[Mesa-dev] [PATCH 08/11] glsl: simplify glsl_type::is_integer_32_64()
Samuel Pitoiset
samuel.pitoiset at gmail.com
Fri Apr 21 09:53:28 UTC 2017
---
src/compiler/glsl_types.h | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h
index b98ce66c48..403663f7b8 100644
--- a/src/compiler/glsl_types.h
+++ b/src/compiler/glsl_types.h
@@ -491,8 +491,7 @@ struct glsl_type {
*/
bool is_integer_32_64() const
{
- return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT) ||
- (base_type == GLSL_TYPE_UINT64) || (base_type == GLSL_TYPE_INT64);
+ return is_integer() || is_integer_64();
}
/**
--
2.12.2
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