[Mesa-dev] [PATCH v02 24/37] i965: Port gen7+ 3DSTATE_SOL to genxml.

Kenneth Graunke kenneth at whitecape.org
Thu Apr 27 00:19:17 UTC 2017


On Monday, April 24, 2017 3:19:19 PM PDT Rafael Antognolli wrote:
> Emit 3DSTATE_SOL on Gen7+ using brw_batch_emit helper, that uses pack
> structs from genxml.
> 
> v2:
>    - Add helpers to assign struct brw_address (Kristian)
> 
> Signed-off-by: Rafael Antognolli <rafael.antognolli at intel.com>
> ---
>  src/mesa/drivers/dri/i965/Makefile.sources    |   1 +-
>  src/mesa/drivers/dri/i965/brw_state.h         |   6 +-
>  src/mesa/drivers/dri/i965/gen7_sol_state.c    | 307 +----------------
>  src/mesa/drivers/dri/i965/gen8_sol_state.c    |  95 +-----
>  src/mesa/drivers/dri/i965/genX_state_upload.c | 358 ++++++++++++++++++-
>  5 files changed, 355 insertions(+), 412 deletions(-)
>  delete mode 100644 src/mesa/drivers/dri/i965/gen8_sol_state.c
> 
> diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources
> index 47680a7..bfcf57c 100644
> --- a/src/mesa/drivers/dri/i965/Makefile.sources
> +++ b/src/mesa/drivers/dri/i965/Makefile.sources
> @@ -111,7 +111,6 @@ i965_FILES = \
>  	gen8_hs_state.c \
>  	gen8_multisample_state.c \
>  	gen8_ps_state.c \
> -	gen8_sol_state.c \
>  	gen8_surface_state.c \
>  	gen8_viewport_state.c \
>  	gen8_vs_state.c \
> diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h
> index 3df975a..94f758b 100644
> --- a/src/mesa/drivers/dri/i965/brw_state.h
> +++ b/src/mesa/drivers/dri/i965/brw_state.h
> @@ -135,7 +135,6 @@ extern const struct brw_tracked_state gen7_l3_state;
>  extern const struct brw_tracked_state gen7_ps_state;
>  extern const struct brw_tracked_state gen7_push_constant_space;
>  extern const struct brw_tracked_state gen7_sf_clip_viewport;
> -extern const struct brw_tracked_state gen7_sol_state;
>  extern const struct brw_tracked_state gen7_te_state;
>  extern const struct brw_tracked_state gen7_tes_push_constants;
>  extern const struct brw_tracked_state gen7_urb;
> @@ -299,11 +298,6 @@ void gen8_upload_ps_state(struct brw_context *brw,
>  void gen8_upload_ps_extra(struct brw_context *brw,
>                            const struct brw_wm_prog_data *prog_data);
>  
> -/* gen7_sol_state.c */
> -void gen7_upload_3dstate_so_decl_list(struct brw_context *brw,
> -                                      const struct brw_vue_map *vue_map);
> -void gen8_upload_3dstate_so_buffers(struct brw_context *brw);
> -
>  /* gen8_surface_state.c */
>  
>  void gen8_init_vtable_surface_functions(struct brw_context *brw);
> diff --git a/src/mesa/drivers/dri/i965/gen7_sol_state.c b/src/mesa/drivers/dri/i965/gen7_sol_state.c
> index f1bd19c..f54b370 100644
> --- a/src/mesa/drivers/dri/i965/gen7_sol_state.c
> +++ b/src/mesa/drivers/dri/i965/gen7_sol_state.c
> @@ -35,313 +35,6 @@
>  #include "intel_buffer_objects.h"
>  #include "main/transformfeedback.h"
>  
> -static void
> -upload_3dstate_so_buffers(struct brw_context *brw)
> -{
> -   struct gl_context *ctx = &brw->ctx;
> -   /* BRW_NEW_TRANSFORM_FEEDBACK */
> -   struct gl_transform_feedback_object *xfb_obj =
> -      ctx->TransformFeedback.CurrentObject;
> -   const struct gl_transform_feedback_info *linked_xfb_info =
> -      xfb_obj->program->sh.LinkedTransformFeedback;
> -   int i;
> -
> -   /* Set up the up to 4 output buffers.  These are the ranges defined in the
> -    * gl_transform_feedback_object.
> -    */
> -   for (i = 0; i < 4; i++) {
> -      struct intel_buffer_object *bufferobj =
> -	 intel_buffer_object(xfb_obj->Buffers[i]);
> -      struct brw_bo *bo;
> -      uint32_t start, end;
> -      uint32_t stride;
> -
> -      if (!xfb_obj->Buffers[i]) {
> -	 /* The pitch of 0 in this command indicates that the buffer is
> -	  * unbound and won't be written to.
> -	  */
> -	 BEGIN_BATCH(4);
> -	 OUT_BATCH(_3DSTATE_SO_BUFFER << 16 | (4 - 2));
> -	 OUT_BATCH((i << SO_BUFFER_INDEX_SHIFT));
> -	 OUT_BATCH(0);
> -	 OUT_BATCH(0);
> -	 ADVANCE_BATCH();
> -
> -	 continue;
> -      }
> -
> -      stride = linked_xfb_info->Buffers[i].Stride * 4;
> -
> -      start = xfb_obj->Offset[i];
> -      assert(start % 4 == 0);
> -      end = ALIGN(start + xfb_obj->Size[i], 4);
