[Mesa-dev] [PATCH v02 30/37] i965: Port gen6+ blend state code to genxml.

Kenneth Graunke kenneth at whitecape.org
Wed Apr 26 18:37:27 UTC 2017


On Monday, April 24, 2017 3:19:25 PM PDT Rafael Antognolli wrote:
> Upload blend states using GENX(BLEND_STATE_ENTRY_pack), generated from
> genxml.
> 
> Signed-off-by: Rafael Antognolli <rafael.antognolli at intel.com>
> ---
>  src/mesa/drivers/dri/i965/Makefile.sources    |   1 +-
>  src/mesa/drivers/dri/i965/brw_state.h         |   3 +-
>  src/mesa/drivers/dri/i965/gen6_cc.c           | 216 +------------
>  src/mesa/drivers/dri/i965/gen8_blend_state.c  | 298 +-----------------
>  src/mesa/drivers/dri/i965/genX_state_upload.c | 336 ++++++++++++++++++-
>  5 files changed, 332 insertions(+), 522 deletions(-)
>  delete mode 100644 src/mesa/drivers/dri/i965/gen8_blend_state.c
> 
> diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources
> index 3f0c66a..0c67170 100644
> --- a/src/mesa/drivers/dri/i965/Makefile.sources
> +++ b/src/mesa/drivers/dri/i965/Makefile.sources
> @@ -99,7 +99,6 @@ i965_FILES = \
>  	gen7_te_state.c \
>  	gen7_urb.c \
>  	gen7_wm_surface_state.c \
> -	gen8_blend_state.c \
>  	gen8_depth_state.c \
>  	gen8_draw_upload.c \
>  	gen8_multisample_state.c \
> diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h
> index b6e8abc..cf043a0 100644
> --- a/src/mesa/drivers/dri/i965/brw_state.h
> +++ b/src/mesa/drivers/dri/i965/brw_state.h
> @@ -108,7 +108,6 @@ extern const struct brw_tracked_state brw_index_buffer;
>  extern const struct brw_tracked_state brw_cs_state;
>  extern const struct brw_tracked_state gen7_cs_push_constants;
>  extern const struct brw_tracked_state gen6_binding_table_pointers;
> -extern const struct brw_tracked_state gen6_blend_state;
>  extern const struct brw_tracked_state gen6_color_calc_state;
>  extern const struct brw_tracked_state gen6_gs_push_constants;
>  extern const struct brw_tracked_state gen6_gs_binding_table;
> @@ -130,11 +129,9 @@ extern const struct brw_tracked_state gen7_te_state;
>  extern const struct brw_tracked_state gen7_tes_push_constants;
>  extern const struct brw_tracked_state gen7_urb;
>  extern const struct brw_tracked_state haswell_cut_index;
> -extern const struct brw_tracked_state gen8_blend_state;
>  extern const struct brw_tracked_state gen8_index_buffer;
>  extern const struct brw_tracked_state gen8_multisample_state;
>  extern const struct brw_tracked_state gen8_pma_fix;
> -extern const struct brw_tracked_state gen8_ps_blend;
>  extern const struct brw_tracked_state gen8_vertices;
>  extern const struct brw_tracked_state gen8_vf_topology;
>  extern const struct brw_tracked_state brw_cs_work_groups_surface;
> diff --git a/src/mesa/drivers/dri/i965/gen6_cc.c b/src/mesa/drivers/dri/i965/gen6_cc.c
> index 0e0d05e..688362f 100644
> --- a/src/mesa/drivers/dri/i965/gen6_cc.c
> +++ b/src/mesa/drivers/dri/i965/gen6_cc.c
> @@ -36,222 +36,6 @@
>  #include "main/stencil.h"
>  
>  static void
> -gen6_upload_blend_state(struct brw_context *brw)
> -{
> -   bool is_buffer_zero_integer_format = false;
> -   struct gl_context *ctx = &brw->ctx;
> -   struct gen6_blend_state *blend;
> -   int b;
> -   int nr_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
> -   int size;
> -
> -   /* We need at least one BLEND_STATE written, because we might do
> -    * thread dispatch even if _NumColorDrawBuffers is 0 (for example
> -    * for computed depth or alpha test), which will do an FB write
> -    * with render target 0, which will reference BLEND_STATE[0] for
> -    * alpha test enable.
> -    */
> -   if (nr_draw_buffers == 0)
> -      nr_draw_buffers = 1;
> -
> -   size = sizeof(*blend) * nr_draw_buffers;
> -   blend = brw_state_batch(brw, size, 64, &brw->cc.blend_state_offset);
> -
> -   memset(blend, 0, size);
> -
> -   for (b = 0; b < nr_draw_buffers; b++) {
> -      /* _NEW_BUFFERS */
> -      struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[b];
> -      GLenum rb_type;
> -      bool integer;
> -
> -      if (rb)
> -	 rb_type = _mesa_get_format_datatype(rb->Format);
> -      else
> -	 rb_type = GL_UNSIGNED_NORMALIZED;
> -
> -      /* Used for implementing the following bit of GL_EXT_texture_integer:
> -       *     "Per-fragment operations that require floating-point color
> -       *      components, including multisample alpha operations, alpha test,
> -       *      blending, and dithering, have no effect when the corresponding
> -       *      colors are written to an integer color buffer."
> -      */
> -      integer = (rb_type == GL_INT || rb_type == GL_UNSIGNED_INT);
> -
> -      if(b == 0 && integer)
> -         is_buffer_zero_integer_format = true;
> -
> -      /* _NEW_COLOR */
> -      if (ctx->Color.ColorLogicOpEnabled) {
> -	 /* Floating point RTs should have no effect from LogicOp,
> -	  * except for disabling of blending, but other types should.
> -	  *
> -	  * However, from the Sandy Bridge PRM, Vol 2 Par 1, Section 8.1.11,
> -	  * "Logic Ops",
> -	  *
> -	  *     "Logic Ops are only supported on *_UNORM surfaces (excluding
> -	  *      _SRGB variants), otherwise Logic Ops must be DISABLED."
> -	  */
> -         WARN_ONCE(ctx->Color.LogicOp != GL_COPY &&
> -                   rb_type != GL_UNSIGNED_NORMALIZED &&
