section 2.9.2). The default vertex array
* object (the name zero) is also deprecated. Calling
* VertexAttribPointer when no buffer object or no vertex array object
* is bound will generate an INVALID_OPERATION error..."
*
* The check for VBOs is handled below.
@@ -507,37 +502,69 @@ update_array(struct gl_context *ctx,
* * any of the *Pointer commands specifying the location and
* organization of vertex array data are called while zero is bound
* to the ARRAY_BUFFER buffer object binding point (see section
* 2.9.6), and the pointer argument is not NULL."
*/
if (ptr != NULL && vao->ARBsemantics &&
!_mesa_is_bufferobj(ctx->Array.ArrayBufferObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-VBO array)", func);
return;
}
+}
+
+
+/**
+ * Update state for glVertex/Color/TexCoord/...Pointer functions.
+ *
+ * \param func name of calling function used for error reporting
+ * \param attrib the attribute array index to update
+ * \param legalTypes bitmask of *_BIT above indicating legal datatypes
+ * \param sizeMin min allowable size value
+ * \param sizeMax max allowable size value (may also be BGRA_OR_4)
+ * \param size components per element (1, 2, 3 or 4)
+ * \param type datatype of each component (GL_FLOAT, GL_INT, etc)
+ * \param stride stride between elements, in elements
+ * \param normalized are integer types converted to floats in [-1, 1]?
+ * \param integer integer-valued values (will not be normalized to [-1,1])
+ * \param doubles Double values not reduced to floats
+ * \param ptr the address (or offset inside VBO) of the array data
+ */
+static void
+update_array(struct gl_context *ctx,
+ const char *func,
+ GLuint attrib, GLbitfield legalTypesMask,
+ GLint sizeMin, GLint sizeMax,
+ GLint size, GLenum type, GLsizei stride,
+ GLboolean normalized, GLboolean integer, GLboolean doubles,
+ const GLvoid *ptr)
+{
+ struct gl_vertex_array_object *vao = ctx->Array.VAO;
+
+ validate_array(ctx, func, attrib, legalTypesMask, sizeMin, sizeMax,
+ size, type, stride, normalized, integer, doubles, ptr);
if (!update_array_format(ctx, func, vao, attrib,
legalTypesMask, sizeMin, sizeMax,
size, type, normalized, integer, doubles, 0)) {
return;
}
/* Reset the vertex attrib binding */
vertex_attrib_binding(ctx, vao, attrib, attrib);
/* The Stride and Ptr fields are not set by update_array_format() */
- array = &vao->VertexAttrib[attrib];
+ struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
array->Stride = stride;
array->Ptr = ptr;
/* Update the vertex buffer binding */
- effectiveStride = stride != 0 ? stride : array->_ElementSize;
+ GLsizei effectiveStride = stride != 0 ? stride : array->_ElementSize;
_mesa_bind_vertex_buffer(ctx, vao, attrib,
ctx->Array.ArrayBufferObj, (GLintptr) ptr,
effectiveStride);
}
void GLAPIENTRY
_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
--
2.9.3
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