> -      bo = intel_bufferobj_buffer(brw, bufferobj, start, end - start);
> -      assert(end <= bo->size);
> -
> -      BEGIN_BATCH(4);
> -      OUT_BATCH(_3DSTATE_SO_BUFFER << 16 | (4 - 2));
> -      OUT_BATCH((i << SO_BUFFER_INDEX_SHIFT) | stride);
> -      OUT_RELOC(bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, start);
> -      OUT_RELOC(bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, end);
> -      ADVANCE_BATCH();
> -   }
> -}
> -
> -/**
> - * Outputs the 3DSTATE_SO_DECL_LIST command.
> - *
> - * The data output is a series of 64-bit entries containing a SO_DECL per
> - * stream.  We only have one stream of rendering coming out of the GS unit, so
> - * we only emit stream 0 (low 16 bits) SO_DECLs.
> - */
> -void
> -gen7_upload_3dstate_so_decl_list(struct brw_context *brw,
> -                                 const struct brw_vue_map *vue_map)
> -{
> -   struct gl_context *ctx = &brw->ctx;
> -   /* BRW_NEW_TRANSFORM_FEEDBACK */
> -   struct gl_transform_feedback_object *xfb_obj =
> -      ctx->TransformFeedback.CurrentObject;
> -   const struct gl_transform_feedback_info *linked_xfb_info =
> -      xfb_obj->program->sh.LinkedTransformFeedback;
> -   uint16_t so_decl[MAX_VERTEX_STREAMS][128];
> -   int buffer_mask[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
> -   int next_offset[BRW_MAX_SOL_BUFFERS] = {0, 0, 0, 0};
> -   int decls[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
> -   int max_decls = 0;
> -   STATIC_ASSERT(ARRAY_SIZE(so_decl[0]) >= MAX_PROGRAM_OUTPUTS);
> -
> -   memset(so_decl, 0, sizeof(so_decl));
> -
> -   /* Construct the list of SO_DECLs to be emitted.  The formatting of the
> -    * command is feels strange -- each dword pair contains a SO_DECL per stream.
> -    */
> -   for (unsigned i = 0; i < linked_xfb_info->NumOutputs; i++) {
> -      int buffer = linked_xfb_info->Outputs[i].OutputBuffer;
> -      uint16_t decl = 0;
> -      int varying = linked_xfb_info->Outputs[i].OutputRegister;
> -      const unsigned components = linked_xfb_info->Outputs[i].NumComponents;
> -      unsigned component_mask = (1 << components) - 1;
> -      unsigned stream_id = linked_xfb_info->Outputs[i].StreamId;
> -      unsigned decl_buffer_slot = buffer << SO_DECL_OUTPUT_BUFFER_SLOT_SHIFT;
> -      assert(stream_id < MAX_VERTEX_STREAMS);
> -
> -      /* gl_PointSize is stored in VARYING_SLOT_PSIZ.w
> -       * gl_Layer is stored in VARYING_SLOT_PSIZ.y
> -       * gl_ViewportIndex is stored in VARYING_SLOT_PSIZ.z
> -       */
> -      if (varying == VARYING_SLOT_PSIZ) {
> -         assert(components == 1);
> -         component_mask <<= 3;
> -      } else if (varying == VARYING_SLOT_LAYER) {
> -         assert(components == 1);
> -         component_mask <<= 1;
> -      } else if (varying == VARYING_SLOT_VIEWPORT) {
> -         assert(components == 1);
> -         component_mask <<= 2;
> -      } else {
> -         component_mask <<= linked_xfb_info->Outputs[i].ComponentOffset;
> -      }
> -
> -      buffer_mask[stream_id] |= 1 << buffer;
> -
> -      decl |= decl_buffer_slot;
> -      if (varying == VARYING_SLOT_LAYER || varying == VARYING_SLOT_VIEWPORT) {
> -         decl |= vue_map->varying_to_slot[VARYING_SLOT_PSIZ] <<
> -            SO_DECL_REGISTER_INDEX_SHIFT;
> -      } else {
> -         assert(vue_map->varying_to_slot[varying] >= 0);
> -         decl |= vue_map->varying_to_slot[varying] <<
> -            SO_DECL_REGISTER_INDEX_SHIFT;
> -      }
> -      decl |= component_mask << SO_DECL_COMPONENT_MASK_SHIFT;
> -
> -      /* Mesa doesn't store entries for gl_SkipComponents in the Outputs[]
> -       * array.  Instead, it simply increments DstOffset for the following
> -       * input by the number of components that should be skipped.
> -       *
> -       * Our hardware is unusual in that it requires us to program SO_DECLs
> -       * for fake "hole" components, rather than simply taking the offset
> -       * for each real varying.  Each hole can have size 1, 2, 3, or 4; we
> -       * program as many size = 4 holes as we can, then a final hole to
> -       * accommodate the final 1, 2, or 3 remaining.
> -       */
