[Mesa-dev] [PATCH 1/2] mesa: Add GL/GLSL plumbing for ARB_fragment_shader_interlock.
Timothy Arceri
tarceri at itsqueeze.com
Wed Apr 19 01:23:04 UTC 2017
On 19/04/17 11:12, Manolova, Plamena wrote:
> Thank you for reviewing Timothy!
>
> On Mon, Apr 17, 2017 at 7:10 PM, Timothy Arceri <tarceri at itsqueeze.com
> <mailto:tarceri at itsqueeze.com>> wrote:
>
>
>
> On 18/04/17 11:25, Plamena Manolova wrote:
>
> This extension provides new GLSL built-in functions
> beginInvocationInterlockARB() and endInvocationInterlockARB()
> that delimit a critical section of fragment shader code. For
> pairs of shader invocations with "overlapping" coverage in a
> given pixel, the OpenGL implementation will guarantee that the
> critical section of the fragment shader will be executed for
> only one fragment at a time.
>
> Signed-off-by: Plamena Manolova <plamena.manolova at intel.com
> <mailto:plamena.manolova at intel.com>>
> ---
> src/compiler/glsl/ast.h | 10 +++
> src/compiler/glsl/ast_to_hir.cpp | 21 ++++++
> src/compiler/glsl/ast_type.cpp | 90
> ++++++++++++++++++++++++-
> src/compiler/glsl/builtin_functions.cpp | 79
> ++++++++++++++++++++++
> src/compiler/glsl/glsl_parser.yy | 109
> +++++++++++++++++++++++++++++++
> src/compiler/glsl/glsl_parser_extras.cpp | 13 ++++
> src/compiler/glsl/glsl_parser_extras.h | 7 ++
> src/compiler/glsl/glsl_to_nir.cpp | 12 ++++
> src/compiler/glsl/ir.h | 2 +
> src/compiler/glsl/linker.cpp | 8 +++
> src/compiler/nir/nir_intrinsics.h | 2 +
> src/compiler/shader_info.h | 5 ++
> src/mesa/main/extensions_table.h | 1 +
> src/mesa/main/mtypes.h | 5 ++
> 14 files changed, 363 insertions(+), 1 deletion(-)
>
> diff --git a/src/compiler/glsl/ast.h b/src/compiler/glsl/ast.h
> index 455cb81..f2f7e9e 100644
> --- a/src/compiler/glsl/ast.h
> +++ b/src/compiler/glsl/ast.h
> @@ -617,6 +617,16 @@ struct ast_type_qualifier {
> * Flag set if GL_ARB_post_depth_coverage layout
> qualifier is used.
> */
> unsigned post_depth_coverage:1;
> +
> + /**
> + * Flags for the layout qualifers added by
> ARB_fragment_shader_interlock
> + */
> +
> + unsigned pixel_interlock_ordered:1;
> + unsigned pixel_interlock_unordered:1;
> + unsigned sample_interlock_ordered:1;
> + unsigned sample_interlock_unordered:1;
>
>
> Samuel spent a bunch of time freeing up 4 bits of this flag to be
> able to implement ARB_bindless_texture. This change will use up all
> those free bits.
>
> These only apply to the default in right? I wonder if it's possible
> to split those qualifiers off from the layout qualifiers applied to
> varyings?
>
>
> I think it should be possible to split them out, I can have a go at that.
I expect it will be tricky, but worth it if we can. Good luck. :)
>
> +
> /**
> * Flag set if GL_INTEL_conservartive_rasterization
> layout qualifier
> * is used.
> diff --git a/src/compiler/glsl/ast_to_hir.cpp
> b/src/compiler/glsl/ast_to_hir.cpp
> index 9ea37f4..71c52ad 100644
> --- a/src/compiler/glsl/ast_to_hir.cpp
> +++ b/src/compiler/glsl/ast_to_hir.cpp
> @@ -3717,6 +3717,27 @@ apply_layout_qualifier_to_variable(const
> struct ast_type_qualifier *qual,
> _mesa_glsl_error(loc, state, "post_depth_coverage layout
> qualifier only "
> "valid in fragment shader input layout
> declaration.");
> }
> +
> + if (qual->flags.q.pixel_interlock_ordered) {
> + _mesa_glsl_error(loc, state, "pixel_interlock_ordered
> layout qualifier only "
> + "valid in fragment shader input layout
> declaration.");
> + }
> +
> + if (qual->flags.q.pixel_interlock_unordered) {
> + _mesa_glsl_error(loc, state, "pixel_interlock_unordered
> layout qualifier only "
> + "valid in fragment shader input layout
> declaration.");
> + }
> +
> +
> + if (qual->flags.q.pixel_interlock_ordered) {
> + _mesa_glsl_error(loc, state, "sample_interlock_ordered
> layout qualifier only "
> + "valid in fragment shader input layout
> declaration.");
> + }
> +
> + if (qual->flags.q.pixel_interlock_unordered) {
> + _mesa_glsl_error(loc, state, "sample_interlock_unordered
> layout qualifier only "
> + "valid in fragment shader input layout
> declaration.");
> + }
>
> Here and below we duplicated the validation done in glsl_parser.yy.
> Does the parser validation not catch everything?
>
> Also there seems to be no link time validation to check that "only
> one interlock mode can be used at any time" when we are compiling a
> program that contains multiple fragment shaders.
>
>
> Do you have any piglit tests to go with this series?
>
>
> Yes there's a test here: https://patchwork.freedesktop.org/patch/151133
> I'll look into whether we actually need validation in both
> glsl_parser.yy and ast_type.cpp
That is just an execution test. Please also provide compile/link tests
the exercise both valid and invalid shaders. With those you will easily
be able to tell if the additional validation is required or not.
Thanks,
Tim
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