[Mesa-dev] [PATCH 3/4] mesa: inline bind_vertex_array() helper
Timothy Arceri
tarceri at itsqueeze.com
Mon Apr 24 05:28:48 UTC 2017
The previous commit removed the only other user of this function.
---
src/mesa/main/arrayobj.c | 23 ++++++-----------------
1 file changed, 6 insertions(+), 17 deletions(-)
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index 1050201..c52a07b 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -410,33 +410,33 @@ _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao)
return true;
}
/**********************************************************************/
/* API Functions */
/**********************************************************************/
/**
- * Helper for _mesa_BindVertexArray().
- * \param genRequired specifies behavour when id was not generated with
- * glGenVertexArrays().
+ * ARB version of glBindVertexArray()
*/
-static void
-bind_vertex_array(struct gl_context *ctx, GLuint id)
+void GLAPIENTRY
+_mesa_BindVertexArray( GLuint id )
{
+ GET_CURRENT_CONTEXT(ctx);
+
struct gl_vertex_array_object * const oldObj = ctx->Array.VAO;
struct gl_vertex_array_object *newObj = NULL;
assert(oldObj != NULL);
- if ( oldObj->Name == id )
+ if (oldObj->Name == id)
return; /* rebinding the same array object- no change */
/*
* Get pointer to new array object (newObj)
*/
if (id == 0) {
/* The spec says there is no array object named 0, but we use
* one internally because it simplifies things.
*/
newObj = ctx->Array.DefaultVAO;
@@ -476,31 +476,20 @@ bind_vertex_array(struct gl_context *ctx, GLuint id)
ctx->Array._DrawArrays = NULL;
ctx->Array.DrawMethod = DRAW_NONE;
}
ctx->NewState |= _NEW_ARRAY;
_mesa_reference_vao(ctx, &ctx->Array.VAO, newObj);
}
/**
- * ARB version of glBindVertexArray()
- */
-void GLAPIENTRY
-_mesa_BindVertexArray( GLuint id )
-{
- GET_CURRENT_CONTEXT(ctx);
- bind_vertex_array(ctx, id);
-}
-
-
-/**
* Delete a set of array objects.
*
* \param n Number of array objects to delete.
* \param ids Array of \c n array object IDs.
*/
void GLAPIENTRY
_mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids)
{
GET_CURRENT_CONTEXT(ctx);
GLsizei i;
--
2.9.3
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