[Mesa-dev] [PATCH v2 16/31] glsl: allow bindless samplers/images as vertex shader inputs
Nicolai Hähnle
nhaehnle at gmail.com
Wed Apr 26 07:36:09 UTC 2017
On 24.04.2017 12:35, Samuel Pitoiset wrote:
> The ARB_bindless_texture spec says:
>
> "Modify Section 4.3.4, Inputs, p. 34"
>
> "(modify third paragraph of the section to allow sampler and
> image types) ... Vertex shader inputs can only be float,
> single-precision floating-point scalars, single-precision
> floating-point vectors, matrices, signed and unsigned integers
> and integer vectors, sampler and image types."
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Patches 14-16:
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
> ---
> src/compiler/glsl/ast_to_hir.cpp | 16 ++++++++++++++++
> 1 file changed, 16 insertions(+)
>
> diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
> index 423a6b98c1..02f7d5f71c 100644
> --- a/src/compiler/glsl/ast_to_hir.cpp
> +++ b/src/compiler/glsl/ast_to_hir.cpp
> @@ -5034,6 +5034,16 @@ ast_declarator_list::hir(exec_list *instructions,
> * vectors, matrices, signed and unsigned integers and integer
> * vectors. Vertex shader inputs cannot be arrays or
> * structures."
> + *
> + * The ARB_bindless_texture spec says:
> + *
> + * "Modify Section 4.3.4, Inputs, p. 34"
> + *
> + * "(modify third paragraph of the section to allow sampler and
> + * image types) ... Vertex shader inputs can only be float,
> + * single-precision floating-point scalars, single-precision
> + * floating-point vectors, matrices, signed and unsigned
> + * integers and integer vectors, sampler and image types."
> */
> const glsl_type *check_type = var->type->without_array();
>
> @@ -5050,6 +5060,12 @@ ast_declarator_list::hir(exec_list *instructions,
> case GLSL_TYPE_DOUBLE:
> if (check_type->is_double() && (state->is_version(410, 0) || state->ARB_vertex_attrib_64bit_enable))
> break;
> + case GLSL_TYPE_SAMPLER:
> + if (check_type->is_sampler() && state->has_bindless())
> + break;
> + case GLSL_TYPE_IMAGE:
> + if (check_type->is_image() && state->has_bindless())
> + break;
> /* FALLTHROUGH */
> default:
> _mesa_glsl_error(& loc, state,
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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