[Mesa-dev] [PATCH v2 29/31] glsl: do not count bindless samplers/images when linking uniforms
Nicolai Hähnle
nhaehnle at gmail.com
Wed Apr 26 08:05:17 UTC 2017
On 24.04.2017 12:36, Samuel Pitoiset wrote:
> The ARB_bindless_texture spec says:
>
> "Modify Section 2.14.8, Shader Execution, p. 122"
>
> "(modify second paragraph, p. 126) ... against the
> MAX_COMBINED_TEXTURE_IMAGE_UNITS limit. Samplers accessed
> using texture handles (section 3.9.X) are not counted against
> this limit."
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
> ---
> src/compiler/glsl/link_uniforms.cpp | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
> index 3331c85af4..9fb4a1c8f2 100644
> --- a/src/compiler/glsl/link_uniforms.cpp
> +++ b/src/compiler/glsl/link_uniforms.cpp
> @@ -339,11 +339,11 @@ private:
> const unsigned values = type->component_slots();
> if (type->contains_subroutine()) {
> this->num_shader_subroutines += values;
> - } else if (type->contains_sampler()) {
> + } else if (type->contains_sampler() && !current_var->data.bindless) {
> /* Old-style (or bound) samplers are counted as two components as
> * specified by ARB_bindless_texture. */
> this->num_shader_samplers += values / 2;
> - } else if (type->contains_image()) {
> + } else if (type->contains_image() && !current_var->data.bindless) {
> /* Old-style (or bound) images are counted as two components as
> * specified by ARB_bindless_texture. */
> this->num_shader_images += values / 2;
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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