[Mesa-dev] [PATCH 0/2] glsl: some sort of preliminary work for bindless

Samuel Pitoiset samuel.pitoiset at gmail.com
Thu Apr 20 17:02:26 UTC 2017


Hi,

Found by inspection while working on the GLSL bindless alternative
(ie. don't introduce new base types). A full piglit run doesn't
report any regressions using RadeonSI.

Please review,
Thanks!

Samuel Pitoiset (2):
  glsl: make component_slots() returns 1 for sampler types
  glsl: get rid of values_for_type()

 src/compiler/glsl/link_uniforms.cpp | 19 ++-----------------
 src/compiler/glsl/linker.h          |  3 ---
 src/compiler/glsl/shader_cache.cpp  |  4 ++--
 src/compiler/glsl_types.cpp         |  5 ++---
 4 files changed, 6 insertions(+), 25 deletions(-)

-- 
2.12.2



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