[Mesa-dev] [PATCH v2 07/31] glsl: allow bindless samplers/images as shader outputs
Timothy Arceri
tarceri at itsqueeze.com
Wed Apr 26 04:00:31 UTC 2017
On 26/04/17 12:21, Timothy Arceri wrote:
> On 24/04/17 20:35, Samuel Pitoiset wrote:
>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>> ---
>> src/compiler/glsl/ast_to_hir.cpp | 3 ++-
>> 1 file changed, 2 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/compiler/glsl/ast_to_hir.cpp
>> b/src/compiler/glsl/ast_to_hir.cpp
>> index 85015e140e..e4b076f700 100644
>> --- a/src/compiler/glsl/ast_to_hir.cpp
>> +++ b/src/compiler/glsl/ast_to_hir.cpp
>> @@ -5137,7 +5137,8 @@ ast_declarator_list::hir(exec_list *instructions,
>> * * A Boolean type (bool, bvec2 ...)
>> * * An opaque type
>> */
>
> You should probably update the comment above:
>
> /* From section 4.3.6 (Output variables) of the GLSL 4.40 spec:
> *
> * It is a compile-time error to declare a vertex, tessellation
> * evaluation, tessellation control, or geometry shader output
> * that contains any of the following:
> *
> * * A Boolean type (bool, bvec2 ...)
> * * An opaque type
> *
> * From the ARB_bindless_texture spec:
> *
> * "Output variables can only be floating-point scalars,
> * floating-point vectors, matrices, signed or unsigned integers or
> * integer vectors, sampler or image types, or arrays or structures
> * of any these."
> */
>
> With that:
>
> Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
>
Actually you should be able to drop this patch with this series:
https://patchwork.freedesktop.org/series/23547/
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