> -      int skip_components =
> -         linked_xfb_info->Outputs[i].DstOffset - next_offset[buffer];
> -
> -      next_offset[buffer] += skip_components;
> -
> -      while (skip_components >= 4) {
> -         so_decl[stream_id][decls[stream_id]++] =
> -            SO_DECL_HOLE_FLAG | 0xf | decl_buffer_slot;
> -         skip_components -= 4;
> -      }
> -      if (skip_components > 0)
> -         so_decl[stream_id][decls[stream_id]++] =
> -            SO_DECL_HOLE_FLAG | ((1 << skip_components) - 1) |
> -            decl_buffer_slot;
> -
> -      assert(linked_xfb_info->Outputs[i].DstOffset == next_offset[buffer]);
> -
> -      next_offset[buffer] += components;
> -
> -      so_decl[stream_id][decls[stream_id]++] = decl;
> -
> -      if (decls[stream_id] > max_decls)
> -         max_decls = decls[stream_id];
> -   }
> -
> -   BEGIN_BATCH(max_decls * 2 + 3);
> -   OUT_BATCH(_3DSTATE_SO_DECL_LIST << 16 | (max_decls * 2 + 1));
> -
> -   OUT_BATCH((buffer_mask[0] << SO_STREAM_TO_BUFFER_SELECTS_0_SHIFT) |
> -             (buffer_mask[1] << SO_STREAM_TO_BUFFER_SELECTS_1_SHIFT) |
> -             (buffer_mask[2] << SO_STREAM_TO_BUFFER_SELECTS_2_SHIFT) |
> -             (buffer_mask[3] << SO_STREAM_TO_BUFFER_SELECTS_3_SHIFT));
> -
> -   OUT_BATCH((decls[0] << SO_NUM_ENTRIES_0_SHIFT) |
> -             (decls[1] << SO_NUM_ENTRIES_1_SHIFT) |
> -             (decls[2] << SO_NUM_ENTRIES_2_SHIFT) |
> -             (decls[3] << SO_NUM_ENTRIES_3_SHIFT));
> -
> -   for (int i = 0; i < max_decls; i++) {
> -      /* Stream 1 | Stream 0 */
> -      OUT_BATCH(((uint32_t) so_decl[1][i]) << 16 | so_decl[0][i]);
> -      /* Stream 3 | Stream 2 */
> -      OUT_BATCH(((uint32_t) so_decl[3][i]) << 16 | so_decl[2][i]);
> -   }
> -
> -   ADVANCE_BATCH();
> -}
> -
> -static bool
> -query_active(struct gl_query_object *q)
> -{
> -   return q && q->Active;
> -}
> -
> -static void
> -upload_3dstate_streamout(struct brw_context *brw, bool active,
> -			 const struct brw_vue_map *vue_map)
> -{
> -   struct gl_context *ctx = &brw->ctx;
> -   /* BRW_NEW_TRANSFORM_FEEDBACK */
> -   struct gl_transform_feedback_object *xfb_obj =
> -      ctx->TransformFeedback.CurrentObject;
> -   uint32_t dw1 = 0, dw2 = 0, dw3 = 0, dw4 = 0;
> -   int i;
> -
> -   if (active) {
> -      const struct gl_transform_feedback_info *linked_xfb_info =
> -         xfb_obj->program->sh.LinkedTransformFeedback;
> -      int urb_entry_read_offset = 0;
> -      int urb_entry_read_length = (vue_map->num_slots + 1) / 2 -
> -	 urb_entry_read_offset;
> -
> -      dw1 |= SO_FUNCTION_ENABLE;
> -      dw1 |= SO_STATISTICS_ENABLE;
> -
> -      /* BRW_NEW_RASTERIZER_DISCARD */
> -      if (ctx->RasterDiscard) {
> -         if (!query_active(ctx->Query.PrimitivesGenerated[0])) {
> -            dw1 |= SO_RENDERING_DISABLE;
> -         } else {
> -            perf_debug("Rasterizer discard with a GL_PRIMITIVES_GENERATED "
> -                       "query active relies on the clipper.");
> -         }
> -      }
> -
> -      /* _NEW_LIGHT */
> -      if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION)
> -	 dw1 |= SO_REORDER_TRAILING;
> -
> -      if (brw->gen < 8) {
> -         for (i = 0; i < 4; i++) {
> -            if (xfb_obj->Buffers[i]) {
> -               dw1 |= SO_BUFFER_ENABLE(i);
> -            }
> -         }
> -      }
> -
> -      /* We always read the whole vertex.  This could be reduced at some
> -       * point by reading less and offsetting the register index in the
> -       * SO_DECLs.
> -       */
> -      dw2 |= SET_FIELD(urb_entry_read_offset, SO_STREAM_0_VERTEX_READ_OFFSET);
> -      dw2 |= SET_FIELD(urb_entry_read_length - 1, SO_STREAM_0_VERTEX_READ_LENGTH);
> -
> -      dw2 |= SET_FIELD(urb_entry_read_offset, SO_STREAM_1_VERTEX_READ_OFFSET);
> -      dw2 |= SET_FIELD(urb_entry_read_length - 1, SO_STREAM_1_VERTEX_READ_LENGTH);
> -
> -      dw2 |= SET_FIELD(urb_entry_read_offset, SO_STREAM_2_VERTEX_READ_OFFSET);
> -      dw2 |= SET_FIELD(urb_entry_read_length - 1, SO_STREAM_2_VERTEX_READ_LENGTH);
> -
> -      dw2 |= SET_FIELD(urb_entry_read_offset, SO_STREAM_3_VERTEX_READ_OFFSET);