> -                   rb_type != GL_FLOAT, "Ignoring %s logic op on %s "
> -                   "renderbuffer\n",
> -                   _mesa_enum_to_string(ctx->Color.LogicOp),
> -                   _mesa_enum_to_string(rb_type));
> -	 if (rb_type == GL_UNSIGNED_NORMALIZED) {
> -	    blend[b].blend1.logic_op_enable = 1;
> -	    blend[b].blend1.logic_op_func =
> -	       intel_translate_logic_op(ctx->Color.LogicOp);
> -	 }
> -      } else if (ctx->Color.BlendEnabled & (1 << b) && !integer &&
> -                 !ctx->Color._AdvancedBlendMode) {
> -	 GLenum eqRGB = ctx->Color.Blend[b].EquationRGB;
> -	 GLenum eqA = ctx->Color.Blend[b].EquationA;
> -	 GLenum srcRGB = ctx->Color.Blend[b].SrcRGB;
> -	 GLenum dstRGB = ctx->Color.Blend[b].DstRGB;
> -	 GLenum srcA = ctx->Color.Blend[b].SrcA;
> -	 GLenum dstA = ctx->Color.Blend[b].DstA;
> -
> -	 if (eqRGB == GL_MIN || eqRGB == GL_MAX) {
> -	    srcRGB = dstRGB = GL_ONE;
> -	 }
> -
> -	 if (eqA == GL_MIN || eqA == GL_MAX) {
> -	    srcA = dstA = GL_ONE;
> -	 }
> -
> -         /* Due to hardware limitations, the destination may have information
> -          * in an alpha channel even when the format specifies no alpha
> -          * channel. In order to avoid getting any incorrect blending due to
> -          * that alpha channel, coerce the blend factors to values that will
> -          * not read the alpha channel, but will instead use the correct
> -          * implicit value for alpha.
> -          */
> -         if (rb && !_mesa_base_format_has_channel(rb->_BaseFormat, GL_TEXTURE_ALPHA_TYPE))
> -         {
> -            srcRGB = brw_fix_xRGB_alpha(srcRGB);
> -            srcA = brw_fix_xRGB_alpha(srcA);
> -            dstRGB = brw_fix_xRGB_alpha(dstRGB);
> -            dstA = brw_fix_xRGB_alpha(dstA);
> -         }
> -
> -	 blend[b].blend0.dest_blend_factor = brw_translate_blend_factor(dstRGB);
> -	 blend[b].blend0.source_blend_factor = brw_translate_blend_factor(srcRGB);
> -	 blend[b].blend0.blend_func = brw_translate_blend_equation(eqRGB);
> -
> -	 blend[b].blend0.ia_dest_blend_factor = brw_translate_blend_factor(dstA);
> -	 blend[b].blend0.ia_source_blend_factor = brw_translate_blend_factor(srcA);
> -	 blend[b].blend0.ia_blend_func = brw_translate_blend_equation(eqA);
> -
> -	 blend[b].blend0.blend_enable = 1;
> -	 blend[b].blend0.ia_blend_enable = (srcA != srcRGB ||
> -					 dstA != dstRGB ||
> -					 eqA != eqRGB);
> -      }
> -
> -      /* See section 8.1.6 "Pre-Blend Color Clamping" of the
> -       * SandyBridge PRM Volume 2 Part 1 for HW requirements.
> -       *
> -       * We do our ARB_color_buffer_float CLAMP_FRAGMENT_COLOR
> -       * clamping in the fragment shader.  For its clamping of
> -       * blending, the spec says:
> -       *
> -       *     "RESOLVED: For fixed-point color buffers, the inputs and
> -       *      the result of the blending equation are clamped.  For
> -       *      floating-point color buffers, no clamping occurs."
> -       *
> -       * So, generally, we want clamping to the render target's range.
> -       * And, good news, the hardware tables for both pre- and
> -       * post-blend color clamping are either ignored, or any are
> -       * allowed, or clamping is required but RT range clamping is a
> -       * valid option.
> -       */
> -      blend[b].blend1.pre_blend_clamp_enable = 1;
> -      blend[b].blend1.post_blend_clamp_enable = 1;
> -      blend[b].blend1.clamp_range = BRW_RENDERTARGET_CLAMPRANGE_FORMAT;
> -
> -      /* _NEW_COLOR */
> -      if (ctx->Color.AlphaEnabled && !integer) {
> -	 blend[b].blend1.alpha_test_enable = 1;
> -	 blend[b].blend1.alpha_test_func =
> -	    intel_translate_compare_func(ctx->Color.AlphaFunc);
> -
> -      }
> -
> -      /* _NEW_COLOR */
> -      if (ctx->Color.DitherFlag && !integer) {
> -	 blend[b].blend1.dither_enable = 1;
> -	 blend[b].blend1.y_dither_offset = 0;
> -	 blend[b].blend1.x_dither_offset = 0;
> -      }
> -
> -      blend[b].blend1.write_disable_r = !ctx->Color.ColorMask[b][0];
> -      blend[b].blend1.write_disable_g = !ctx->Color.ColorMask[b][1];
> -      blend[b].blend1.write_disable_b = !ctx->Color.ColorMask[b][2];
> -      blend[b].blend1.write_disable_a = !ctx->Color.ColorMask[b][3];
> -
> -      /* OpenGL specification 3.3 (page 196), section 4.1.3 says:
> -       * "If drawbuffer zero is not NONE and the buffer it references has an
> -       * integer format, the SAMPLE_ALPHA_TO_COVERAGE and SAMPLE_ALPHA_TO_ONE
> -       * operations are skipped."
> -       */
> -      if(!is_buffer_zero_integer_format) {
> -         /* _NEW_MULTISAMPLE */
> -         blend[b].blend1.alpha_to_coverage =
> -            _mesa_is_multisample_enabled(ctx) && ctx->Multisample.SampleAlphaToCoverage;
> -
> -	/* From SandyBridge PRM, volume 2 Part 1, section 8.2.3, BLEND_STATE:
> -	 * DWord 1, Bit 30 (AlphaToOne Enable):
> -	 * "If Dual Source Blending is enabled, this bit must be disabled"
> -	 */
> -         WARN_ONCE(ctx->Color.Blend[b]._UsesDualSrc &&
> -                   _mesa_is_multisample_enabled(ctx) &&
> -                   ctx->Multisample.SampleAlphaToOne,
> -                   "HW workaround: disabling alpha to one with dual src "
> -                   "blending\n");
> -	 if (ctx->Color.Blend[b]._UsesDualSrc)
