[Mesa-dev] [PATCH 0/3] Fix window surface handling in Android EGL code

Tapani Pälli tapani.palli at intel.com
Thu Apr 20 10:22:42 UTC 2017


Went through these changes and everything looks good to me, only one 
typo (that causes compilation to fail) spotted on the 3rd patch. With 
these changes default wallpaper works properly \o/

For the series:
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>


On 04/19/2017 10:00 AM, Tomasz Figa wrote:
> This series aims to improve standard conformance and application
> compatibility of Mesa EGL Android code, by changing the window surface
> code to properly handle cases when the buffer queue backing the native
> window is abandoned, which is relied on camera and video frameworks.
> 
> Changes from previous RFC patch:
>   - split trivial code moving into a separate patch (Emil),
>   - fix previous rebase error,
>   - use cancelBuffer when destroying the surface to not confuse the
>     consumer (video framework relies on this behavior).
> 
> Tomasz Figa (3):
>    egl/android: Move droid_{alloc,free}_local_buffers up the file
>    egl/android; Use ANativeWindow::cancelBuffer in destroySurface
>    egl/android: Dequeue buffers inside EGL calls (v2)
> 
>   src/egl/drivers/dri2/egl_dri2.h         |   1 +
>   src/egl/drivers/dri2/platform_android.c | 182 +++++++++++++++++---------------
>   2 files changed, 97 insertions(+), 86 deletions(-)
> 


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