[Mesa-dev] [PATCH 0/2] glsl: some sort of preliminary work for bindless

Nicolai Hähnle nhaehnle at gmail.com
Fri Apr 21 07:47:25 UTC 2017


For the series:

Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>

On 20.04.2017 19:02, Samuel Pitoiset wrote:
> Hi,
>
> Found by inspection while working on the GLSL bindless alternative
> (ie. don't introduce new base types). A full piglit run doesn't
> report any regressions using RadeonSI.
>
> Please review,
> Thanks!
>
> Samuel Pitoiset (2):
>   glsl: make component_slots() returns 1 for sampler types
>   glsl: get rid of values_for_type()
>
>  src/compiler/glsl/link_uniforms.cpp | 19 ++-----------------
>  src/compiler/glsl/linker.h          |  3 ---
>  src/compiler/glsl/shader_cache.cpp  |  4 ++--
>  src/compiler/glsl_types.cpp         |  5 ++---
>  4 files changed, 6 insertions(+), 25 deletions(-)
>


-- 
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Aber vergiss niemals, wie sie sein sollte.


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