> -      dw2 |= SET_FIELD(urb_entry_read_length - 1, SO_STREAM_3_VERTEX_READ_LENGTH);
> -
> -      if (brw->gen >= 8) {
> -	 /* Set buffer pitches; 0 means unbound. */
> -	 if (xfb_obj->Buffers[0])
> -	    dw3 |= linked_xfb_info->Buffers[0].Stride * 4;
> -	 if (xfb_obj->Buffers[1])
> -	    dw3 |= (linked_xfb_info->Buffers[1].Stride * 4) << 16;
> -	 if (xfb_obj->Buffers[2])
> -	    dw4 |= linked_xfb_info->Buffers[2].Stride * 4;
> -	 if (xfb_obj->Buffers[3])
> -	    dw4 |= (linked_xfb_info->Buffers[3].Stride * 4) << 16;
> -      }
> -   }
> -
> -   const int dwords = brw->gen >= 8 ? 5 : 3;
> -
> -   BEGIN_BATCH(dwords);
> -   OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (dwords - 2));
> -   OUT_BATCH(dw1);
> -   OUT_BATCH(dw2);
> -   if (dwords > 3) {
> -      OUT_BATCH(dw3);
> -      OUT_BATCH(dw4);
> -   }
> -   ADVANCE_BATCH();
> -}
> -
> -static void
> -upload_sol_state(struct brw_context *brw)
> -{
> -   struct gl_context *ctx = &brw->ctx;
> -   /* BRW_NEW_TRANSFORM_FEEDBACK */
> -   bool active = _mesa_is_xfb_active_and_unpaused(ctx);
> -
> -   if (active) {
> -      if (brw->gen >= 8)
> -         gen8_upload_3dstate_so_buffers(brw);
> -      else
> -         upload_3dstate_so_buffers(brw);
> -
> -      /* BRW_NEW_VUE_MAP_GEOM_OUT */
> -      gen7_upload_3dstate_so_decl_list(brw, &brw->vue_map_geom_out);
> -   }
> -
> -   /* Finally, set up the SOL stage.  This command must always follow updates to
> -    * the nonpipelined SOL state (3DSTATE_SO_BUFFER, 3DSTATE_SO_DECL_LIST) or
> -    * MMIO register updates (current performed by the kernel at each batch
> -    * emit).
> -    */
> -   upload_3dstate_streamout(brw, active, &brw->vue_map_geom_out);
> -}
> -
> -const struct brw_tracked_state gen7_sol_state = {
> -   .dirty = {
> -      .mesa  = _NEW_LIGHT,
> -      .brw   = BRW_NEW_BATCH |
> -               BRW_NEW_BLORP |
> -               BRW_NEW_RASTERIZER_DISCARD |
> -               BRW_NEW_VUE_MAP_GEOM_OUT |
> -               BRW_NEW_TRANSFORM_FEEDBACK,
> -   },
> -   .emit = upload_sol_state,
> -};
> -
>  void
>  gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
>                                struct gl_transform_feedback_object *obj)
> diff --git a/src/mesa/drivers/dri/i965/gen8_sol_state.c b/src/mesa/drivers/dri/i965/gen8_sol_state.c
> deleted file mode 100644
> index 6866539..0000000
> --- a/src/mesa/drivers/dri/i965/gen8_sol_state.c
> +++ /dev/null
> @@ -1,95 +0,0 @@
> -/*
> - * Copyright © 2012 Intel Corporation
> - *
> - * Permission is hereby granted, free of charge, to any person obtaining a
> - * copy of this software and associated documentation files (the "Software"),
> - * to deal in the Software without restriction, including without limitation
> - * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> - * and/or sell copies of the Software, and to permit persons to whom the
> - * Software is furnished to do so, subject to the following conditions:
> - *
> - * The above copyright notice and this permission notice (including the next
> - * paragraph) shall be included in all copies or substantial portions of the
> - * Software.
> - *
> - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> - * IN THE SOFTWARE.
> - */
> -
> -/**
> - * @file gen8_sol_state.c
> - *
> - * Controls the stream output logic (SOL) stage of the gen8 hardware, which is
> - * used to implement GL_EXT_transform_feedback.
> - */
> -
> -#include "brw_context.h"
> -#include "brw_state.h"
> -#include "brw_defines.h"
> -#include "intel_batchbuffer.h"
> -#include "intel_buffer_objects.h"
> -#include "main/transformfeedback.h"
> -
> -void
> -gen8_upload_3dstate_so_buffers(struct brw_context *brw)
> -{
> -   struct gl_context *ctx = &brw->ctx;
> -   /* BRW_NEW_TRANSFORM_FEEDBACK */
> -   struct gl_transform_feedback_object *xfb_obj =
> -      ctx->TransformFeedback.CurrentObject;
> -   struct brw_transform_feedback_object *brw_obj =
> -      (struct brw_transform_feedback_object *) xfb_obj;
> -   uint32_t mocs_wb = brw->gen >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB;
> -
> -   /* Set up the up to 4 output buffers.  These are the ranges defined in the
> -    * gl_transform_feedback_object.
> -    */
