[Mesa-dev] [PATCH v02 24/37] i965: Port gen7+ 3DSTATE_SOL to genxml.
Kenneth Graunke
kenneth at whitecape.org
Thu Apr 27 00:19:17 UTC 2017
On Monday, April 24, 2017 3:19:19 PM PDT Rafael Antognolli wrote:
> Emit 3DSTATE_SOL on Gen7+ using brw_batch_emit helper, that uses pack
> structs from genxml.
>
> v2:
> - Add helpers to assign struct brw_address (Kristian)
>
> Signed-off-by: Rafael Antognolli <rafael.antognolli at intel.com>
> ---
> src/mesa/drivers/dri/i965/Makefile.sources | 1 +-
> src/mesa/drivers/dri/i965/brw_state.h | 6 +-
> src/mesa/drivers/dri/i965/gen7_sol_state.c | 307 +----------------
> src/mesa/drivers/dri/i965/gen8_sol_state.c | 95 +-----
> src/mesa/drivers/dri/i965/genX_state_upload.c | 358 ++++++++++++++++++-
> 5 files changed, 355 insertions(+), 412 deletions(-)
> delete mode 100644 src/mesa/drivers/dri/i965/gen8_sol_state.c
>
> diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources
> index 47680a7..bfcf57c 100644
> --- a/src/mesa/drivers/dri/i965/Makefile.sources
> +++ b/src/mesa/drivers/dri/i965/Makefile.sources
> @@ -111,7 +111,6 @@ i965_FILES = \
> gen8_hs_state.c \
> gen8_multisample_state.c \
> gen8_ps_state.c \
> - gen8_sol_state.c \
> gen8_surface_state.c \
> gen8_viewport_state.c \
> gen8_vs_state.c \
> diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h
> index 3df975a..94f758b 100644
> --- a/src/mesa/drivers/dri/i965/brw_state.h
> +++ b/src/mesa/drivers/dri/i965/brw_state.h
> @@ -135,7 +135,6 @@ extern const struct brw_tracked_state gen7_l3_state;
> extern const struct brw_tracked_state gen7_ps_state;
> extern const struct brw_tracked_state gen7_push_constant_space;
> extern const struct brw_tracked_state gen7_sf_clip_viewport;
> -extern const struct brw_tracked_state gen7_sol_state;
> extern const struct brw_tracked_state gen7_te_state;
> extern const struct brw_tracked_state gen7_tes_push_constants;
> extern const struct brw_tracked_state gen7_urb;
> @@ -299,11 +298,6 @@ void gen8_upload_ps_state(struct brw_context *brw,
> void gen8_upload_ps_extra(struct brw_context *brw,
> const struct brw_wm_prog_data *prog_data);
>
> -/* gen7_sol_state.c */
> -void gen7_upload_3dstate_so_decl_list(struct brw_context *brw,
> - const struct brw_vue_map *vue_map);
> -void gen8_upload_3dstate_so_buffers(struct brw_context *brw);
> -
> /* gen8_surface_state.c */
>
> void gen8_init_vtable_surface_functions(struct brw_context *brw);
> diff --git a/src/mesa/drivers/dri/i965/gen7_sol_state.c b/src/mesa/drivers/dri/i965/gen7_sol_state.c
> index f1bd19c..f54b370 100644
> --- a/src/mesa/drivers/dri/i965/gen7_sol_state.c
> +++ b/src/mesa/drivers/dri/i965/gen7_sol_state.c
> @@ -35,313 +35,6 @@
> #include "intel_buffer_objects.h"
> #include "main/transformfeedback.h"
>
> -static void
> -upload_3dstate_so_buffers(struct brw_context *brw)
> -{
> - struct gl_context *ctx = &brw->ctx;
> - /* BRW_NEW_TRANSFORM_FEEDBACK */
> - struct gl_transform_feedback_object *xfb_obj =
> - ctx->TransformFeedback.CurrentObject;
> - const struct gl_transform_feedback_info *linked_xfb_info =
> - xfb_obj->program->sh.LinkedTransformFeedback;
> - int i;
> -
> - /* Set up the up to 4 output buffers. These are the ranges defined in the
> - * gl_transform_feedback_object.
> - */
> - for (i = 0; i < 4; i++) {
> - struct intel_buffer_object *bufferobj =
> - intel_buffer_object(xfb_obj->Buffers[i]);
> - struct brw_bo *bo;
> - uint32_t start, end;
> - uint32_t stride;
> -
> - if (!xfb_obj->Buffers[i]) {
> - /* The pitch of 0 in this command indicates that the buffer is
> - * unbound and won't be written to.
> - */
> - BEGIN_BATCH(4);
> - OUT_BATCH(_3DSTATE_SO_BUFFER << 16 | (4 - 2));
> - OUT_BATCH((i << SO_BUFFER_INDEX_SHIFT));
> - OUT_BATCH(0);
> - OUT_BATCH(0);
> - ADVANCE_BATCH();
> -
> - continue;
> - }
> -
> - stride = linked_xfb_info->Buffers[i].Stride * 4;
> -
> - start = xfb_obj->Offset[i];
> - assert(start % 4 == 0);
> - end = ALIGN(start + xfb_obj->Size[i], 4);
> - bo = intel_bufferobj_buffer(brw, bufferobj, start, end - start);
> - assert(end <= bo->size);
> -
> - BEGIN_BATCH(4);
> - OUT_BATCH(_3DSTATE_SO_BUFFER << 16 | (4 - 2));
> - OUT_BATCH((i << SO_BUFFER_INDEX_SHIFT) | stride);
> - OUT_RELOC(bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, start);
> - OUT_RELOC(bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, end);
> - ADVANCE_BATCH();
> - }
> -}
> -
> -/**
> - * Outputs the 3DSTATE_SO_DECL_LIST command.