> -            blend[b].blend1.alpha_to_one = false;
> -	 else
> -	    blend[b].blend1.alpha_to_one =
> -	       _mesa_is_multisample_enabled(ctx) && ctx->Multisample.SampleAlphaToOne;
> -
> -         blend[b].blend1.alpha_to_coverage_dither = (brw->gen >= 7);
> -      }
> -      else {
> -         blend[b].blend1.alpha_to_coverage = false;
> -         blend[b].blend1.alpha_to_one = false;
> -      }
> -   }
> -
> -   /* Point the GPU at the new indirect state. */
> -   if (brw->gen == 6) {
> -      BEGIN_BATCH(4);
> -      OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
> -      OUT_BATCH(brw->cc.blend_state_offset | 1);
> -      OUT_BATCH(0);
> -      OUT_BATCH(0);
> -      ADVANCE_BATCH();
> -   } else {
> -      BEGIN_BATCH(2);
> -      OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
> -      OUT_BATCH(brw->cc.blend_state_offset | 1);
> -      ADVANCE_BATCH();
> -   }
> -}
> -
> -const struct brw_tracked_state gen6_blend_state = {
> -   .dirty = {
> -      .mesa = _NEW_BUFFERS |
> -              _NEW_COLOR |
> -              _NEW_MULTISAMPLE,
> -      .brw = BRW_NEW_BATCH |
> -             BRW_NEW_BLORP |
> -             BRW_NEW_STATE_BASE_ADDRESS,
> -   },
> -   .emit = gen6_upload_blend_state,
> -};
> -
> -static void
>  gen6_upload_color_calc_state(struct brw_context *brw)
>  {
>     struct gl_context *ctx = &brw->ctx;
> diff --git a/src/mesa/drivers/dri/i965/gen8_blend_state.c b/src/mesa/drivers/dri/i965/gen8_blend_state.c
> deleted file mode 100644
> index 1fa8ba2..0000000
> --- a/src/mesa/drivers/dri/i965/gen8_blend_state.c
> +++ /dev/null
> @@ -1,298 +0,0 @@
> -/*
> - * Copyright © 2012 Intel Corporation
> - *
> - * Permission is hereby granted, free of charge, to any person obtaining a
> - * copy of this software and associated documentation files (the "Software"),
> - * to deal in the Software without restriction, including without limitation
> - * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> - * and/or sell copies of the Software, and to permit persons to whom the
> - * Software is furnished to do so, subject to the following conditions:
> - *
> - * The above copyright notice and this permission notice (including the next
> - * paragraph) shall be included in all copies or substantial portions of the
> - * Software.
> - *
> - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> - * IN THE SOFTWARE.
> - */
> -
> -#include "brw_context.h"
> -#include "brw_state.h"
> -#include "brw_defines.h"
> -#include "brw_util.h"
> -#include "brw_wm.h"
> -#include "intel_batchbuffer.h"
> -#include "main/macros.h"
> -#include "main/enums.h"
> -#include "main/glformats.h"
> -
> -#define blend_factor(x) brw_translate_blend_factor(x)
> -#define blend_eqn(x) brw_translate_blend_equation(x)
> -
> -static void
> -gen8_upload_blend_state(struct brw_context *brw)
> -{
> -   struct gl_context *ctx = &brw->ctx;
> -
> -   /* We need at least one BLEND_STATE written, because we might do
> -    * thread dispatch even if _NumColorDrawBuffers is 0 (for example
> -    * for computed depth or alpha test), which will do an FB write
> -    * with render target 0, which will reference BLEND_STATE[0] for
> -    * alpha test enable.
> -    */
> -   int nr_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
> -   if (nr_draw_buffers == 0 && ctx->Color.AlphaEnabled)
> -      nr_draw_buffers = 1;
> -
> -   int size = 4 + 8 * nr_draw_buffers;
> -   uint32_t *blend =
> -      brw_state_batch(brw, size, 64, &brw->cc.blend_state_offset);
> -   memset(blend, 0, size);
> -
> -   /* OpenGL specification 3.3 (page 196), section 4.1.3 says:
> -    * "If drawbuffer zero is not NONE and the buffer it references has an
> -    * integer format, the SAMPLE_ALPHA_TO_COVERAGE and SAMPLE_ALPHA_TO_ONE
> -    * operations are skipped."
> -    */
> -   if (!(ctx->DrawBuffer->_IntegerBuffers & 0x1)) {
> -      /* _NEW_MULTISAMPLE */
> -      if (_mesa_is_multisample_enabled(ctx)) {
> -         if (ctx->Multisample.SampleAlphaToCoverage) {
> -            blend[0] |= GEN8_BLEND_ALPHA_TO_COVERAGE_ENABLE;
> -            blend[0] |= GEN8_BLEND_ALPHA_TO_COVERAGE_DITHER_ENABLE;
> -         }
> -         if (ctx->Multisample.SampleAlphaToOne)
> -            blend[0] |= GEN8_BLEND_ALPHA_TO_ONE_ENABLE;
> -      }
> -
> -      /* _NEW_COLOR */
> -      if (ctx->Color.AlphaEnabled) {
> -         blend[0] |=
> -            GEN8_BLEND_ALPHA_TEST_ENABLE |
> -            SET_FIELD(intel_translate_compare_func(ctx->Color.AlphaFunc),
> -                      GEN8_BLEND_ALPHA_TEST_FUNCTION);
> -      }
> -
> -      if (ctx->Color.DitherFlag) {
> -         blend[0] |= GEN8_BLEND_COLOR_DITHER_ENABLE;
> -      }
> -   }
> -
> -   for (int i = 0; i < nr_draw_buffers; i++) {
> -      /* _NEW_BUFFERS */
> -      struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
> -
> -      /* Used for implementing the following bit of GL_EXT_texture_integer:
> -       * "Per-fragment operations that require floating-point color
> -       *  components, including multisample alpha operations, alpha test,
> -       *  blending, and dithering, have no effect when the corresponding
> -       *  colors are written to an integer color buffer."
> -      */
> -      bool integer = ctx->DrawBuffer->_IntegerBuffers & (0x1 << i);