> -   for (int i = 0; i < 4; i++) {
> -      struct intel_buffer_object *bufferobj =
> -         intel_buffer_object(xfb_obj->Buffers[i]);
> -
> -      if (!bufferobj) {
> -         BEGIN_BATCH(8);
> -         OUT_BATCH(_3DSTATE_SO_BUFFER << 16 | (8 - 2));
> -         OUT_BATCH((i << SO_BUFFER_INDEX_SHIFT));
> -         OUT_BATCH(0);
> -         OUT_BATCH(0);
> -         OUT_BATCH(0);
> -         OUT_BATCH(0);
> -         OUT_BATCH(0);
> -         OUT_BATCH(0);
> -         ADVANCE_BATCH();
> -         continue;
> -      }
> -
> -      uint32_t start = xfb_obj->Offset[i];
> -      assert(start % 4 == 0);
> -      uint32_t end = ALIGN(start + xfb_obj->Size[i], 4);
> -      struct brw_bo *bo =
> -         intel_bufferobj_buffer(brw, bufferobj, start, end - start);
> -      assert(end <= bo->size);
> -
> -      BEGIN_BATCH(8);
> -      OUT_BATCH(_3DSTATE_SO_BUFFER << 16 | (8 - 2));
> -      OUT_BATCH(GEN8_SO_BUFFER_ENABLE | (i << SO_BUFFER_INDEX_SHIFT) |
> -                GEN8_SO_BUFFER_OFFSET_WRITE_ENABLE |
> -                GEN8_SO_BUFFER_OFFSET_ADDRESS_ENABLE |
> -                (mocs_wb << 22));
> -      OUT_RELOC64(bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, start);
> -      OUT_BATCH(xfb_obj->Size[i] / 4 - 1);
> -      OUT_RELOC64(brw_obj->offset_bo,
> -                  I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
> -                  i * sizeof(uint32_t));
> -      if (brw_obj->zero_offsets)
> -         OUT_BATCH(0); /* Zero out the offset and write that to offset_bo */
> -      else
> -         OUT_BATCH(0xFFFFFFFF); /* Use offset_bo as the "Stream Offset." */
> -      ADVANCE_BATCH();
> -   }
> -   brw_obj->zero_offsets = false;
> -}
> diff --git a/src/mesa/drivers/dri/i965/genX_state_upload.c b/src/mesa/drivers/dri/i965/genX_state_upload.c
> index ec85ec1..cb3c2db 100644
> --- a/src/mesa/drivers/dri/i965/genX_state_upload.c
> +++ b/src/mesa/drivers/dri/i965/genX_state_upload.c
> @@ -31,11 +31,13 @@
>  #include "brw_util.h"
>  
>  #include "intel_batchbuffer.h"
> +#include "intel_buffer_objects.h"
>  #include "intel_fbo.h"
>  
>  #include "main/fbobject.h"
>  #include "main/framebuffer.h"
>  #include "main/stencil.h"
> +#include "main/transformfeedback.h"
>  
>  UNUSED static void *
>  emit_dwords(struct brw_context *brw, unsigned n)
> @@ -80,6 +82,28 @@ __gen_combine_address(struct brw_context *brw, void *location,
>     }
>  }
>  
> +static inline struct brw_address
> +render_bo(struct brw_bo *bo, uint32_t offset)
> +{
> +   return (struct brw_address) {
> +            .bo = bo,
> +            .offset = offset,
> +            .read_domains = I915_GEM_DOMAIN_RENDER,
> +            .write_domain = I915_GEM_DOMAIN_RENDER,
> +   };
> +}
> +
> +static inline struct brw_address
> +instruction_bo(struct brw_bo *bo, uint32_t offset)
> +{
> +   return (struct brw_address) {
> +            .bo = bo,
> +            .offset = offset,
> +            .read_domains = I915_GEM_DOMAIN_INSTRUCTION,
> +            .write_domain = I915_GEM_DOMAIN_INSTRUCTION,
> +   };
> +}
> +
>  #include "genxml/genX_pack.h"
>  
>  #define _brw_cmd_length(cmd) cmd ## _length
> @@ -94,11 +118,12 @@ __gen_combine_address(struct brw_context *brw, void *location,
>          _brw_cmd_pack(cmd)(brw, (void *)_dst, &name),   \
>          _dst = NULL)
>  
> -#define brw_batch_emitn(brw, cmd, n) ({                \
> +#define brw_batch_emitn(brw, cmd, n, ...) ({           \
>        uint32_t *_dw = emit_dwords(brw, n);             \
>        struct cmd template = {                          \
>           _brw_cmd_header(cmd),                         \
>           .DWordLength = n - _brw_cmd_length_bias(cmd), \
> +         __VA_ARGS__                                   \
>        };                                               \
>        _brw_cmd_pack(cmd)(brw, _dw, &template);         \
>        _dw + 1; /* Array starts at dw[1] */             \
> @@ -112,6 +137,9 @@ __gen_combine_address(struct brw_context *brw, void *location,
>          _brw_cmd_pack(cmd)(brw, (void *)_dst, &name),              \
>          _dst = NULL)
>  
> +#define SKL_MOCS_WB (2 << 1)
> +#define BDW_MOCS_WB 0x78
> +

