[Mesa-dev] [PATCH 0/2] glsl: some sort of preliminary work for bindless
Nicolai Hähnle
nhaehnle at gmail.com
Fri Apr 21 07:47:25 UTC 2017
For the series:
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
On 20.04.2017 19:02, Samuel Pitoiset wrote:
> Hi,
>
> Found by inspection while working on the GLSL bindless alternative
> (ie. don't introduce new base types). A full piglit run doesn't
> report any regressions using RadeonSI.
>
> Please review,
> Thanks!
>
> Samuel Pitoiset (2):
> glsl: make component_slots() returns 1 for sampler types
> glsl: get rid of values_for_type()
>
> src/compiler/glsl/link_uniforms.cpp | 19 ++-----------------
> src/compiler/glsl/linker.h | 3 ---
> src/compiler/glsl/shader_cache.cpp | 4 ++--
> src/compiler/glsl_types.cpp | 5 ++---
> 4 files changed, 6 insertions(+), 25 deletions(-)
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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