> -
> -      /* _NEW_COLOR */
> -      if (ctx->Color.ColorLogicOpEnabled) {
> -         blend[1 + 2*i+1] |=
> -            GEN8_BLEND_LOGIC_OP_ENABLE |
> -            SET_FIELD(intel_translate_logic_op(ctx->Color.LogicOp),
> -                      GEN8_BLEND_LOGIC_OP_FUNCTION);
> -      } else if (ctx->Color.BlendEnabled & (1 << i) && !integer &&
> -                 !ctx->Color._AdvancedBlendMode) {
> -         GLenum eqRGB = ctx->Color.Blend[i].EquationRGB;
> -         GLenum eqA = ctx->Color.Blend[i].EquationA;
> -         GLenum srcRGB = ctx->Color.Blend[i].SrcRGB;
> -         GLenum dstRGB = ctx->Color.Blend[i].DstRGB;
> -         GLenum srcA = ctx->Color.Blend[i].SrcA;
> -         GLenum dstA = ctx->Color.Blend[i].DstA;
> -
> -         if (eqRGB == GL_MIN || eqRGB == GL_MAX)
> -            srcRGB = dstRGB = GL_ONE;
> -
> -         if (eqA == GL_MIN || eqA == GL_MAX)
> -            srcA = dstA = GL_ONE;
> -
> -         /* Due to hardware limitations, the destination may have information
> -          * in an alpha channel even when the format specifies no alpha
> -          * channel. In order to avoid getting any incorrect blending due to
> -          * that alpha channel, coerce the blend factors to values that will
> -          * not read the alpha channel, but will instead use the correct
> -          * implicit value for alpha.
> -          */
> -         if (rb && !_mesa_base_format_has_channel(rb->_BaseFormat, GL_TEXTURE_ALPHA_TYPE)) {
> -            srcRGB = brw_fix_xRGB_alpha(srcRGB);
> -            srcA = brw_fix_xRGB_alpha(srcA);
> -            dstRGB = brw_fix_xRGB_alpha(dstRGB);
> -            dstA = brw_fix_xRGB_alpha(dstA);
> -         }
> -
> -         blend[1 + 2*i] |=
> -            GEN8_BLEND_COLOR_BUFFER_BLEND_ENABLE |
> -            SET_FIELD(blend_factor(dstRGB), GEN8_BLEND_DST_BLEND_FACTOR) |
> -            SET_FIELD(blend_factor(srcRGB), GEN8_BLEND_SRC_BLEND_FACTOR) |
> -            SET_FIELD(blend_factor(dstA), GEN8_BLEND_DST_ALPHA_BLEND_FACTOR) |
> -            SET_FIELD(blend_factor(srcA), GEN8_BLEND_SRC_ALPHA_BLEND_FACTOR) |
> -            SET_FIELD(blend_eqn(eqRGB), GEN8_BLEND_COLOR_BLEND_FUNCTION) |
> -            SET_FIELD(blend_eqn(eqA), GEN8_BLEND_ALPHA_BLEND_FUNCTION);
> -
> -         if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB)
> -            blend[0] |= GEN8_BLEND_INDEPENDENT_ALPHA_BLEND_ENABLE;
> -      }
> -
> -      /* See section 8.1.6 "Pre-Blend Color Clamping" of the
> -       * SandyBridge PRM Volume 2 Part 1 for HW requirements.
> -       *
> -       * We do our ARB_color_buffer_float CLAMP_FRAGMENT_COLOR
> -       * clamping in the fragment shader.  For its clamping of
> -       * blending, the spec says:
> -       *
> -       *     "RESOLVED: For fixed-point color buffers, the inputs and
> -       *      the result of the blending equation are clamped.  For
> -       *      floating-point color buffers, no clamping occurs."
> -       *
> -       * So, generally, we want clamping to the render target's range.
> -       * And, good news, the hardware tables for both pre- and
> -       * post-blend color clamping are either ignored, or any are
> -       * allowed, or clamping is required but RT range clamping is a
> -       * valid option.
> -       */
> -      blend[1 + 2*i+1] |=
> -         GEN8_BLEND_PRE_BLEND_COLOR_CLAMP_ENABLE |
> -         GEN8_BLEND_POST_BLEND_COLOR_CLAMP_ENABLE |
> -         GEN8_BLEND_COLOR_CLAMP_RANGE_RTFORMAT;
> -
> -      if (!ctx->Color.ColorMask[i][0])
> -         blend[1 + 2*i] |= GEN8_BLEND_WRITE_DISABLE_RED;
> -      if (!ctx->Color.ColorMask[i][1])
> -         blend[1 + 2*i] |= GEN8_BLEND_WRITE_DISABLE_GREEN;
> -      if (!ctx->Color.ColorMask[i][2])
> -         blend[1 + 2*i] |= GEN8_BLEND_WRITE_DISABLE_BLUE;
> -      if (!ctx->Color.ColorMask[i][3])
> -         blend[1 + 2*i] |= GEN8_BLEND_WRITE_DISABLE_ALPHA;
> -
> -     /* From the BLEND_STATE docs, DWord 0, Bit 29 (AlphaToOne Enable):
> -      * "If Dual Source Blending is enabled, this bit must be disabled."
> -      */
> -      WARN_ONCE(ctx->Color.Blend[i]._UsesDualSrc &&
> -                _mesa_is_multisample_enabled(ctx) &&
> -                ctx->Multisample.SampleAlphaToOne,
> -                "HW workaround: disabling alpha to one with dual src "
> -                "blending\n");
> -      if (ctx->Color.Blend[i]._UsesDualSrc)
> -         blend[0] &= ~GEN8_BLEND_ALPHA_TO_ONE_ENABLE;
> -   }
> -
> -   BEGIN_BATCH(2);
> -   OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
> -   OUT_BATCH(brw->cc.blend_state_offset | 1);
> -   ADVANCE_BATCH();
> -}
> -
> -const struct brw_tracked_state gen8_blend_state = {
> -   .dirty = {
> -      .mesa = _NEW_BUFFERS |
> -              _NEW_COLOR |
> -              _NEW_MULTISAMPLE,
> -      .brw = BRW_NEW_BATCH |
> -             BRW_NEW_BLORP |
> -             BRW_NEW_STATE_BASE_ADDRESS,
> -   },
> -   .emit = gen8_upload_blend_state,
> -};
> -
> -static void
> -gen8_upload_ps_blend(struct brw_context *brw)
> -{
> -   struct gl_context *ctx = &brw->ctx;
> -   uint32_t dw1 = 0;
> -
> -   /* _NEW_BUFFERS */
> -   struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
> -   const bool buffer0_is_integer = ctx->DrawBuffer->_IntegerBuffers & 0x1;