> - *
> - * The data output is a series of 64-bit entries containing a SO_DECL per
> - * stream. We only have one stream of rendering coming out of the GS unit, so
> - * we only emit stream 0 (low 16 bits) SO_DECLs.
> - */
> -void
> -gen7_upload_3dstate_so_decl_list(struct brw_context *brw,
> - const struct brw_vue_map *vue_map)
> -{
> - struct gl_context *ctx = &brw->ctx;
> - /* BRW_NEW_TRANSFORM_FEEDBACK */
> - struct gl_transform_feedback_object *xfb_obj =
> - ctx->TransformFeedback.CurrentObject;
> - const struct gl_transform_feedback_info *linked_xfb_info =
> - xfb_obj->program->sh.LinkedTransformFeedback;
> - uint16_t so_decl[MAX_VERTEX_STREAMS][128];
> - int buffer_mask[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
> - int next_offset[BRW_MAX_SOL_BUFFERS] = {0, 0, 0, 0};
> - int decls[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
> - int max_decls = 0;
> - STATIC_ASSERT(ARRAY_SIZE(so_decl[0]) >= MAX_PROGRAM_OUTPUTS);
> -
> - memset(so_decl, 0, sizeof(so_decl));
> -
> - /* Construct the list of SO_DECLs to be emitted. The formatting of the
> - * command is feels strange -- each dword pair contains a SO_DECL per stream.
> - */
> - for (unsigned i = 0; i < linked_xfb_info->NumOutputs; i++) {
> - int buffer = linked_xfb_info->Outputs[i].OutputBuffer;
> - uint16_t decl = 0;
> - int varying = linked_xfb_info->Outputs[i].OutputRegister;
> - const unsigned components = linked_xfb_info->Outputs[i].NumComponents;
> - unsigned component_mask = (1 << components) - 1;
> - unsigned stream_id = linked_xfb_info->Outputs[i].StreamId;
> - unsigned decl_buffer_slot = buffer << SO_DECL_OUTPUT_BUFFER_SLOT_SHIFT;
> - assert(stream_id < MAX_VERTEX_STREAMS);
> -
> - /* gl_PointSize is stored in VARYING_SLOT_PSIZ.w
> - * gl_Layer is stored in VARYING_SLOT_PSIZ.y
> - * gl_ViewportIndex is stored in VARYING_SLOT_PSIZ.z
> - */
> - if (varying == VARYING_SLOT_PSIZ) {
> - assert(components == 1);
> - component_mask <<= 3;
> - } else if (varying == VARYING_SLOT_LAYER) {
> - assert(components == 1);
> - component_mask <<= 1;
> - } else if (varying == VARYING_SLOT_VIEWPORT) {
> - assert(components == 1);
> - component_mask <<= 2;
> - } else {
> - component_mask <<= linked_xfb_info->Outputs[i].ComponentOffset;
> - }
> -
> - buffer_mask[stream_id] |= 1 << buffer;
> -
> - decl |= decl_buffer_slot;
> - if (varying == VARYING_SLOT_LAYER || varying == VARYING_SLOT_VIEWPORT) {
> - decl |= vue_map->varying_to_slot[VARYING_SLOT_PSIZ] <<
> - SO_DECL_REGISTER_INDEX_SHIFT;
> - } else {
> - assert(vue_map->varying_to_slot[varying] >= 0);
> - decl |= vue_map->varying_to_slot[varying] <<
> - SO_DECL_REGISTER_INDEX_SHIFT;
> - }
> - decl |= component_mask << SO_DECL_COMPONENT_MASK_SHIFT;
> -
> - /* Mesa doesn't store entries for gl_SkipComponents in the Outputs[]
> - * array. Instead, it simply increments DstOffset for the following
> - * input by the number of components that should be skipped.
> - *
> - * Our hardware is unusual in that it requires us to program SO_DECLs
> - * for fake "hole" components, rather than simply taking the offset
> - * for each real varying. Each hole can have size 1, 2, 3, or 4; we
> - * program as many size = 4 holes as we can, then a final hole to
> - * accommodate the final 1, 2, or 3 remaining.
