[Mesa-dev] [PATCH 0/2] glsl: some sort of preliminary work for bindless
Samuel Pitoiset
samuel.pitoiset at gmail.com
Thu Apr 20 17:02:26 UTC 2017
Hi,
Found by inspection while working on the GLSL bindless alternative
(ie. don't introduce new base types). A full piglit run doesn't
report any regressions using RadeonSI.
Please review,
Thanks!
Samuel Pitoiset (2):
glsl: make component_slots() returns 1 for sampler types
glsl: get rid of values_for_type()
src/compiler/glsl/link_uniforms.cpp | 19 ++-----------------
src/compiler/glsl/linker.h | 3 ---
src/compiler/glsl/shader_cache.cpp | 4 ++--
src/compiler/glsl_types.cpp | 5 ++---
4 files changed, 6 insertions(+), 25 deletions(-)
--
2.12.2
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