> -
> -   /* BRW_NEW_FRAGMENT_PROGRAM | _NEW_BUFFERS | _NEW_COLOR */
> -   if (brw_color_buffer_write_enabled(brw))
> -      dw1 |= GEN8_PS_BLEND_HAS_WRITEABLE_RT;
> -
> -   if (!buffer0_is_integer) {
> -      /* _NEW_COLOR */
> -      if (ctx->Color.AlphaEnabled)
> -         dw1 |= GEN8_PS_BLEND_ALPHA_TEST_ENABLE;
> -
> -      /* _NEW_MULTISAMPLE */
> -      if (_mesa_is_multisample_enabled(ctx) &&
> -          ctx->Multisample.SampleAlphaToCoverage)
> -         dw1 |= GEN8_PS_BLEND_ALPHA_TO_COVERAGE_ENABLE;
> -   }
> -
> -   /* Used for implementing the following bit of GL_EXT_texture_integer:
> -    * "Per-fragment operations that require floating-point color
> -    *  components, including multisample alpha operations, alpha test,
> -    *  blending, and dithering, have no effect when the corresponding
> -    *  colors are written to an integer color buffer."
> -    *
> -    * The OpenGL specification 3.3 (page 196), section 4.1.3 says:
> -    * "If drawbuffer zero is not NONE and the buffer it references has an
> -    *  integer format, the SAMPLE_ALPHA_TO_COVERAGE and SAMPLE_ALPHA_TO_ONE
> -    *  operations are skipped."
> -    */
> -   if (rb && !buffer0_is_integer && (ctx->Color.BlendEnabled & 1)) {
> -      GLenum eqRGB = ctx->Color.Blend[0].EquationRGB;
> -      GLenum eqA = ctx->Color.Blend[0].EquationA;
> -      GLenum srcRGB = ctx->Color.Blend[0].SrcRGB;
> -      GLenum dstRGB = ctx->Color.Blend[0].DstRGB;
> -      GLenum srcA = ctx->Color.Blend[0].SrcA;
> -      GLenum dstA = ctx->Color.Blend[0].DstA;
> -
> -      if (eqRGB == GL_MIN || eqRGB == GL_MAX)
> -         srcRGB = dstRGB = GL_ONE;
> -
> -      if (eqA == GL_MIN || eqA == GL_MAX)
> -         srcA = dstA = GL_ONE;
> -
> -      /* Due to hardware limitations, the destination may have information
> -       * in an alpha channel even when the format specifies no alpha
> -       * channel. In order to avoid getting any incorrect blending due to
> -       * that alpha channel, coerce the blend factors to values that will
> -       * not read the alpha channel, but will instead use the correct
> -       * implicit value for alpha.
> -       */
> -      if (!_mesa_base_format_has_channel(rb->_BaseFormat, GL_TEXTURE_ALPHA_TYPE)) {
> -         srcRGB = brw_fix_xRGB_alpha(srcRGB);
> -         srcA = brw_fix_xRGB_alpha(srcA);
> -         dstRGB = brw_fix_xRGB_alpha(dstRGB);
> -         dstA = brw_fix_xRGB_alpha(dstA);
> -      }
> -
> -      dw1 |=
> -         GEN8_PS_BLEND_COLOR_BUFFER_BLEND_ENABLE |
> -         SET_FIELD(blend_factor(dstRGB), GEN8_PS_BLEND_DST_BLEND_FACTOR) |
> -         SET_FIELD(blend_factor(srcRGB), GEN8_PS_BLEND_SRC_BLEND_FACTOR) |
> -         SET_FIELD(blend_factor(dstA), GEN8_PS_BLEND_DST_ALPHA_BLEND_FACTOR) |
> -         SET_FIELD(blend_factor(srcA), GEN8_PS_BLEND_SRC_ALPHA_BLEND_FACTOR);
> -
> -      if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB)
> -         dw1 |= GEN8_PS_BLEND_INDEPENDENT_ALPHA_BLEND_ENABLE;
> -   }
> -
> -   BEGIN_BATCH(2);
> -   OUT_BATCH(_3DSTATE_PS_BLEND << 16 | (2 - 2));
> -   OUT_BATCH(dw1);
> -   ADVANCE_BATCH();
> -}
> -
> -const struct brw_tracked_state gen8_ps_blend = {
> -   .dirty = {
> -      .mesa = _NEW_BUFFERS |
> -              _NEW_COLOR |
> -              _NEW_MULTISAMPLE,
> -      .brw = BRW_NEW_BLORP |
> -             BRW_NEW_CONTEXT |
> -             BRW_NEW_FRAGMENT_PROGRAM,
> -   },
> -   .emit = gen8_upload_ps_blend
> -};
> diff --git a/src/mesa/drivers/dri/i965/genX_state_upload.c b/src/mesa/drivers/dri/i965/genX_state_upload.c
> index d2a936b..1bdcea5 100644
> --- a/src/mesa/drivers/dri/i965/genX_state_upload.c
> +++ b/src/mesa/drivers/dri/i965/genX_state_upload.c
> @@ -38,8 +38,10 @@
>  #include "intel_buffer_objects.h"
>  #include "intel_fbo.h"
>  
> +#include "main/enums.h"
>  #include "main/fbobject.h"
>  #include "main/framebuffer.h"
> +#include "main/glformats.h"
>  #include "main/stencil.h"
>  #include "main/transformfeedback.h"
>  #include "main/viewport.h"
> @@ -1414,6 +1416,241 @@ static const struct brw_tracked_state genX(gs_state) = {
>     .emit = genX(upload_gs_state),
>  };
>  
> +/* ---------------------------------------------------------------------- */
> +
> +#define blend_factor(x) brw_translate_blend_factor(x)
> +#define blend_eqn(x) brw_translate_blend_equation(x)
> +
> +static void
> +genX(upload_blend_state)(struct brw_context *brw)
> +{
> +   struct gl_context *ctx = &brw->ctx;
> +   int size;
> +
> +   /* We need at least one BLEND_STATE written, because we might do
> +    * thread dispatch even if _NumColorDrawBuffers is 0 (for example
> +    * for computed depth or alpha test), which will do an FB write
> +    * with render target 0, which will reference BLEND_STATE[0] for
> +    * alpha test enable.
> +    */
> +   int nr_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
> +   if (nr_draw_buffers == 0 && ctx->Color.AlphaEnabled)
> +      nr_draw_buffers = 1;
> +
> +   size = GENX(BLEND_STATE_ENTRY_length) * 4 * nr_draw_buffers;
> +#if GEN_GEN >= 8
> +   size += GENX(BLEND_STATE_length) * 4;
> +#endif
> +
> +   uint32_t *blend_map;
> +   blend_map = brw_state_batch(brw, size, 64, &brw->cc.blend_state_offset);
> +   memset(blend_map, 0, size);