Please don't duplicate these - it's likely to trip us up in the future.
Let's just move them to brw_state.h or brw_context.h if we have to.

>  #if GEN_GEN >= 6
>  /**
>   * Determine the appropriate attribute override value to store into the
> @@ -878,6 +906,330 @@ static const struct brw_tracked_state genX(sbe_state) = {
>     },
>     .emit = genX(upload_sbe),
>  };
> +
> +/* ---------------------------------------------------------------------- */
> +
> +/**
> + * Outputs the 3DSTATE_SO_DECL_LIST command.
> + *
> + * The data output is a series of 64-bit entries containing a SO_DECL per
> + * stream.  We only have one stream of rendering coming out of the GS unit, so
> + * we only emit stream 0 (low 16 bits) SO_DECLs.
> + */
> +static void
> +genX(upload_3dstate_so_decl_list)(struct brw_context *brw,
> +                                  const struct brw_vue_map *vue_map)
> +{
> +   struct gl_context *ctx = &brw->ctx;
> +   /* BRW_NEW_TRANSFORM_FEEDBACK */
> +   struct gl_transform_feedback_object *xfb_obj =
> +      ctx->TransformFeedback.CurrentObject;
> +   const struct gl_transform_feedback_info *linked_xfb_info =
> +      xfb_obj->program->sh.LinkedTransformFeedback;
> +   struct GENX(SO_DECL) so_decl[MAX_VERTEX_STREAMS][128];
> +   int buffer_mask[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
> +   int next_offset[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
> +   int decls[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
> +   int max_decls = 0;
> +   STATIC_ASSERT(ARRAY_SIZE(so_decl[0]) >= MAX_PROGRAM_OUTPUTS);
> +
> +   memset(so_decl, 0, sizeof(so_decl));
> +
> +   /* Construct the list of SO_DECLs to be emitted.  The formatting of the
> +    * command feels strange -- each dword pair contains a SO_DECL per stream.
> +    */
> +   for (unsigned i = 0; i < linked_xfb_info->NumOutputs; i++) {
> +      int buffer = linked_xfb_info->Outputs[i].OutputBuffer;
> +      struct GENX(SO_DECL) decl = {0};
> +      int varying = linked_xfb_info->Outputs[i].OutputRegister;
> +      const unsigned components = linked_xfb_info->Outputs[i].NumComponents;
> +      unsigned component_mask = (1 << components) - 1;
> +      unsigned stream_id = linked_xfb_info->Outputs[i].StreamId;
> +      unsigned decl_buffer_slot = buffer;
> +      assert(stream_id < MAX_VERTEX_STREAMS);
> +
> +      /* gl_PointSize is stored in VARYING_SLOT_PSIZ.w
> +       * gl_Layer is stored in VARYING_SLOT_PSIZ.y
> +       * gl_ViewportIndex is stored in VARYING_SLOT_PSIZ.z
> +       */
> +      if (varying == VARYING_SLOT_PSIZ) {
> +         assert(components == 1);
> +         component_mask <<= 3;
> +      } else if (varying == VARYING_SLOT_LAYER) {
> +         assert(components == 1);
> +         component_mask <<= 1;
> +      } else if (varying == VARYING_SLOT_VIEWPORT) {
> +         assert(components == 1);
> +         component_mask <<= 2;
> +      } else {
> +         component_mask <<= linked_xfb_info->Outputs[i].ComponentOffset;
> +      }
> +
> +      buffer_mask[stream_id] |= 1 << buffer;
> +
> +      decl.OutputBufferSlot = decl_buffer_slot;
> +      if (varying == VARYING_SLOT_LAYER || varying == VARYING_SLOT_VIEWPORT) {
> +         decl.RegisterIndex = vue_map->varying_to_slot[VARYING_SLOT_PSIZ];
> +      } else {
> +         assert(vue_map->varying_to_slot[varying] >= 0);
> +         decl.RegisterIndex = vue_map->varying_to_slot[varying];
> +      }
> +      decl.ComponentMask = component_mask;
> +
> +      /* Mesa doesn't store entries for gl_SkipComponents in the Outputs[]
> +       * array.  Instead, it simply increments DstOffset for the following
> +       * input by the number of components that should be skipped.
> +       *
> +       * Our hardware is unusual in that it requires us to program SO_DECLs
> +       * for fake "hole" components, rather than simply taking the offset
> +       * for each real varying.  Each hole can have size 1, 2, 3, or 4; we
> +       * program as many size = 4 holes as we can, then a final hole to
> +       * accommodate the final 1, 2, or 3 remaining.
> +       */
> +      int skip_components =
> +         linked_xfb_info->Outputs[i].DstOffset - next_offset[buffer];
> +
> +      next_offset[buffer] += skip_components;
> +
> +      while (skip_components >= 4) {
> +         struct GENX(SO_DECL) *d = &so_decl[stream_id][decls[stream_id]++];
> +         d->HoleFlag = 1;
> +         d->OutputBufferSlot = decl_buffer_slot;
> +         d->ComponentMask = 0xf;
> +         skip_components -= 4;
> +      }
> +
> +      if (skip_components > 0) {
> +         struct GENX(SO_DECL) *d = &so_decl[stream_id][decls[stream_id]++];
> +         d->HoleFlag = 1;
> +         d->OutputBufferSlot = decl_buffer_slot;
> +         d->ComponentMask = (1 << skip_components) - 1;
> +      }
> +
> +      assert(linked_xfb_info->Outputs[i].DstOffset == next_offset[buffer]);
> +
> +      next_offset[buffer] += components;
> +
> +      so_decl[stream_id][decls[stream_id]++] = decl;
> +
> +      if (decls[stream_id] > max_decls)
> +         max_decls = decls[stream_id];
> +   }
> +
> +   uint32_t *dw;
> +   dw = brw_batch_emitn(brw, GENX(3DSTATE_SO_DECL_LIST), 3 + 2 * max_decls,
> +                        .StreamtoBufferSelects0 = buffer_mask[0],
> +                        .StreamtoBufferSelects1 = buffer_mask[1],
> +                        .StreamtoBufferSelects2 = buffer_mask[2],
> +                        .StreamtoBufferSelects3 = buffer_mask[3],
> +                        .NumEntries0 = decls[0],
> +                        .NumEntries1 = decls[1],
> +                        .NumEntries2 = decls[2],
> +                        .NumEntries3 = decls[3]);
> +
> +   for (int i = 0; i < max_decls; i++) {
> +      GENX(SO_DECL_ENTRY_pack)(
> +         brw, dw + 2 + i * 2,
> +         &(struct GENX(SO_DECL_ENTRY)) {
> +            .Stream0Decl = so_decl[0][i],
> +            .Stream1Decl = so_decl[1][i],
> +            .Stream2Decl = so_decl[2][i],
> +            .Stream3Decl = so_decl[3][i],
> +         });
> +   }
> +}

