[Mesa-dev] [PATCH v2 11/31] glsl: fix std140/std430 interfaces for bindless samplers/images

Samuel Pitoiset samuel.pitoiset at gmail.com
Wed Apr 26 14:10:04 UTC 2017



On 04/26/2017 12:19 PM, Samuel Pitoiset wrote:
> 
> 
> On 04/26/2017 04:44 AM, Timothy Arceri wrote:
>> Can we just update is_scalar instead?
> 
> That should work but only if vector_elements is 1 for samplers.

With 
https://lists.freedesktop.org/archives/mesa-dev/2017-April/153166.html 
and with is_scalar() returning true for samplers and images, this patch 
can be removed.

> 
>>
>> On 24/04/17 20:35, Samuel Pitoiset wrote:
>>> The ARB_bindless_texture spec says:
>>>
>>>     "Samplers are represented using 64-bit integer handles".
>>>
>>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>>> ---
>>>   src/compiler/glsl_types.cpp | 28 ++++++++++++++++++++++++++++
>>>   1 file changed, 28 insertions(+)
>>>
>>> diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
>>> index df148cfd21..0b5cacd7f3 100644
>>> --- a/src/compiler/glsl_types.cpp
>>> +++ b/src/compiler/glsl_types.cpp
>>> @@ -1497,6 +1497,13 @@ glsl_type::std140_base_alignment(bool 
>>> row_major) const
>>>         }
>>>      }
>>> +   /* The ARB_bindless_texture spec says:
>>> +    *
>>> +    * "Samplers are represented using 64-bit integer handles".
>>> +    */
>>> +   if (this->is_sampler() || this->is_image())
>>> +      return N;
>>> +
>>>      /* (4) If the member is an array of scalars or vectors, the base 
>>> alignment
>>>       *     and array stride are set to match the base alignment of a 
>>> single
>>>       *     array element, according to rules (1), (2), and (3), and 
>>> rounded up
>>> @@ -1607,6 +1614,13 @@ glsl_type::std140_size(bool row_major) const
>>>         return this->vector_elements * N;
>>>      }
>>> +   /* The ARB_bindless_texture spec says:
>>> +    *
>>> +    * "Samplers are represented using 64-bit integer handles".
>>> +    */
>>> +   if (this->is_sampler() || this->is_image())
>>> +      return N;
>>> +
>>>      /* (5) If the member is a column-major matrix with <C> columns and
>>>       *     <R> rows, the matrix is stored identically to an array of
>>>       *     <C> column vectors with <R> components each, according to
>>> @@ -1752,6 +1766,13 @@ glsl_type::std430_base_alignment(bool 
>>> row_major) const
>>>         }
>>>      }
>>> +   /* The ARB_bindless_texture spec says:
>>> +    *
>>> +    * "Samplers are represented using 64-bit integer handles".
>>> +    */
>>> +   if (this->is_sampler() || this->is_image())
>>> +      return N;
>>> +
>>>      /* OpenGL 4.30 spec, section 7.6.2.2 "Standard Uniform Block 
>>> Layout":
>>>       *
>>>       * "When using the std430 storage layout, shader storage blocks 
>>> will be
>>> @@ -1868,6 +1889,13 @@ glsl_type::std430_size(bool row_major) const
>>>      if (this->is_scalar() || this->is_vector())
>>>            return this->vector_elements * N;
>>> +   /* The ARB_bindless_texture spec says:
>>> +    *
>>> +    * "Samplers are represented using 64-bit integer handles".
>>> +    */
>>> +   if (this->is_sampler() || this->is_image())
>>> +      return N;
>>> +
>>>      if (this->without_array()->is_matrix()) {
>>>         const struct glsl_type *element_type;
>>>         const struct glsl_type *vec_type;
>>>


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