Do we need this memset?  It probably made sense when we were filling in
bits at random, but genxml should already pack everything with zeroes.

> +
> +#if GEN_GEN >= 8
> +   struct GENX(BLEND_STATE) blend = { 0 };
> +   {
> +#else
> +   for (int i = 0; i < nr_draw_buffers; i++) {
> +      struct GENX(BLEND_STATE_ENTRY) entry = { 0 };
> +#define blend entry
> +#endif

I must say, this might be the weirdest looping I've ever seen in code.
But, I'm not really complaining...it's a pretty reasonable solution to
a strange problem...

> +      /* OpenGL specification 3.3 (page 196), section 4.1.3 says:
> +       * "If drawbuffer zero is not NONE and the buffer it references has an
> +       * integer format, the SAMPLE_ALPHA_TO_COVERAGE and SAMPLE_ALPHA_TO_ONE
> +       * operations are skipped."
> +       */
> +      if (!(ctx->DrawBuffer->_IntegerBuffers & 0x1)) {
> +         /* _NEW_MULTISAMPLE */
> +         if (_mesa_is_multisample_enabled(ctx)) {
> +            if (ctx->Multisample.SampleAlphaToCoverage) {
> +               blend.AlphaToCoverageEnable = true;
> +               blend.AlphaToCoverageDitherEnable = true;

According to commit bc53e14d98de11593788d302c0bb198e3a2097a4, Alpha To
Coverage Dither Enable needs to be false on Sandybridge.  So this needs
to remain:

               blend.AlphaToCoverageDitherEnable = GEN_GEN >= 7;

> +            }
> +            if (ctx->Multisample.SampleAlphaToOne)
> +               blend.AlphaToOneEnable = true;
> +         }
> +
> +         /* _NEW_COLOR */
> +         if (ctx->Color.AlphaEnabled) {
> +            blend.AlphaTestEnable = true;
> +            blend.AlphaTestFunction =
> +               intel_translate_compare_func(ctx->Color.AlphaFunc);
> +         }
> +
> +         if (ctx->Color.DitherFlag) {
> +            blend.ColorDitherEnable = true;
> +         }
> +      }
> +
> +#if GEN_GEN >= 8
> +      for (int i = 0; i < nr_draw_buffers; i++) {
> +         struct GENX(BLEND_STATE_ENTRY) entry = { 0 };
> +#else
> +      {
> +#endif
> +
> +         /* _NEW_BUFFERS */
> +         struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
> +
> +         /* Used for implementing the following bit of GL_EXT_texture_integer:
> +          * "Per-fragment operations that require floating-point color
> +          *  components, including multisample alpha operations, alpha test,
> +          *  blending, and dithering, have no effect when the corresponding
> +          *  colors are written to an integer color buffer."
> +          */
> +         bool integer = ctx->DrawBuffer->_IntegerBuffers & (0x1 << i);
> +
> +#if GEN_GEN < 8
> +         GLenum rb_type;
> +         /* bool is_buffer_zero_integer_format = false; */
> +
> +         if (rb)
> +            rb_type = _mesa_get_format_datatype(rb->Format);
> +         else
> +            rb_type = GL_UNSIGNED_NORMALIZED;
> +
> +         /* if(i == 0 && integer) */
> +         /*    is_buffer_zero_integer_format = true; */
> +#endif

Let's delete the above block and add...

> +
> +         /* _NEW_COLOR */
> +         if (ctx->Color.ColorLogicOpEnabled) {
> +#if GEN_GEN < 8

            GLenum rb_type = rb ? _mesa_get_format_datatype(rb->Format)
                                : GL_UNSIGNED_NORMALIZED;

...which is a bit more succinct and drops an extra #if block.

> +            WARN_ONCE(ctx->Color.LogicOp != GL_COPY &&
> +                      rb_type != GL_UNSIGNED_NORMALIZED &&
> +                      rb_type != GL_FLOAT, "Ignoring %s logic op on %s "
> +                      "renderbuffer\n",
> +                      _mesa_enum_to_string(ctx->Color.LogicOp),
> +                      _mesa_enum_to_string(rb_type));
> +            if (rb_type == GL_UNSIGNED_NORMALIZED) {
> +#endif

Let's drop the #if/#endif and do:

            if (GEN_GEN >= 8 || rb_type == GL_UNSIGNED_NORMALIZED) {

(the compiler will optimize away the checks on Gen < 8.)

