[Mesa-dev] [PATCH 1/2] glsl: use without_array() rather than get_scalar_type()

Samuel Pitoiset samuel.pitoiset at gmail.com
Wed Apr 26 07:29:59 UTC 2017



On 04/26/2017 05:56 AM, Timothy Arceri wrote:
> Here get_scalar_type() was just geing use to remove the array
> after that we converted it back to bast_type anyway so just
> use the without_array() helper.

Type: geing -> being

I think we can just get rid of get_scalar_type() everywhere because it's 
similar to without_array().


> ---
>   src/compiler/glsl/ast_to_hir.cpp | 2 +-
>   1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
> index aeb223d..0ae87cb 100644
> --- a/src/compiler/glsl/ast_to_hir.cpp
> +++ b/src/compiler/glsl/ast_to_hir.cpp
> @@ -3851,21 +3851,21 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
>          *     "Fragment inputs can only be signed and unsigned integers and
>          *     integer vectors, float, floating-point vectors, matrices, or
>          *     arrays of these. Structures cannot be input.
>          *
>          * Similar text exists in the section on vertex shader outputs.
>          *
>          * Similar text exists in the GLSL ES 3.00 spec, except that the GLSL ES
>          * 3.00 spec allows structs as well.  Varying structs are also allowed
>          * in GLSL 1.50.
>          */
> -      switch (var->type->get_scalar_type()->base_type) {
> +      switch (var->type->without_array()->base_type) {
>         case GLSL_TYPE_FLOAT:
>            /* Ok in all GLSL versions */
>            break;
>         case GLSL_TYPE_UINT:
>         case GLSL_TYPE_INT:
>            if (state->is_version(130, 300))
>               break;
>            _mesa_glsl_error(loc, state,
>                             "varying variables must be of base type float in %s",
>                             state->get_version_string());
> 


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