[Mesa-dev] [PATCH 02/11] glsl: make use glsl_type::is_atomic_uint()
Samuel Pitoiset
samuel.pitoiset at gmail.com
Fri Apr 21 09:53:22 UTC 2017
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/compiler/glsl/ast_to_hir.cpp | 5 ++---
src/compiler/glsl/linker.cpp | 3 +--
src/compiler/glsl_types.h | 2 +-
3 files changed, 4 insertions(+), 6 deletions(-)
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 9ea37f4cf6..88fff861cc 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -2633,8 +2633,7 @@ select_gles_precision(unsigned qual_precision,
* declare an atomic type with a different precision or to specify the
* default precision for an atomic type to be lowp or mediump."
*/
- if (type->base_type == GLSL_TYPE_ATOMIC_UINT &&
- precision != ast_precision_high) {
+ if (type->is_atomic_uint() && precision != ast_precision_high) {
_mesa_glsl_error(loc, state,
"atomic_uint can only have highp precision qualifier");
}
@@ -4735,7 +4734,7 @@ ast_declarator_list::hir(exec_list *instructions,
validate_array_dimensions(decl_type, state, &loc);
}
- if (decl_type->base_type == GLSL_TYPE_ATOMIC_UINT) {
+ if (decl_type->is_atomic_uint()) {
/* Empty atomic counter declarations are allowed and useful
* to set the default offset qualifier.
*/
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 7ace01dd9d..4dcef2b260 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -3702,8 +3702,7 @@ create_shader_variable(struct gl_shader_program *shProg,
* qualifier, except for vertex shader inputs and fragment shader
* outputs."
*/
- if (in->type->base_type == GLSL_TYPE_ATOMIC_UINT ||
- is_gl_identifier(in->name) ||
+ if (in->type->is_atomic_uint() || is_gl_identifier(in->name) ||
!(in->data.explicit_location || use_implicit_location)) {
out->location = -1;
} else {
diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h
index 10a22aee0a..62af1496da 100644
--- a/src/compiler/glsl_types.h
+++ b/src/compiler/glsl_types.h
@@ -681,7 +681,7 @@ struct glsl_type {
*/
unsigned atomic_size() const
{
- if (base_type == GLSL_TYPE_ATOMIC_UINT)
+ if (is_atomic_uint())
return ATOMIC_COUNTER_SIZE;
else if (is_array())
return length * fields.array->atomic_size();
--
2.12.2
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