> +            entry.LogicOpEnable = true;
> +            entry.LogicOpFunction =
> +               intel_translate_logic_op(ctx->Color.LogicOp);
> +#if GEN_GEN < 8
> +            }
> +#endif
> +         } else if (ctx->Color.BlendEnabled & (1 << i) && !integer &&
> +                    !ctx->Color._AdvancedBlendMode) {
> +            GLenum eqRGB = ctx->Color.Blend[i].EquationRGB;
> +            GLenum eqA = ctx->Color.Blend[i].EquationA;
> +            GLenum srcRGB = ctx->Color.Blend[i].SrcRGB;
> +            GLenum dstRGB = ctx->Color.Blend[i].DstRGB;
> +            GLenum srcA = ctx->Color.Blend[i].SrcA;
> +            GLenum dstA = ctx->Color.Blend[i].DstA;
> +
> +            if (eqRGB == GL_MIN || eqRGB == GL_MAX)
> +               srcRGB = dstRGB = GL_ONE;
> +
> +            if (eqA == GL_MIN || eqA == GL_MAX)
> +               srcA = dstA = GL_ONE;
> +
> +            /* Due to hardware limitations, the destination may have information
> +             * in an alpha channel even when the format specifies no alpha
> +             * channel. In order to avoid getting any incorrect blending due to
> +             * that alpha channel, coerce the blend factors to values that will
> +             * not read the alpha channel, but will instead use the correct
> +             * implicit value for alpha.
> +             */
> +            if (rb && !_mesa_base_format_has_channel(rb->_BaseFormat,
> +                                                     GL_TEXTURE_ALPHA_TYPE)) {
> +               srcRGB = brw_fix_xRGB_alpha(srcRGB);
> +               srcA = brw_fix_xRGB_alpha(srcA);
> +               dstRGB = brw_fix_xRGB_alpha(dstRGB);
> +               dstA = brw_fix_xRGB_alpha(dstA);
> +            }
> +
> +            entry.ColorBufferBlendEnable = true;
> +            entry.DestinationBlendFactor = blend_factor(dstRGB);
> +            entry.SourceBlendFactor = blend_factor(srcRGB);
> +            entry.DestinationAlphaBlendFactor = blend_factor(dstA);
> +            entry.SourceAlphaBlendFactor = blend_factor(srcA);
> +            entry.ColorBlendFunction = blend_eqn(eqRGB);
> +            entry.AlphaBlendFunction = blend_eqn(eqA);
> +
> +            if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB)
> +               blend.IndependentAlphaBlendEnable = true;
> +         }
> +
> +         /* See section 8.1.6 "Pre-Blend Color Clamping" of the
> +          * SandyBridge PRM Volume 2 Part 1 for HW requirements.
> +          *
> +          * We do our ARB_color_buffer_float CLAMP_FRAGMENT_COLOR
> +          * clamping in the fragment shader.  For its clamping of
> +          * blending, the spec says:
> +          *
> +          *     "RESOLVED: For fixed-point color buffers, the inputs and
> +          *      the result of the blending equation are clamped.  For
> +          *      floating-point color buffers, no clamping occurs."
> +          *
> +          * So, generally, we want clamping to the render target's range.
> +          * And, good news, the hardware tables for both pre- and
> +          * post-blend color clamping are either ignored, or any are
> +          * allowed, or clamping is required but RT range clamping is a
> +          * valid option.
> +          */
> +         entry.PreBlendColorClampEnable = true;
> +         entry.PostBlendColorClampEnable = true;
> +         entry.ColorClampRange = COLORCLAMP_RTFORMAT;
> +
> +         if (!ctx->Color.ColorMask[i][0])
> +            entry.WriteDisableRed = true;
> +         if (!ctx->Color.ColorMask[i][1])
> +            entry.WriteDisableGreen = true;
> +         if (!ctx->Color.ColorMask[i][2])
> +            entry.WriteDisableBlue = true;
> +         if (!ctx->Color.ColorMask[i][3])
> +            entry.WriteDisableAlpha = true;

More succinctly,

         entry.WriteDisableRed   = !ctx->Color.ColorMask[i][0];
         entry.WriteDisableGreen = !ctx->Color.ColorMask[i][1];
         entry.WriteDisableBlue  = !ctx->Color.ColorMask[i][2];
         entry.WriteDisableAlpha = !ctx->Color.ColorMask[i][3];

Otherwise this looks good to me :)  I made several passes through this
code, comparing from a Gen6 perspective, and a Gen8 perspective.

