[Mesa-dev] [PATCH 3/3] egl/android: Dequeue buffers inside EGL calls (v2)

Mauro Rossi issor.oruam at gmail.com
Thu Apr 20 16:51:00 UTC 2017


2017-04-20 4:18 GMT+02:00 Tomasz Figa <tfiga at chromium.org>:

> On Wed, Apr 19, 2017 at 11:51 PM, Emil Velikov <emil.l.velikov at gmail.com>
> wrote:
> > Hi Tomasz,
> >
> > On 19 April 2017 at 08:00, Tomasz Figa <tfiga at chromium.org> wrote:
> >> Android buffer queues can be abandoned, which results in failing to
> >> dequeue next buffer. Currently this would fail somewhere deep within
> >> the DRI stack calling loader's getBuffers*(), without any error
> >> reporting to the client app. However Android framework code relies on
> >> proper signaling of this event, so we move buffer dequeue to
> >> createWindowSurface() and swapBuffers() call, which can generate proper
> >> EGL errors. To keep the performance benefits of delayed buffer handling,
> >> if any, fence wait and DRI image creation is kept delayed until
> >> getBuffers*() is called by the DRI driver.
> >>
> >> v2:
> >>  - add missing fence wait in DRI loader case,
> >>  - split simple code moving to a separate patch (Emil),
> >>  - fix previous rebase error.
> >>
> >> Signed-off-by: Tomasz Figa <tfiga at chromium.org>
> >> ---
> >>  src/egl/drivers/dri2/egl_dri2.h         |  1 +
> >>  src/egl/drivers/dri2/platform_android.c | 94
> +++++++++++++++++++--------------
> >>  2 files changed, 54 insertions(+), 41 deletions(-)
> >>
> >> diff --git a/src/egl/drivers/dri2/egl_dri2.h
> b/src/egl/drivers/dri2/egl_dri2.h
> >> index f16663712d..92b234d622 100644
> >> --- a/src/egl/drivers/dri2/egl_dri2.h
> >> +++ b/src/egl/drivers/dri2/egl_dri2.h
> >> @@ -288,6 +288,7 @@ struct dri2_egl_surface
> >>  #ifdef HAVE_ANDROID_PLATFORM
> >>     struct ANativeWindow *window;
> >>     struct ANativeWindowBuffer *buffer;
> >> +   int acquire_fence_fd;
> >>     __DRIimage *dri_image_back;
> >>     __DRIimage *dri_image_front;
> >>
> >> diff --git a/src/egl/drivers/dri2/platform_android.c
> b/src/egl/drivers/dri2/platform_android.c
> >> index 9a84a4c43d..0a75d790c5 100644
> >> --- a/src/egl/drivers/dri2/platform_android.c
> >> +++ b/src/egl/drivers/dri2/platform_android.c
> >> @@ -189,15 +189,9 @@ droid_free_local_buffers(struct dri2_egl_surface
> *dri2_surf)
> >>     }
> >>  }
> >>
> >> -static EGLBoolean
> >> -droid_window_dequeue_buffer(struct dri2_egl_surface *dri2_surf)
> >> +static void
> >> +wait_and_close_acquire_fence(struct dri2_egl_surface *dri2_surf)
> >>  {
> >> -   int fence_fd;
> >> -
> >> -   if (dri2_surf->window->dequeueBuffer(dri2_surf->window,
> &dri2_surf->buffer,
> >> -                                        &fence_fd))
> >> -      return EGL_FALSE;
> >> -
> >>     /* If access to the buffer is controlled by a sync fence, then
> block on the
> >>      * fence.
> >>      *
> >> @@ -215,15 +209,25 @@ droid_window_dequeue_buffer(struct
> dri2_egl_surface *dri2_surf)
> >>      *    any value except -1) then the caller is responsible for
> closing the
> >>      *    file descriptor.
> >>      */
> >> -    if (fence_fd >= 0) {
> >> +    if (dri2_surf->acquire_fence_fd >= 0) {
> >>         /* From the SYNC_IOC_WAIT documentation in <linux/sync.h>:
> >>          *
> >>          *    Waits indefinitely if timeout < 0.
> >>          */
> >>          int timeout = -1;
> >> -        sync_wait(fence_fd, timeout);
> >> -        close(fence_fd);
> >> +        sync_wait(dri2_surf->acquire_fence_fd, timeout);
> >> +        close(dri2_surf->acquire_fence_fd);
> >> +        dri2_surf->acquire_fence_fd = -1;
> >>     }
> >> +}
> >> +
> >> +static EGLBoolean
> >> +droid_window_dequeue_buffer(_EGLDisplay *disp,
