[Mesa-dev] [PATCH v2 12/31] glsl: allow bindless images to be declared inside structures
Timothy Arceri
tarceri at itsqueeze.com
Wed Apr 26 09:50:37 UTC 2017
On 26/04/17 17:28, Nicolai Hähnle wrote:
> On 26.04.2017 04:45, Timothy Arceri wrote:
>> Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
>>
>> On 24/04/17 20:35, Samuel Pitoiset wrote:
>>> The spec doesn't clearly state this, but I have got clarifiation
>>> from the spec authors.
>
> Okay, that answers my question from the other email.
>
> BTW, what about samplers? It seems that this code doesn't check for
> samplers at all?
That's because this is one of those places where OpenGL is totally
inconsistent. Samplers were already allowed, this was a really pain for
implementing indirect indexing, especially when throwing AoA into the mix.
Samuel it would be really good to have some piglit tests for images.
e.g. Arrays of structs with arrays of images, etc. There should be some
examples in the ARB_gpu_shader5 and ARB_arrays_of_arrays execution
piglit tests.
Anyway, this patch:
>
> Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
>>>
>>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>>> ---
>>> src/compiler/glsl/ast_to_hir.cpp | 2 +-
>>> 1 file changed, 1 insertion(+), 1 deletion(-)
>>>
>>> diff --git a/src/compiler/glsl/ast_to_hir.cpp
>>> b/src/compiler/glsl/ast_to_hir.cpp
>>> index a63f9da912..5ef99bf504 100644
>>> --- a/src/compiler/glsl/ast_to_hir.cpp
>>> +++ b/src/compiler/glsl/ast_to_hir.cpp
>>> @@ -6944,7 +6944,7 @@
>>> ast_process_struct_or_iface_block_members(exec_list *instructions,
>>> _mesa_glsl_error(&loc, state, "atomic counter in
>>> structure");
>>> }
>>> - if (decl_type->contains_image()) {
>>> + if (!state->has_bindless() && decl_type->contains_image()) {
>>> /* FINISHME: Same problem as with atomic counters.
>>> * FINISHME: Request clarification from Khronos and add
>>> * FINISHME: spec quotation here.
>>>
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>
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