[Mesa-dev] [PATCH v2 15/31] glsl: allow bindless samplers/images as varying variables
Timothy Arceri
tarceri at itsqueeze.com
Wed Apr 26 04:01:03 UTC 2017
Please add the spec quote that I suggested in patch 7 to the comment
above this switch. With that:
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
On 24/04/17 20:35, Samuel Pitoiset wrote:
> The ARB_bindless_texture spec says:
>
> "Replace Section 4.1.7 (Samplers), p. 25"
>
> "Samplers may be declared as shader inputs and outputs, as uniform
> variables, as temporary variables, and as function parameters"
>
> and,
>
> "Replace Section 4.1.X, (Images)"
>
> "Images may be declared as shader inputs and outputs, as uniform
> variables, as temporary variables, and as function parameters."
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/compiler/glsl/ast_to_hir.cpp | 5 +++++
> 1 file changed, 5 insertions(+)
>
> diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
> index 5ef99bf504..423a6b98c1 100644
> --- a/src/compiler/glsl/ast_to_hir.cpp
> +++ b/src/compiler/glsl/ast_to_hir.cpp
> @@ -3975,6 +3975,11 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
> case GLSL_TYPE_UINT64:
> case GLSL_TYPE_INT64:
> break;
> + case GLSL_TYPE_SAMPLER:
> + case GLSL_TYPE_IMAGE:
> + if (state->has_bindless())
> + break;
> + /* fallthrough */
> default:
> _mesa_glsl_error(loc, state, "illegal type for a varying variable");
> break;
>
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