> - */
> - int skip_components =
> - linked_xfb_info->Outputs[i].DstOffset - next_offset[buffer];
> -
> - next_offset[buffer] += skip_components;
> -
> - while (skip_components >= 4) {
> - so_decl[stream_id][decls[stream_id]++] =
> - SO_DECL_HOLE_FLAG | 0xf | decl_buffer_slot;
> - skip_components -= 4;
> - }
> - if (skip_components > 0)
> - so_decl[stream_id][decls[stream_id]++] =
> - SO_DECL_HOLE_FLAG | ((1 << skip_components) - 1) |
> - decl_buffer_slot;
> -
> - assert(linked_xfb_info->Outputs[i].DstOffset == next_offset[buffer]);
> -
> - next_offset[buffer] += components;
> -
> - so_decl[stream_id][decls[stream_id]++] = decl;
> -
> - if (decls[stream_id] > max_decls)
> - max_decls = decls[stream_id];
> - }
> -
> - BEGIN_BATCH(max_decls * 2 + 3);
> - OUT_BATCH(_3DSTATE_SO_DECL_LIST << 16 | (max_decls * 2 + 1));
> -
> - OUT_BATCH((buffer_mask[0] << SO_STREAM_TO_BUFFER_SELECTS_0_SHIFT) |
> - (buffer_mask[1] << SO_STREAM_TO_BUFFER_SELECTS_1_SHIFT) |
> - (buffer_mask[2] << SO_STREAM_TO_BUFFER_SELECTS_2_SHIFT) |
> - (buffer_mask[3] << SO_STREAM_TO_BUFFER_SELECTS_3_SHIFT));
> -
> - OUT_BATCH((decls[0] << SO_NUM_ENTRIES_0_SHIFT) |
> - (decls[1] << SO_NUM_ENTRIES_1_SHIFT) |
> - (decls[2] << SO_NUM_ENTRIES_2_SHIFT) |
> - (decls[3] << SO_NUM_ENTRIES_3_SHIFT));
> -
> - for (int i = 0; i < max_decls; i++) {
> - /* Stream 1 | Stream 0 */
> - OUT_BATCH(((uint32_t) so_decl[1][i]) << 16 | so_decl[0][i]);
> - /* Stream 3 | Stream 2 */
> - OUT_BATCH(((uint32_t) so_decl[3][i]) << 16 | so_decl[2][i]);
> - }
> -
> - ADVANCE_BATCH();
> -}
> -
> -static bool
> -query_active(struct gl_query_object *q)
> -{
> - return q && q->Active;
> -}
> -
> -static void
> -upload_3dstate_streamout(struct brw_context *brw, bool active,
> - const struct brw_vue_map *vue_map)
> -{
> - struct gl_context *ctx = &brw->ctx;
> - /* BRW_NEW_TRANSFORM_FEEDBACK */
> - struct gl_transform_feedback_object *xfb_obj =
> - ctx->TransformFeedback.CurrentObject;
> - uint32_t dw1 = 0, dw2 = 0, dw3 = 0, dw4 = 0;
> - int i;
> -
> - if (active) {
> - const struct gl_transform_feedback_info *linked_xfb_info =
> - xfb_obj->program->sh.LinkedTransformFeedback;
> - int urb_entry_read_offset = 0;
> - int urb_entry_read_length = (vue_map->num_slots + 1) / 2 -
> - urb_entry_read_offset;
> -
> - dw1 |= SO_FUNCTION_ENABLE;
> - dw1 |= SO_STATISTICS_ENABLE;
> -
> - /* BRW_NEW_RASTERIZER_DISCARD */
> - if (ctx->RasterDiscard) {
> - if (!query_active(ctx->Query.PrimitivesGenerated[0])) {
> - dw1 |= SO_RENDERING_DISABLE;
> - } else {
> - perf_debug("Rasterizer discard with a GL_PRIMITIVES_GENERATED "
> - "query active relies on the clipper.");
> - }
> - }
> -
> - /* _NEW_LIGHT */
> - if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION)
> - dw1 |= SO_REORDER_TRAILING;
> -
> - if (brw->gen < 8) {
> - for (i = 0; i < 4; i++) {
> - if (xfb_obj->Buffers[i]) {
> - dw1 |= SO_BUFFER_ENABLE(i);
> - }
> - }
> - }
> -
> - /* We always read the whole vertex. This could be reduced at some
> - * point by reading less and offsetting the register index in the
> - * SO_DECLs.
