[Mesa-dev] [PATCH v5 2/3] mesa/glthread: add tracking of PBO binding
Gregory Hainaut
gregory.hainaut at gmail.com
Wed Apr 19 16:54:55 UTC 2017
In gl core, buffer must be reserved first by CreateBuffers/GenBuffers
to be valid.
v4: update comments based on Nicolai review
Signed-off-by: Gregory Hainaut <gregory.hainaut at gmail.com>
---
src/mesa/main/marshal.c | 36 +++++++++++++++++++++++++++++++++---
1 file changed, 33 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/marshal.c b/src/mesa/main/marshal.c
index 4037b79..1167271 100644
--- a/src/mesa/main/marshal.c
+++ b/src/mesa/main/marshal.c
@@ -312,21 +312,34 @@ _mesa_unmarshal_DeleteBuffers(struct gl_context *ctx,
/* BindBufferBase: marshalled asynchronously */
struct marshal_cmd_BindBufferBase
{
struct marshal_cmd_base cmd_base;
GLenum target;
GLuint index;
GLuint buffer;
};
-/** Tracks the current bindings for the vertex array and index array buffers.
+/**
+ * Check that buffer is a valid buffer handle
+ * Always return false for ID 0.
+ */
+static bool
+is_bufferobj(struct gl_context *ctx, GLuint buffer)
+{
+ if (buffer == 0)
+ return false;
+ else
+ return _mesa_HashLookup(ctx->Shared->ShadowBufferObjects, buffer) != NULL;
+}
+
+/** Tracks the current bindings of GL buffer targets
*
* This is part of what we need to enable glthread on compat-GL contexts that
* happen to use VBOs, without also supporting the full tracking of VBO vs
* user vertex array bindings per attribute on each vertex array for
* determining what to upload at draw call time.
*
* Note that GL core makes it so that a buffer binding with an invalid handle
* in the "buffer" parameter will throw an error, and then a
* glVertexAttribPointer() that followsmight not end up pointing at a VBO.
* However, in GL core the draw call would throw an error as well, so we don't
@@ -334,37 +347,54 @@ struct marshal_cmd_BindBufferBase
* marshal user data for draw calls, and the unmarshal will just generate an
* error or not as appropriate.
*
* For compatibility GL, we do need to accurately know whether the draw call
* on the unmarshal side will dereference a user pointer or load data from a
* VBO per vertex. That would make it seem like we need to track whether a
* "buffer" is valid, so that we can know when an error will be generated
* instead of updating the binding. However, compat GL has the ridiculous
* feature that if you pass a bad name, it just gens a buffer object for you,
* so we escape without having to know if things are valid or not.
+ *
+ * Pixel buffers are tracked to decide whether pixel transfer goes to a user
+ * pointer (must be synchronous) or a GL buffer (can be asynchronous). Unlike
+ * for VBOs, we do need accurate tracking, since user pointers can be used in
+ * GL core contexts.
*/
static void
-track_vbo_binding(struct gl_context *ctx, GLenum target, GLuint buffer)
+track_buffers_binding(struct gl_context *ctx, GLenum target, GLuint buffer)
{
struct glthread_state *glthread = ctx->GLThread;
switch (target) {
case GL_ARRAY_BUFFER:
glthread->vertex_array_is_vbo = (buffer != 0);
break;
case GL_ELEMENT_ARRAY_BUFFER:
/* The current element array buffer binding is actually tracked in the
* vertex array object instead of the context, so this would need to
* change on vertex array object updates.
*/
glthread->element_array_is_vbo = (buffer != 0);
break;
+ case GL_PIXEL_UNPACK_BUFFER:
+ if (ctx->API == API_OPENGL_COMPAT || is_bufferobj(ctx, buffer))
+ glthread->pixel_unpack_buffer_bound = buffer;
+ else
+ glthread->pixel_unpack_buffer_bound = 0;
+ break;
+ case GL_PIXEL_PACK_BUFFER:
+ if (ctx->API == API_OPENGL_COMPAT || is_bufferobj(ctx, buffer))
+ glthread->pixel_pack_buffer_bound = buffer;
+ else
+ glthread->pixel_pack_buffer_bound = 0;
+ break;
}
}
struct marshal_cmd_BindBuffer
{
struct marshal_cmd_base cmd_base;
GLenum target;
GLuint buffer;
};
@@ -382,21 +412,21 @@ _mesa_unmarshal_BindBuffer(struct gl_context *ctx,
CALL_BindBuffer(ctx->CurrentServerDispatch, (target, buffer));
}
void GLAPIENTRY
_mesa_marshal_BindBuffer(GLenum target, GLuint buffer)
{
GET_CURRENT_CONTEXT(ctx);
size_t cmd_size = sizeof(struct marshal_cmd_BindBuffer);
struct marshal_cmd_BindBuffer *cmd;
debug_print_marshal("BindBuffer");
- track_vbo_binding(ctx, target, buffer);
+ track_buffers_binding(ctx, target, buffer);
if (cmd_size <= MARSHAL_MAX_CMD_SIZE) {
cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BindBuffer,
cmd_size);
cmd->target = target;
cmd->buffer = buffer;
_mesa_post_marshal_hook(ctx);
} else {
_mesa_glthread_finish(ctx);
CALL_BindBuffer(ctx->CurrentServerDispatch, (target, buffer));
--
2.1.4
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