FWIW, I'm planning on cleaning up some of this code in the future.
Your port looks good, but this code has always been a mess.

> +
> +static void
> +genX(upload_3dstate_so_buffers)(struct brw_context *brw)
> +{
> +   struct gl_context *ctx = &brw->ctx;
> +   /* BRW_NEW_TRANSFORM_FEEDBACK */
> +   struct gl_transform_feedback_object *xfb_obj =
> +      ctx->TransformFeedback.CurrentObject;
> +#if GEN_GEN < 8
> +   const struct gl_transform_feedback_info *linked_xfb_info =
> +      xfb_obj->program->sh.LinkedTransformFeedback;
> +#else
> +   struct brw_transform_feedback_object *brw_obj =
> +      (struct brw_transform_feedback_object *) xfb_obj;
> +   /* Copy these values from brw_defines.h so we don't have to include the whole
> +    * file.
> +    */

Please drop this comment.

> +   uint32_t mocs_wb = brw->gen >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB;
> +#endif
> +
> +   /* Set up the up to 4 output buffers.  These are the ranges defined in the
> +    * gl_transform_feedback_object.
> +    */
> +   for (int i = 0; i < 4; i++) {
> +      struct intel_buffer_object *bufferobj =
> +         intel_buffer_object(xfb_obj->Buffers[i]);
> +
> +      if (!bufferobj) {
> +         brw_batch_emit(brw, GENX(3DSTATE_SO_BUFFER), sob) {
> +            sob.SOBufferIndex = i;
> +         }
> +         continue;
> +      }
> +
> +      uint32_t start = xfb_obj->Offset[i];
> +      assert(start % 4 == 0);
> +      uint32_t end = ALIGN(start + xfb_obj->Size[i], 4);
> +      struct brw_bo *bo =
> +         intel_bufferobj_buffer(brw, bufferobj, start, end - start);
> +      assert(end <= bo->size);
> +
> +      brw_batch_emit(brw, GENX(3DSTATE_SO_BUFFER), sob) {
> +         sob.SOBufferIndex = i;
> +
> +         sob.SurfaceBaseAddress = render_bo(bo, start);
> +#if GEN_GEN < 8
> +         sob.SurfacePitch = linked_xfb_info->Buffers[i].Stride * 4;
> +         sob.SurfaceEndAddress = render_bo(bo, end);
> +#else
> +         sob.SOBufferEnable = true;
> +         sob.StreamOffsetWriteEnable = true;
> +         sob.StreamOutputBufferOffsetAddressEnable = true;
> +         sob.MOCS = mocs_wb;
> +
> +         sob.SurfaceSize = xfb_obj->Size[i] / 4;
> +         if (sob.SurfaceSize > 0)
> +            sob.SurfaceSize -= 1;

This looks like a bug fix.  How about

         sob.SurfaceSize = MAX2(xfb_obj->Size[i] / 4, 1) - 1;

> +         sob.StreamOutputBufferOffsetAddress =
> +            instruction_bo(brw_obj->offset_bo, i * sizeof(uint32_t));
> +
> +         if (brw_obj->zero_offsets)
> +            /* Zero out the offset and write that to offset_bo */
> +            sob.StreamOffset = 0;
> +         else
> +            /* Use offset_bo as the "Stream Offset." */
> +            sob.StreamOffset = 0xFFFFFFFF;

Please use curly braces here.

> +#endif
> +      }
> +   }
> +
> +#if GEN_GEN >= 8
> +   brw_obj->zero_offsets = false;
> +#endif
> +}
> +
> +static bool
> +genX(query_active)(struct gl_query_object *q)

Is it possible to make this a static inline instead of genX()?
If not, no worries.

> +{
> +   return q && q->Active;
> +}
> +
> +static void
> +genX(upload_3dstate_streamout)(struct brw_context *brw, bool active,
> +                               const struct brw_vue_map *vue_map)
> +{
> +   struct gl_context *ctx = &brw->ctx;
> +   /* BRW_NEW_TRANSFORM_FEEDBACK */
> +   struct gl_transform_feedback_object *xfb_obj =
> +      ctx->TransformFeedback.CurrentObject;
> +
> +   brw_batch_emit(brw, GENX(3DSTATE_STREAMOUT), sos) {
> +      if (active) {
> +#if GEN_GEN >= 8
> +         const struct gl_transform_feedback_info *linked_xfb_info =
> +            xfb_obj->program->sh.LinkedTransformFeedback;
> +#endif

Please move this variable declaration to the use below, so we can
combine the two #if GEN_GEN >= 8 blocks.