> - */
> - dw2 |= SET_FIELD(urb_entry_read_offset, SO_STREAM_0_VERTEX_READ_OFFSET);
> - dw2 |= SET_FIELD(urb_entry_read_length - 1, SO_STREAM_0_VERTEX_READ_LENGTH);
> -
> - dw2 |= SET_FIELD(urb_entry_read_offset, SO_STREAM_1_VERTEX_READ_OFFSET);
> - dw2 |= SET_FIELD(urb_entry_read_length - 1, SO_STREAM_1_VERTEX_READ_LENGTH);
> -
> - dw2 |= SET_FIELD(urb_entry_read_offset, SO_STREAM_2_VERTEX_READ_OFFSET);
> - dw2 |= SET_FIELD(urb_entry_read_length - 1, SO_STREAM_2_VERTEX_READ_LENGTH);
> -
> - dw2 |= SET_FIELD(urb_entry_read_offset, SO_STREAM_3_VERTEX_READ_OFFSET);
> - dw2 |= SET_FIELD(urb_entry_read_length - 1, SO_STREAM_3_VERTEX_READ_LENGTH);
> -
> - if (brw->gen >= 8) {
> - /* Set buffer pitches; 0 means unbound. */
> - if (xfb_obj->Buffers[0])
> - dw3 |= linked_xfb_info->Buffers[0].Stride * 4;
> - if (xfb_obj->Buffers[1])
> - dw3 |= (linked_xfb_info->Buffers[1].Stride * 4) << 16;
> - if (xfb_obj->Buffers[2])
> - dw4 |= linked_xfb_info->Buffers[2].Stride * 4;
> - if (xfb_obj->Buffers[3])
> - dw4 |= (linked_xfb_info->Buffers[3].Stride * 4) << 16;
> - }
> - }
> -
> - const int dwords = brw->gen >= 8 ? 5 : 3;
> -
> - BEGIN_BATCH(dwords);
> - OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (dwords - 2));
> - OUT_BATCH(dw1);
> - OUT_BATCH(dw2);
> - if (dwords > 3) {
> - OUT_BATCH(dw3);
> - OUT_BATCH(dw4);
> - }
> - ADVANCE_BATCH();
> -}
> -
> -static void
> -upload_sol_state(struct brw_context *brw)
> -{
> - struct gl_context *ctx = &brw->ctx;
> - /* BRW_NEW_TRANSFORM_FEEDBACK */
> - bool active = _mesa_is_xfb_active_and_unpaused(ctx);
> -
> - if (active) {
> - if (brw->gen >= 8)
> - gen8_upload_3dstate_so_buffers(brw);
> - else
> - upload_3dstate_so_buffers(brw);
> -
> - /* BRW_NEW_VUE_MAP_GEOM_OUT */
> - gen7_upload_3dstate_so_decl_list(brw, &brw->vue_map_geom_out);
> - }
> -
> - /* Finally, set up the SOL stage. This command must always follow updates to
> - * the nonpipelined SOL state (3DSTATE_SO_BUFFER, 3DSTATE_SO_DECL_LIST) or
> - * MMIO register updates (current performed by the kernel at each batch
> - * emit).
> - */
> - upload_3dstate_streamout(brw, active, &brw->vue_map_geom_out);
> -}
> -
> -const struct brw_tracked_state gen7_sol_state = {
> - .dirty = {
> - .mesa = _NEW_LIGHT,
> - .brw = BRW_NEW_BATCH |
> - BRW_NEW_BLORP |
> - BRW_NEW_RASTERIZER_DISCARD |
> - BRW_NEW_VUE_MAP_GEOM_OUT |
> - BRW_NEW_TRANSFORM_FEEDBACK,
> - },
> - .emit = upload_sol_state,
> -};
> -
> void
> gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
> struct gl_transform_feedback_object *obj)
> diff --git a/src/mesa/drivers/dri/i965/gen8_sol_state.c b/src/mesa/drivers/dri/i965/gen8_sol_state.c
> deleted file mode 100644
> index 6866539..0000000
> --- a/src/mesa/drivers/dri/i965/gen8_sol_state.c
> +++ /dev/null
> @@ -1,95 +0,0 @@
> -/*
> - * Copyright © 2012 Intel Corporation
> - *
> - * Permission is hereby granted, free of charge, to any person obtaining a
> - * copy of this software and associated documentation files (the "Software"),
> - * to deal in the Software without restriction, including without limitation
> - * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> - * and/or sell copies of the Software, and to permit persons to whom the
> - * Software is furnished to do so, subject to the following conditions:
> - *
> - * The above copyright notice and this permission notice (including the next
> - * paragraph) shall be included in all copies or substantial portions of the
> - * Software.
> - *
> - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> - * IN THE SOFTWARE.
> - */
> -
> -/**
> - * @file gen8_sol_state.c
> - *
> - * Controls the stream output logic (SOL) stage of the gen8 hardware, which is
> - * used to implement GL_EXT_transform_feedback.
> - */
> -
> -#include "brw_context.h"
> -#include "brw_state.h"
> -#include "brw_defines.h"
> -#include "intel_batchbuffer.h"
> -#include "intel_buffer_objects.h"
> -#include "main/transformfeedback.h"
> -
> -void
> -gen8_upload_3dstate_so_buffers(struct brw_context *brw)
> -{
> - struct gl_context *ctx = &brw->ctx;
> - /* BRW_NEW_TRANSFORM_FEEDBACK */
> - struct gl_transform_feedback_object *xfb_obj =
> - ctx->TransformFeedback.CurrentObject;
> - struct brw_transform_feedback_object *brw_obj =
> - (struct brw_transform_feedback_object *) xfb_obj;
> - uint32_t mocs_wb = brw->gen >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB;
> -
> - /* Set up the up to 4 output buffers. These are the ranges defined in the
> - * gl_transform_feedback_object.