> >> +                            struct dri2_egl_surface *dri2_surf)
> >> +{
> >> +   if (dri2_surf->window->dequeueBuffer(dri2_surf->window,
> &dri2_surf->buffer,
> >> +                                        &dri2_surf->acquire_fence_fd))
> >> +      return EGL_FALSE;
> >>
> >>     dri2_surf->buffer->common.incRef(&dri2_surf->buffer->common);
> >>
> >> @@ -254,6 +258,14 @@ droid_window_dequeue_buffer(struct
> dri2_egl_surface *dri2_surf)
> >>        dri2_surf->back = &dri2_surf->color_buffers[0];
> >>     }
> >>
> >> +   /* free outdated buffers and update the surface size */
> >> +   if (dri2_surf->base.Width != dri2_surf->buffer->width ||
> >> +       dri2_surf->base.Height != dri2_surf->buffer->height) {
> >> +      droid_free_local_buffers(dri2_surf);
> >> +      dri2_surf->base.Width = dri2_surf->buffer->width;
> >> +      dri2_surf->base.Height = dri2_surf->buffer->height;
> >> +   }
> >> +
> >>     return EGL_TRUE;
> >>  }
> >>
> >> @@ -263,6 +275,9 @@ droid_window_enqueue_buffer(_EGLDisplay *disp,
> >>  {
> >>     struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
> >>
> >> +   /* In case we haven't done any rendering. */
> >> +   wait_and_close_acquire_fence(dri2_surf);
> >> +
> >>     /* To avoid blocking other EGL calls, release the display mutex
> before
> >>      * we enter droid_window_enqueue_buffer() and re-acquire the mutex
> upon
> >>      * return.
> >> @@ -319,6 +334,7 @@ droid_create_surface(_EGLDriver *drv, _EGLDisplay
> *disp, EGLint type,
> >>        _eglError(EGL_BAD_ALLOC, "droid_create_surface");
> >>        return NULL;
> >>     }
> >> +   dri2_surf->acquire_fence_fd = -1;
> >>
> >>     if (!_eglInitSurface(&dri2_surf->base, disp, type, conf,
> attrib_list))
> >>        goto cleanup_surface;
> >> @@ -360,10 +376,18 @@ droid_create_surface(_EGLDriver *drv,
> _EGLDisplay *disp, EGLint type,
> >>     if (window) {
> >>        window->common.incRef(&window->common);
> >>        dri2_surf->window = window;
> >> +      if (!droid_window_dequeue_buffer(disp, dri2_surf)) {
> > Haven't checked the refcounting too close, mostly a gut feeling.
> >
> > Do we need to refcount twice - once prior to calling
> > droid_window_dequeue_buffer and a second time within?
> > Hmm actually it's consistent with the teardown side - once in
> > droid_destroy_surface itself and again in droid_window_enqueue_buffer.
>
> These are different refcounts, one for the window and one the buffer.
> However according to the ANativeWindow spec, it might not be necessary
> to increment the refcount if the driver references the buffer only
> between dequeue and queue. Still, I'd say it's something for a
> separate cleanup.
>
> >
> > For the series
> > Cc: <mesa-stable at lists.freedesktop.org>
> > Reviewed-by: Emil Velikov <emil.velikov at collabora.com>
>
> Thanks!
>
> I'd also like to hear from Mauro if this version, combined with the
> patch to use cancelBuffer instead of queueBuffer for destroy surface,
> by any chance helps with his wallpaper issue.
>
> Best regards,
> Tomasz
>

Hi Tomasz,

I will check Black Wallpaper negative test case this evening or the next,
I'll be back with results in a couple of days top.

If you/Tapani/others have experience with Android-CTS 7 or other means to
launch CTS/piglit test sessions on nougat, could you please share with me?
Any attempt to launch Android CTS 7 has failed for me.

In this moment I'm only able to launch Android CTS 6 on marshmallow-x86,
and results diff is not as easy as for piglit on linux.

I wish some GPU compatibility test suite had been integrated in Android
Studio/GUI

Mauro
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