[Mesa-dev] [PATCH 3/3] egl/android: Dequeue buffers inside EGL calls (v2)
Tomasz Figa
tfiga at chromium.org
Fri Apr 21 13:57:19 UTC 2017
On Fri, Apr 21, 2017 at 4:35 PM, Mauro Rossi <issor.oruam at gmail.com> wrote:
>
>
> 2017-04-20 18:51 GMT+02:00 Mauro Rossi <issor.oruam at gmail.com>:
>>
>>
>>
>> 2017-04-20 4:18 GMT+02:00 Tomasz Figa <tfiga at chromium.org>:
>>> I'd also like to hear from Mauro if this version, combined with the
>>> patch to use cancelBuffer instead of queueBuffer for destroy surface,
>>> by any chance helps with his wallpaper issue.
>>>
>>> Best regards,
>>> Tomasz
>>
>>
>> Hi Tomasz,
>>
>> I will check Black Wallpaper negative test case this evening or the next,
>> I'll be back with results in a couple of days top.
>>
>> ...
>>
>> Mauro
>>
>
> Hi Tomasz,
>
> wallpaper is working Ok with nougat-x86, I've rebased on top of 17.1.0rc1
> and applied the three patches after reverting 4d45584,
> tested with HD7750
Thanks a lot for testing and great to hear that it's working as intended now.
>
> You should have no issue in rebasing on mesa-dev, as I saw no conflict,
> and the series should also be nominated candidate for 17.1.0rc2
There is unfortunately a conflict between the last version that
compiles fine in ChromeOS tree (something from around the end of
February) and master. Anyway, I'll try to be more careful with next
respin and make sure that it actually compiles, even if it means
cloning an Android tree to compile it there.
Best regards,
Tomasz
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