> - */
> - for (int i = 0; i < 4; i++) {
> - struct intel_buffer_object *bufferobj =
> - intel_buffer_object(xfb_obj->Buffers[i]);
> -
> - if (!bufferobj) {
> - BEGIN_BATCH(8);
> - OUT_BATCH(_3DSTATE_SO_BUFFER << 16 | (8 - 2));
> - OUT_BATCH((i << SO_BUFFER_INDEX_SHIFT));
> - OUT_BATCH(0);
> - OUT_BATCH(0);
> - OUT_BATCH(0);
> - OUT_BATCH(0);
> - OUT_BATCH(0);
> - OUT_BATCH(0);
> - ADVANCE_BATCH();
> - continue;
> - }
> -
> - uint32_t start = xfb_obj->Offset[i];
> - assert(start % 4 == 0);
> - uint32_t end = ALIGN(start + xfb_obj->Size[i], 4);
> - struct brw_bo *bo =
> - intel_bufferobj_buffer(brw, bufferobj, start, end - start);
> - assert(end <= bo->size);
> -
> - BEGIN_BATCH(8);
> - OUT_BATCH(_3DSTATE_SO_BUFFER << 16 | (8 - 2));
> - OUT_BATCH(GEN8_SO_BUFFER_ENABLE | (i << SO_BUFFER_INDEX_SHIFT) |
> - GEN8_SO_BUFFER_OFFSET_WRITE_ENABLE |
> - GEN8_SO_BUFFER_OFFSET_ADDRESS_ENABLE |
> - (mocs_wb << 22));
> - OUT_RELOC64(bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, start);
> - OUT_BATCH(xfb_obj->Size[i] / 4 - 1);
> - OUT_RELOC64(brw_obj->offset_bo,
> - I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
> - i * sizeof(uint32_t));
> - if (brw_obj->zero_offsets)
> - OUT_BATCH(0); /* Zero out the offset and write that to offset_bo */
> - else
> - OUT_BATCH(0xFFFFFFFF); /* Use offset_bo as the "Stream Offset." */
> - ADVANCE_BATCH();
> - }
> - brw_obj->zero_offsets = false;
> -}
> diff --git a/src/mesa/drivers/dri/i965/genX_state_upload.c b/src/mesa/drivers/dri/i965/genX_state_upload.c
> index ec85ec1..cb3c2db 100644
> --- a/src/mesa/drivers/dri/i965/genX_state_upload.c
> +++ b/src/mesa/drivers/dri/i965/genX_state_upload.c
> @@ -31,11 +31,13 @@
> #include "brw_util.h"
>
> #include "intel_batchbuffer.h"
> +#include "intel_buffer_objects.h"
> #include "intel_fbo.h"
>
> #include "main/fbobject.h"
> #include "main/framebuffer.h"
> #include "main/stencil.h"
> +#include "main/transformfeedback.h"
>
> UNUSED static void *
> emit_dwords(struct brw_context *brw, unsigned n)
> @@ -80,6 +82,28 @@ __gen_combine_address(struct brw_context *brw, void *location,
> }
> }
>
> +static inline struct brw_address
> +render_bo(struct brw_bo *bo, uint32_t offset)
> +{
> + return (struct brw_address) {
> + .bo = bo,
> + .offset = offset,
> + .read_domains = I915_GEM_DOMAIN_RENDER,
> + .write_domain = I915_GEM_DOMAIN_RENDER,
> + };
> +}
> +
> +static inline struct brw_address
> +instruction_bo(struct brw_bo *bo, uint32_t offset)
> +{
> + return (struct brw_address) {
> + .bo = bo,
> + .offset = offset,
> + .read_domains = I915_GEM_DOMAIN_INSTRUCTION,
> + .write_domain = I915_GEM_DOMAIN_INSTRUCTION,
> + };
> +}
> +
> #include "genxml/genX_pack.h"
>
> #define _brw_cmd_length(cmd) cmd ## _length
> @@ -94,11 +118,12 @@ __gen_combine_address(struct brw_context *brw, void *location,
> _brw_cmd_pack(cmd)(brw, (void *)_dst, &name), \
> _dst = NULL)
>
> -#define brw_batch_emitn(brw, cmd, n) ({ \
> +#define brw_batch_emitn(brw, cmd, n, ...) ({ \
> uint32_t *_dw = emit_dwords(brw, n); \
> struct cmd template = { \
> _brw_cmd_header(cmd), \
> .DWordLength = n - _brw_cmd_length_bias(cmd), \
> + __VA_ARGS__ \
> }; \
> _brw_cmd_pack(cmd)(brw, _dw, &template); \
> _dw + 1; /* Array starts at dw[1] */ \
> @@ -112,6 +137,9 @@ __gen_combine_address(struct brw_context *brw, void *location,
> _brw_cmd_pack(cmd)(brw, (void *)_dst, &name), \
> _dst = NULL)
>
> +#define SKL_MOCS_WB (2 << 1)
> +#define BDW_MOCS_WB 0x78
> +
Please don't duplicate these - it's likely to trip us up in the future.
Let's just move them to brw_state.h or brw_context.h if we have to.
> #if GEN_GEN >= 6
> /**
> * Determine the appropriate attribute override value to store into the
> @@ -878,6 +906,330 @@ static const struct brw_tracked_state genX(sbe_state) = {
> },
> .emit = genX(upload_sbe),
> };
> +
> +/* ---------------------------------------------------------------------- */
> +
> +/**
> + * Outputs the 3DSTATE_SO_DECL_LIST command.
> + *
> + * The data output is a series of 64-bit entries containing a SO_DECL per
> + * stream. We only have one stream of rendering coming out of the GS unit, so
> + * we only emit stream 0 (low 16 bits) SO_DECLs.