> +         int urb_entry_read_offset = 0;
> +         int urb_entry_read_length = (vue_map->num_slots + 1) / 2 -
> +            urb_entry_read_offset;
> +
> +         sos.SOFunctionEnable = true;
> +         sos.SOStatisticsEnable = true;
> +
> +         /* BRW_NEW_RASTERIZER_DISCARD */
> +         if (ctx->RasterDiscard) {
> +            if (!genX(query_active)(ctx->Query.PrimitivesGenerated[0])) {
> +               sos.RenderingDisable = true;
> +            } else {
> +               perf_debug("Rasterizer discard with a GL_PRIMITIVES_GENERATED "
> +                          "query active relies on the clipper.");
> +            }
> +         }
> +
> +         /* _NEW_LIGHT */
> +         if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION)
> +            sos.ReorderMode = TRAILING;
> +
> +#if GEN_GEN < 8
> +         if (brw->gen < 8) {
> +            if (xfb_obj->Buffers[0])
> +               sos.SOBufferEnable0 = true;
> +            if (xfb_obj->Buffers[1])
> +               sos.SOBufferEnable1 = true;
> +            if (xfb_obj->Buffers[2])
> +               sos.SOBufferEnable2 = true;
> +            if (xfb_obj->Buffers[3])
> +               sos.SOBufferEnable3 = true;


Shorter: sos.SOBufferEnable0 = xfb_obj->Buffers[0] != NULL;

> +         }
> +#endif
> +
> +         /* We always read the whole vertex.  This could be reduced at some
> +          * point by reading less and offsetting the register index in the
> +          * SO_DECLs.
> +          */
> +         sos.Stream0VertexReadOffset = urb_entry_read_offset;
> +         sos.Stream0VertexReadLength = urb_entry_read_length - 1;
> +         sos.Stream1VertexReadOffset = urb_entry_read_offset;
> +         sos.Stream1VertexReadLength = urb_entry_read_length - 1;
> +         sos.Stream2VertexReadOffset = urb_entry_read_offset;
> +         sos.Stream2VertexReadLength = urb_entry_read_length - 1;
> +         sos.Stream3VertexReadOffset = urb_entry_read_offset;
> +         sos.Stream3VertexReadLength = urb_entry_read_length - 1;

Can we move these up and combine the enable/pitch blocks, i.e.

#if GEN_GEN < 8
   ...enables...
#else
   ...pitches...
#endif

With those changes,
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

> +
> +#if GEN_GEN >= 8
> +         /* Set buffer pitches; 0 means unbound. */
> +         if (xfb_obj->Buffers[0])
> +            sos.Buffer0SurfacePitch = linked_xfb_info->Buffers[0].Stride * 4;
> +         if (xfb_obj->Buffers[1])
> +            sos.Buffer1SurfacePitch = linked_xfb_info->Buffers[1].Stride * 4;
> +         if (xfb_obj->Buffers[2])
> +            sos.Buffer2SurfacePitch = linked_xfb_info->Buffers[2].Stride * 4;
> +         if (xfb_obj->Buffers[3])
> +            sos.Buffer3SurfacePitch = linked_xfb_info->Buffers[3].Stride * 4;
> +#endif
> +      }
> +   }
> +}
> +
> +static void
> +genX(upload_sol)(struct brw_context *brw)
> +{
> +   struct gl_context *ctx = &brw->ctx;
> +   /* BRW_NEW_TRANSFORM_FEEDBACK */
> +   bool active = _mesa_is_xfb_active_and_unpaused(ctx);
> +
> +   if (active) {
> +      genX(upload_3dstate_so_buffers)(brw);
> +
> +      /* BRW_NEW_VUE_MAP_GEOM_OUT */
> +      genX(upload_3dstate_so_decl_list)(brw, &brw->vue_map_geom_out);
> +   }
> +
> +   /* Finally, set up the SOL stage.  This command must always follow updates to
> +    * the nonpipelined SOL state (3DSTATE_SO_BUFFER, 3DSTATE_SO_DECL_LIST) or
> +    * MMIO register updates (current performed by the kernel at each batch
> +    * emit).
> +    */
> +   genX(upload_3dstate_streamout)(brw, active, &brw->vue_map_geom_out);
> +}
> +
> +static const struct brw_tracked_state genX(sol_state) = {
> +   .dirty = {
> +      .mesa  = _NEW_LIGHT,
> +      .brw   = BRW_NEW_BATCH |
> +               BRW_NEW_BLORP |
> +               BRW_NEW_RASTERIZER_DISCARD |
> +               BRW_NEW_VUE_MAP_GEOM_OUT |
> +               BRW_NEW_TRANSFORM_FEEDBACK,
> +   },
> +   .emit = genX(upload_sol),
> +};
> +
>  #endif
>  
>  /* ---------------------------------------------------------------------- */
> @@ -1197,7 +1549,7 @@ genX(init_atoms)(struct brw_context *brw)
>        &gen7_te_state,
>        &gen7_ds_state,
>        &gen7_gs_state,
> -      &gen7_sol_state,
> +      &genX(sol_state),
>        &genX(clip_state),
>        &genX(sbe_state),
>        &genX(sf_state),
> @@ -1284,7 +1636,7 @@ genX(init_atoms)(struct brw_context *brw)
>        &gen7_te_state,
>        &gen8_ds_state,
>        &gen8_gs_state,
> -      &gen7_sol_state,
> +      &genX(sol_state),
>        &genX(clip_state),
>        &genX(raster_state),
>        &genX(sbe_state),
> 

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