> +
> +         /* From the BLEND_STATE docs, DWord 0, Bit 29 (AlphaToOne Enable):
> +          * "If Dual Source Blending is enabled, this bit must be disabled."
> +          */
> +         WARN_ONCE(ctx->Color.Blend[i]._UsesDualSrc &&
> +                   _mesa_is_multisample_enabled(ctx) &&
> +                   ctx->Multisample.SampleAlphaToOne,
> +                   "HW workaround: disabling alpha to one with dual src "
> +                   "blending\n");
> +         if (ctx->Color.Blend[i]._UsesDualSrc)
> +            blend.AlphaToOneEnable = false;
> +#if GEN_GEN >= 8
> +         GENX(BLEND_STATE_ENTRY_pack)(NULL, &blend_map[1 + i * 2], &entry);
> +#else
> +         GENX(BLEND_STATE_ENTRY_pack)(NULL, &blend_map[i * 2], &entry);
> +#endif
> +      }
> +   }
> +
> +#if GEN_GEN >= 8
> +   GENX(BLEND_STATE_pack)(NULL, blend_map, &blend);
> +#endif
> +
> +#if GEN_GEN < 7
> +   brw_batch_emit(brw, GENX(3DSTATE_CC_STATE_POINTERS), ptr) {
> +      ptr.PointertoBLEND_STATE = brw->cc.blend_state_offset;
> +      ptr.BLEND_STATEChange = true;
> +   }
> +#else
> +   brw_batch_emit(brw, GENX(3DSTATE_BLEND_STATE_POINTERS), ptr) {
> +      ptr.BlendStatePointer = brw->cc.blend_state_offset;
> +#if GEN_GEN >= 8
> +      ptr.BlendStatePointerValid = true;
> +#endif
> +   }
> +#endif
> +}
> +
> +static const struct brw_tracked_state genX(blend_state) = {
> +   .dirty = {
> +      .mesa = _NEW_BUFFERS |
> +              _NEW_COLOR |
> +              _NEW_MULTISAMPLE,
> +      .brw = BRW_NEW_BATCH |
> +             BRW_NEW_BLORP |
> +             BRW_NEW_STATE_BASE_ADDRESS,
> +   },
> +   .emit = genX(upload_blend_state),
> +};
> +
>  #endif
>  
>  /* ---------------------------------------------------------------------- */
> @@ -2294,6 +2531,97 @@ const struct brw_tracked_state genX(ps_extra) = {
>     },
>     .emit = genX(upload_ps_extra),
>  };
> +
> +/* ---------------------------------------------------------------------- */
> +
> +static void
> +genX(upload_ps_blend)(struct brw_context *brw)
> +{
> +   struct gl_context *ctx = &brw->ctx;
> +
> +   /* _NEW_BUFFERS */
> +   struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
> +   const bool buffer0_is_integer = ctx->DrawBuffer->_IntegerBuffers & 0x1;
> +
> +   /* _NEW_COLOR */
> +   struct gl_colorbuffer_attrib *color = &ctx->Color;
> +
> +   brw_batch_emit(brw, GENX(3DSTATE_PS_BLEND), pb) {
> +      /* BRW_NEW_FRAGMENT_PROGRAM | _NEW_BUFFERS | _NEW_COLOR */
> +      pb.HasWriteableRT = brw_color_buffer_write_enabled(brw);
> +
> +      if (!buffer0_is_integer) {
> +         /* _NEW_MULTISAMPLE */
> +         pb.AlphaToCoverageEnable =
> +            _mesa_is_multisample_enabled(ctx) &&
> +            ctx->Multisample.SampleAlphaToCoverage;
> +
> +         pb.AlphaTestEnable = color->AlphaEnabled;
> +      }
> +
> +      /* Used for implementing the following bit of GL_EXT_texture_integer:
> +       * "Per-fragment operations that require floating-point color
> +       *  components, including multisample alpha operations, alpha test,
> +       *  blending, and dithering, have no effect when the corresponding
> +       *  colors are written to an integer color buffer."
> +       *
> +       * The OpenGL specification 3.3 (page 196), section 4.1.3 says:
> +       * "If drawbuffer zero is not NONE and the buffer it references has an
> +       *  integer format, the SAMPLE_ALPHA_TO_COVERAGE and SAMPLE_ALPHA_TO_ONE
> +       *  operations are skipped."
> +       */
> +      if (rb && !buffer0_is_integer && (color->BlendEnabled & 1)) {
> +         GLenum eqRGB = color->Blend[0].EquationRGB;
> +         GLenum eqA = color->Blend[0].EquationA;
> +         GLenum srcRGB = color->Blend[0].SrcRGB;
> +         GLenum dstRGB = color->Blend[0].DstRGB;
> +         GLenum srcA = color->Blend[0].SrcA;
> +         GLenum dstA = color->Blend[0].DstA;
> +
> +         if (eqRGB == GL_MIN || eqRGB == GL_MAX)
> +            srcRGB = dstRGB = GL_ONE;
> +
> +         if (eqA == GL_MIN || eqA == GL_MAX)
> +            srcA = dstA = GL_ONE;
> +
> +         /* Due to hardware limitations, the destination may have information
> +          * in an alpha channel even when the format specifies no alpha
> +          * channel. In order to avoid getting any incorrect blending due to
> +          * that alpha channel, coerce the blend factors to values that will
> +          * not read the alpha channel, but will instead use the correct
> +          * implicit value for alpha.
> +          */
> +         if (!_mesa_base_format_has_channel(rb->_BaseFormat,
> +                                            GL_TEXTURE_ALPHA_TYPE)) {
> +            srcRGB = brw_fix_xRGB_alpha(srcRGB);
> +            srcA = brw_fix_xRGB_alpha(srcA);
> +            dstRGB = brw_fix_xRGB_alpha(dstRGB);
> +            dstA = brw_fix_xRGB_alpha(dstA);
> +         }
> +
> +         pb.ColorBufferBlendEnable = true;
> +         pb.SourceAlphaBlendFactor = brw_translate_blend_factor(srcA);
> +         pb.DestinationAlphaBlendFactor = brw_translate_blend_factor(dstA);
> +         pb.SourceBlendFactor = brw_translate_blend_factor(srcRGB);
> +         pb.DestinationBlendFactor = brw_translate_blend_factor(dstRGB);
> +
> +         pb.IndependentAlphaBlendEnable =
> +            srcA != srcRGB || dstA != dstRGB || eqA != eqRGB;
> +      }
> +   }
> +}
> +
> +static const struct brw_tracked_state genX(ps_blend) = {
> +   .dirty = {
> +      .mesa = _NEW_BUFFERS |
> +              _NEW_COLOR |
> +              _NEW_MULTISAMPLE,
> +      .brw = BRW_NEW_BLORP |
> +             BRW_NEW_CONTEXT |
> +             BRW_NEW_FRAGMENT_PROGRAM,
> +   },
> +   .emit = genX(upload_ps_blend)
> +};
>  #endif
>  
>  /* ---------------------------------------------------------------------- */
> @@ -2370,7 +2698,7 @@ genX(init_atoms)(struct brw_context *brw)
>        &gen6_viewport_state,	/* must do after *_vp stages */
>  
>        &gen6_urb,
> -      &gen6_blend_state,		/* must do before cc unit */
> +      &genX(blend_state),		/* must do before cc unit */
>        &gen6_color_calc_state,	/* must do before cc unit */
>        &gen6_depth_stencil_state,	/* must do before cc unit */
>  
> @@ -2435,7 +2763,7 @@ genX(init_atoms)(struct brw_context *brw)
>        &gen7_l3_state,
>        &gen7_push_constant_space,
>        &gen7_urb,
> -      &gen6_blend_state,		/* must do before cc unit */
> +      &genX(blend_state),		/* must do before cc unit */
>        &gen6_color_calc_state,	/* must do before cc unit */
>        &genX(depth_stencil_state),	/* must do before cc unit */
>  
> @@ -2523,7 +2851,7 @@ genX(init_atoms)(struct brw_context *brw)
>        &gen7_l3_state,
>        &gen7_push_constant_space,
>        &gen7_urb,
> -      &gen8_blend_state,
> +      &genX(blend_state),
>        &gen6_color_calc_state,
>  
>        &brw_vs_image_surfaces, /* Before vs push/pull constants and binding table */
> @@ -2582,7 +2910,7 @@ genX(init_atoms)(struct brw_context *brw)
>        &genX(raster_state),
>        &genX(sbe_state),
>        &genX(sf_state),
> -      &gen8_ps_blend,
> +      &genX(ps_blend),
>        &genX(ps_extra),
>        &genX(ps_state),
>        &genX(depth_stencil_state),
> 

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