> + */
> +static void
> +genX(upload_3dstate_so_decl_list)(struct brw_context *brw,
> + const struct brw_vue_map *vue_map)
> +{
> + struct gl_context *ctx = &brw->ctx;
> + /* BRW_NEW_TRANSFORM_FEEDBACK */
> + struct gl_transform_feedback_object *xfb_obj =
> + ctx->TransformFeedback.CurrentObject;
> + const struct gl_transform_feedback_info *linked_xfb_info =
> + xfb_obj->program->sh.LinkedTransformFeedback;
> + struct GENX(SO_DECL) so_decl[MAX_VERTEX_STREAMS][128];
> + int buffer_mask[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
> + int next_offset[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
> + int decls[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
> + int max_decls = 0;
> + STATIC_ASSERT(ARRAY_SIZE(so_decl[0]) >= MAX_PROGRAM_OUTPUTS);
> +
> + memset(so_decl, 0, sizeof(so_decl));
> +
> + /* Construct the list of SO_DECLs to be emitted. The formatting of the
> + * command feels strange -- each dword pair contains a SO_DECL per stream.
> + */
> + for (unsigned i = 0; i < linked_xfb_info->NumOutputs; i++) {
> + int buffer = linked_xfb_info->Outputs[i].OutputBuffer;
> + struct GENX(SO_DECL) decl = {0};
> + int varying = linked_xfb_info->Outputs[i].OutputRegister;
> + const unsigned components = linked_xfb_info->Outputs[i].NumComponents;
> + unsigned component_mask = (1 << components) - 1;
> + unsigned stream_id = linked_xfb_info->Outputs[i].StreamId;
> + unsigned decl_buffer_slot = buffer;
> + assert(stream_id < MAX_VERTEX_STREAMS);
> +
> + /* gl_PointSize is stored in VARYING_SLOT_PSIZ.w
> + * gl_Layer is stored in VARYING_SLOT_PSIZ.y
> + * gl_ViewportIndex is stored in VARYING_SLOT_PSIZ.z
> + */
> + if (varying == VARYING_SLOT_PSIZ) {
> + assert(components == 1);
> + component_mask <<= 3;
> + } else if (varying == VARYING_SLOT_LAYER) {
> + assert(components == 1);
> + component_mask <<= 1;
> + } else if (varying == VARYING_SLOT_VIEWPORT) {
> + assert(components == 1);
> + component_mask <<= 2;
> + } else {
> + component_mask <<= linked_xfb_info->Outputs[i].ComponentOffset;
> + }
> +
> + buffer_mask[stream_id] |= 1 << buffer;
> +
> + decl.OutputBufferSlot = decl_buffer_slot;
> + if (varying == VARYING_SLOT_LAYER || varying == VARYING_SLOT_VIEWPORT) {
> + decl.RegisterIndex = vue_map->varying_to_slot[VARYING_SLOT_PSIZ];
> + } else {
> + assert(vue_map->varying_to_slot[varying] >= 0);
> + decl.RegisterIndex = vue_map->varying_to_slot[varying];
> + }
> + decl.ComponentMask = component_mask;
> +
> + /* Mesa doesn't store entries for gl_SkipComponents in the Outputs[]
> + * array. Instead, it simply increments DstOffset for the following
> + * input by the number of components that should be skipped.
> + *
> + * Our hardware is unusual in that it requires us to program SO_DECLs
> + * for fake "hole" components, rather than simply taking the offset
> + * for each real varying. Each hole can have size 1, 2, 3, or 4; we
> + * program as many size = 4 holes as we can, then a final hole to
> + * accommodate the final 1, 2, or 3 remaining.
> + */
> + int skip_components =
> + linked_xfb_info->Outputs[i].DstOffset - next_offset[buffer];
> +
> + next_offset[buffer] += skip_components;
> +
> + while (skip_components >= 4) {
> + struct GENX(SO_DECL) *d = &so_decl[stream_id][decls[stream_id]++];
> + d->HoleFlag = 1;
> + d->OutputBufferSlot = decl_buffer_slot;
> + d->ComponentMask = 0xf;
> + skip_components -= 4;
> + }
> +
> + if (skip_components > 0) {
> + struct GENX(SO_DECL) *d = &so_decl[stream_id][decls[stream_id]++];
> + d->HoleFlag = 1;
> + d->OutputBufferSlot = decl_buffer_slot;
> + d->ComponentMask = (1 << skip_components) - 1;
> + }
> +
> + assert(linked_xfb_info->Outputs[i].DstOffset == next_offset[buffer]);
> +
> + next_offset[buffer] += components;
> +
> + so_decl[stream_id][decls[stream_id]++] = decl;
> +
> + if (decls[stream_id] > max_decls)
> + max_decls = decls[stream_id];
> + }
> +
> + uint32_t *dw;
> + dw = brw_batch_emitn(brw, GENX(3DSTATE_SO_DECL_LIST), 3 + 2 * max_decls,
> + .StreamtoBufferSelects0 = buffer_mask[0],
> + .StreamtoBufferSelects1 = buffer_mask[1],
> + .StreamtoBufferSelects2 = buffer_mask[2],
> + .StreamtoBufferSelects3 = buffer_mask[3],
> + .NumEntries0 = decls[0],
> + .NumEntries1 = decls[1],
> + .NumEntries2 = decls[2],
> + .NumEntries3 = decls[3]);
> +
> + for (int i = 0; i < max_decls; i++) {
> + GENX(SO_DECL_ENTRY_pack)(
> + brw, dw + 2 + i * 2,
> + &(struct GENX(SO_DECL_ENTRY)) {
> + .Stream0Decl = so_decl[0][i],
> + .Stream1Decl = so_decl[1][i],
> + .Stream2Decl = so_decl[2][i],
> + .Stream3Decl = so_decl[3][i],
> + });
> + }
> +}
FWIW, I'm planning on cleaning up some of this code in the future.
