[Mesa-dev] [PATCH] docs/envvars: order INTEL_DEBUG envvars by name

Samuel Iglesias Gonsálvez siglesias at igalia.com
Thu Apr 20 12:02:44 UTC 2017


It helps to find the envvar you are looking for.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
---
 docs/envvars.html | 58 +++++++++++++++++++++++++++----------------------------
 1 file changed, 29 insertions(+), 29 deletions(-)

diff --git a/docs/envvars.html b/docs/envvars.html
index a064f569c8b..05afd2d5529 100644
--- a/docs/envvars.html
+++ b/docs/envvars.html
@@ -163,47 +163,47 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
    This is useful for debugging hangs, etc.</li>
 <li>INTEL_DEBUG - a comma-separated list of named flags, which do various things:
 <ul>
-   <li>color - use color in output</li>
-   <li>tex - emit messages about textures.</li>
-   <li>state - emit messages about state flag tracking</li>
-   <li>blit - emit messages about blit operations</li>
-   <li>miptree - emit messages about miptrees</li>
-   <li>perf - emit messages about performance issues</li>
-   <li>perfmon - emit messages about AMD_performance_monitor</li>
+   <li>ann - annotate IR in assembly dumps</li>
+   <li>aub - dump batches into an AUB trace for use with simulation tools</li>
    <li>bat - emit batch information</li>
-   <li>pix - emit messages about pixel operations</li>
+   <li>blit - emit messages about blit operations</li>
+   <li>blorp - emit messages about the blorp operations (blits & clears)</li>
    <li>buf - emit messages about buffer objects</li>
+   <li>clip - emit messages about the clip unit (for old gens, includes the CLIP program)</li>
+   <li>color - use color in output</li>
+   <li>cs - dump shader assembly for compute shaders</li>
+   <li>do32 - generate compute shader SIMD32 programs even if workgroup size doesn't exceed the SIMD16 limit</li>
+   <li>dri - emit messages about the DRI interface</li>
    <li>fbo - emit messages about framebuffers</li>
    <li>fs - dump shader assembly for fragment shaders</li>
    <li>gs - dump shader assembly for geometry shaders</li>
-   <li>sync - after sending each batch, emit a message and wait for that batch to finish rendering</li>
-   <li>prim - emit messages about drawing primitives</li>
-   <li>vert - emit messages about vertex assembly</li>
-   <li>dri - emit messages about the DRI interface</li>
-   <li>sf - emit messages about the strips & fans unit (for old gens, includes the SF program)</li>
-   <li>stats - enable statistics counters. you probably actually want perfmon or intel_gpu_top instead.</li>
-   <li>urb - emit messages about URB setup</li>
-   <li>vs - dump shader assembly for vertex shaders</li>
-   <li>clip - emit messages about the clip unit (for old gens, includes the CLIP program)</li>
-   <li>aub - dump batches into an AUB trace for use with simulation tools</li>
-   <li>shader_time - record how much GPU time is spent in each shader</li>
+   <li>hex - print instruction hex dump with the disassembly</li>
+   <li>l3 - emit messages about the new L3 state during transitions</li>
+   <li>miptree - emit messages about miptrees</li>
+   <li>no8 - don't generate SIMD8 fragment shader</li>
    <li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li>
-   <li>blorp - emit messages about the blorp operations (blits & clears)</li>
+   <li>nocompact - disable instruction compaction</li>
    <li>nodualobj - suppress generation of dual-object geometry shader code</li>
+   <li>norbc - disable single sampled render buffer compression</li>
    <li>optimizer - dump shader assembly to files at each optimization pass and iteration that make progress</li>
-   <li>ann - annotate IR in assembly dumps</li>
-   <li>no8 - don't generate SIMD8 fragment shader</li>
-   <li>vec4 - force vec4 mode in vertex shader</li>
+   <li>perf - emit messages about performance issues</li>
+   <li>perfmon - emit messages about AMD_performance_monitor</li>
+   <li>pix - emit messages about pixel operations</li>
+   <li>prim - emit messages about drawing primitives</li>
+   <li>sf - emit messages about the strips & fans unit (for old gens, includes the SF program)</li>
+   <li>shader_time - record how much GPU time is spent in each shader</li>
    <li>spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code)</li>
    <li>spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code)</li>
-   <li>cs - dump shader assembly for compute shaders</li>
-   <li>hex - print instruction hex dump with the disassembly</li>
-   <li>nocompact - disable instruction compaction</li>
+   <li>state - emit messages about state flag tracking</li>
+   <li>stats - enable statistics counters. you probably actually want perfmon or intel_gpu_top instead.</li>
+   <li>sync - after sending each batch, emit a message and wait for that batch to finish rendering</li>
    <li>tcs - dump shader assembly for tessellation control shaders</li>
    <li>tes - dump shader assembly for tessellation evaluation shaders</li>
-   <li>l3 - emit messages about the new L3 state during transitions</li>
-   <li>do32 - generate compute shader SIMD32 programs even if workgroup size doesn't exceed the SIMD16 limit</li>
-   <li>norbc - disable single sampled render buffer compression</li>
+   <li>tex - emit messages about textures.</li>
+   <li>urb - emit messages about URB setup</li>
+   <li>vec4 - force vec4 mode in vertex shader</li>
+   <li>vert - emit messages about vertex assembly</li>
+   <li>vs - dump shader assembly for vertex shaders</li>
 </ul>
 <li>INTEL_PRECISE_TRIG - if set to 1, true or yes, then the driver prefers
    accuracy over performance in trig functions.</li>
-- 
2.11.0



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