[Mesa-dev] [PATCH] mesa/glthread: correctly comparae thread handles
Emil Velikov
emil.l.velikov at gmail.com
Thu Apr 20 15:24:08 UTC 2017
From: Emil Velikov <emil.velikov at collabora.com>
As mentioned in the manual - comparing pthread_t handles via the C
comparison operator is incorrect and pthread_equal() should be used
instead.
Cc: Timothy Arceri <tarceri at itsqueeze.com>
Cc: Eric Anholt <eric at anholt.net>
Fixes: d8d81fbc316 ("mesa: Add infrastructure for a worker thread to process GL commands.")
Signed-off-by: Emil Velikov <emil.velikov at collabora.com>
---
src/mesa/main/glthread.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/glthread.c b/src/mesa/main/glthread.c
index c4d3f4a4349..455b829cd8d 100644
--- a/src/mesa/main/glthread.c
+++ b/src/mesa/main/glthread.c
@@ -265,7 +265,7 @@ _mesa_glthread_finish(struct gl_context *ctx)
* dri interface entrypoints), in which case we don't need to actually
* synchronize against ourself.
*/
- if (pthread_self() == glthread->thread)
+ if (pthread_equal(pthread_self(), glthread->thread))
return;
pthread_mutex_lock(&glthread->mutex);
--
2.12.2
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