Your port looks good, but this code has always been a mess.
> +
> +static void
> +genX(upload_3dstate_so_buffers)(struct brw_context *brw)
> +{
> + struct gl_context *ctx = &brw->ctx;
> + /* BRW_NEW_TRANSFORM_FEEDBACK */
> + struct gl_transform_feedback_object *xfb_obj =
> + ctx->TransformFeedback.CurrentObject;
> +#if GEN_GEN < 8
> + const struct gl_transform_feedback_info *linked_xfb_info =
> + xfb_obj->program->sh.LinkedTransformFeedback;
> +#else
> + struct brw_transform_feedback_object *brw_obj =
> + (struct brw_transform_feedback_object *) xfb_obj;
> + /* Copy these values from brw_defines.h so we don't have to include the whole
> + * file.
> + */
Please drop this comment.
> + uint32_t mocs_wb = brw->gen >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB;
> +#endif
> +
> + /* Set up the up to 4 output buffers. These are the ranges defined in the
> + * gl_transform_feedback_object.
> + */
> + for (int i = 0; i < 4; i++) {
> + struct intel_buffer_object *bufferobj =
> + intel_buffer_object(xfb_obj->Buffers[i]);
> +
> + if (!bufferobj) {
> + brw_batch_emit(brw, GENX(3DSTATE_SO_BUFFER), sob) {
> + sob.SOBufferIndex = i;
> + }
> + continue;
> + }
> +
> + uint32_t start = xfb_obj->Offset[i];
> + assert(start % 4 == 0);
> + uint32_t end = ALIGN(start + xfb_obj->Size[i], 4);
> + struct brw_bo *bo =
> + intel_bufferobj_buffer(brw, bufferobj, start, end - start);
> + assert(end <= bo->size);
> +
> + brw_batch_emit(brw, GENX(3DSTATE_SO_BUFFER), sob) {
> + sob.SOBufferIndex = i;
> +
> + sob.SurfaceBaseAddress = render_bo(bo, start);
> +#if GEN_GEN < 8
> + sob.SurfacePitch = linked_xfb_info->Buffers[i].Stride * 4;
> + sob.SurfaceEndAddress = render_bo(bo, end);
> +#else
> + sob.SOBufferEnable = true;
> + sob.StreamOffsetWriteEnable = true;
> + sob.StreamOutputBufferOffsetAddressEnable = true;
> + sob.MOCS = mocs_wb;
> +
> + sob.SurfaceSize = xfb_obj->Size[i] / 4;
> + if (sob.SurfaceSize > 0)
> + sob.SurfaceSize -= 1;
This looks like a bug fix. How about
sob.SurfaceSize = MAX2(xfb_obj->Size[i] / 4, 1) - 1;
> + sob.StreamOutputBufferOffsetAddress =
> + instruction_bo(brw_obj->offset_bo, i * sizeof(uint32_t));
> +
> + if (brw_obj->zero_offsets)
> + /* Zero out the offset and write that to offset_bo */
> + sob.StreamOffset = 0;
> + else
> + /* Use offset_bo as the "Stream Offset." */
> + sob.StreamOffset = 0xFFFFFFFF;
Please use curly braces here.
> +#endif
> + }
> + }
> +
> +#if GEN_GEN >= 8
> + brw_obj->zero_offsets = false;
> +#endif
> +}
> +
> +static bool
> +genX(query_active)(struct gl_query_object *q)
Is it possible to make this a static inline instead of genX()?
If not, no worries.
> +{
> + return q && q->Active;
> +}
> +
> +static void
> +genX(upload_3dstate_streamout)(struct brw_context *brw, bool active,
> + const struct brw_vue_map *vue_map)
> +{
> + struct gl_context *ctx = &brw->ctx;
> + /* BRW_NEW_TRANSFORM_FEEDBACK */
> + struct gl_transform_feedback_object *xfb_obj =
> + ctx->TransformFeedback.CurrentObject;
> +
> + brw_batch_emit(brw, GENX(3DSTATE_STREAMOUT), sos) {
> + if (active) {
> +#if GEN_GEN >= 8
> + const struct gl_transform_feedback_info *linked_xfb_info =
> + xfb_obj->program->sh.LinkedTransformFeedback;
> +#endif
Please move this variable declaration to the use below, so we can
combine the two #if GEN_GEN >= 8 blocks.
> + int urb_entry_read_offset = 0;
> + int urb_entry_read_length = (vue_map->num_slots + 1) / 2 -
> + urb_entry_read_offset;
> +
> + sos.SOFunctionEnable = true;
> + sos.SOStatisticsEnable = true;
> +
> + /* BRW_NEW_RASTERIZER_DISCARD */
> + if (ctx->RasterDiscard) {
> + if (!genX(query_active)(ctx->Query.PrimitivesGenerated[0])) {
> + sos.RenderingDisable = true;
> + } else {
> + perf_debug("Rasterizer discard with a GL_PRIMITIVES_GENERATED "
> + "query active relies on the clipper.");
> + }
> + }
> +
> + /* _NEW_LIGHT */
> + if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION)
> + sos.ReorderMode = TRAILING;
> +
> +#if GEN_GEN < 8
> + if (brw->gen < 8) {
> + if (xfb_obj->Buffers[0])
> + sos.SOBufferEnable0 = true;
> + if (xfb_obj->Buffers[1])
> + sos.SOBufferEnable1 = true;
> + if (xfb_obj->Buffers[2])
> + sos.SOBufferEnable2 = true;
> + if (xfb_obj->Buffers[3])
> + sos.SOBufferEnable3 = true;
Shorter: sos.SOBufferEnable0 = xfb_obj->Buffers[0] != NULL;
> + }
> +#endif
> +
> + /* We always read the whole vertex. This could be reduced at some
> + * point by reading less and offsetting the register index in the
> + * SO_DECLs.
> + */
> + sos.Stream0VertexReadOffset = urb_entry_read_offset;
> + sos.Stream0VertexReadLength = urb_entry_read_length - 1;
> + sos.Stream1VertexReadOffset = urb_entry_read_offset;
> + sos.Stream1VertexReadLength = urb_entry_read_length - 1;
> + sos.Stream2VertexReadOffset = urb_entry_read_offset;
> + sos.Stream2VertexReadLength = urb_entry_read_length - 1;
> + sos.Stream3VertexReadOffset = urb_entry_read_offset;
> + sos.Stream3VertexReadLength = urb_entry_read_length - 1;
Can we move these up and combine the enable/pitch blocks, i.e.
#if GEN_GEN < 8
...enables...
#else
...pitches...
#endif
With those changes,
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
> +
> +#if GEN_GEN >= 8
> + /* Set buffer pitches; 0 means unbound. */
> + if (xfb_obj->Buffers[0])
> + sos.Buffer0SurfacePitch = linked_xfb_info->Buffers[0].Stride * 4;
> + if (xfb_obj->Buffers[1])
> + sos.Buffer1SurfacePitch = linked_xfb_info->Buffers[1].Stride * 4;
> + if (xfb_obj->Buffers[2])
> + sos.Buffer2SurfacePitch = linked_xfb_info->Buffers[2].Stride * 4;
> + if (xfb_obj->Buffers[3])
> + sos.Buffer3SurfacePitch = linked_xfb_info->Buffers[3].Stride * 4;
> +#endif
> + }
> + }
> +}
> +
> +static void
> +genX(upload_sol)(struct brw_context *brw)
> +{
> + struct gl_context *ctx = &brw->ctx;
> + /* BRW_NEW_TRANSFORM_FEEDBACK */
> + bool active = _mesa_is_xfb_active_and_unpaused(ctx);
> +
> + if (active) {
> + genX(upload_3dstate_so_buffers)(brw);
> +
> + /* BRW_NEW_VUE_MAP_GEOM_OUT */
> + genX(upload_3dstate_so_decl_list)(brw, &brw->vue_map_geom_out);
> + }
> +
> + /* Finally, set up the SOL stage. This command must always follow updates to
> + * the nonpipelined SOL state (3DSTATE_SO_BUFFER, 3DSTATE_SO_DECL_LIST) or
> + * MMIO register updates (current performed by the kernel at each batch
> + * emit).
> + */
> + genX(upload_3dstate_streamout)(brw, active, &brw->vue_map_geom_out);
> +}
> +
> +static const struct brw_tracked_state genX(sol_state) = {
> + .dirty = {
> + .mesa = _NEW_LIGHT,
> + .brw = BRW_NEW_BATCH |
> + BRW_NEW_BLORP |
> + BRW_NEW_RASTERIZER_DISCARD |
> + BRW_NEW_VUE_MAP_GEOM_OUT |
> + BRW_NEW_TRANSFORM_FEEDBACK,
> + },
> + .emit = genX(upload_sol),
> +};
> +
> #endif
>
> /* ---------------------------------------------------------------------- */
> @@ -1197,7 +1549,7 @@ genX(init_atoms)(struct brw_context *brw)
> &gen7_te_state,
> &gen7_ds_state,
> &gen7_gs_state,
> - &gen7_sol_state,
> + &genX(sol_state),
> &genX(clip_state),
> &genX(sbe_state),
> &genX(sf_state),
> @@ -1284,7 +1636,7 @@ genX(init_atoms)(struct brw_context *brw)
> &gen7_te_state,
> &gen8_ds_state,
> &gen8_gs_state,
> - &gen7_sol_state,
> + &genX(sol_state),
> &genX(clip_state),
> &genX(raster_state),
> &genX(sbe_state),
>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 833 bytes
Desc: This is a digitally signed message part.
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20170426/ed8e8bf4/attachment-0001.sig>
More information about the mesa-dev
mailing list