[Mesa-dev] [PATCH] glsl: set vector_elements to 1 for samplers
Nicolai Hähnle
nhaehnle at gmail.com
Thu Apr 27 19:51:38 UTC 2017
On 26.04.2017 13:49, Samuel Pitoiset wrote:
> I don't see any reasons why vector_elements is 1 for images and
> 0 for samplers. This increases consistency and allows to clean
> up some code a bit.
>
> This will also help for ARB_bindless_texture.
>
> No piglit regressions with RadeonSI.
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
> ---
> src/compiler/glsl_types.cpp | 7 +------
> src/mesa/main/uniform_query.cpp | 15 +++++----------
> 2 files changed, 6 insertions(+), 16 deletions(-)
>
> diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
> index 0480bef80e..bf078ad614 100644
> --- a/src/compiler/glsl_types.cpp
> +++ b/src/compiler/glsl_types.cpp
> @@ -95,12 +95,7 @@ glsl_type::glsl_type(GLenum gl_type, glsl_base_type base_type,
>
> memset(& fields, 0, sizeof(fields));
>
> - if (is_sampler()) {
> - /* Samplers take no storage whatsoever. */
> - matrix_columns = vector_elements = 0;
> - } else {
> - matrix_columns = vector_elements = 1;
> - }
> + matrix_columns = vector_elements = 1;
> }
>
> glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
> diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
> index e400d0eb00..114f6fb5be 100644
> --- a/src/mesa/main/uniform_query.cpp
> +++ b/src/mesa/main/uniform_query.cpp
> @@ -321,8 +321,7 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
> }
>
> {
> - unsigned elements = (uni->type->is_sampler())
> - ? 1 : uni->type->components();
> + unsigned elements = uni->type->components();
> const int dmul = uni->type->is_64bit() ? 2 : 1;
> const int rmul = glsl_base_type_is_64bit(returnType) ? 2 : 1;
>
> @@ -648,10 +647,8 @@ _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni,
> {
> unsigned i;
>
> - /* vector_elements and matrix_columns can be 0 for samplers.
> - */
> - const unsigned components = MAX2(1, uni->type->vector_elements);
> - const unsigned vectors = MAX2(1, uni->type->matrix_columns);
> + const unsigned components = uni->type->vector_elements;
> + const unsigned vectors = uni->type->matrix_columns;
> const int dmul = uni->type->is_64bit() ? 2 : 1;
>
> /* Store the data in the driver's requested type in the driver's storage
> @@ -803,8 +800,7 @@ validate_uniform(GLint location, GLsizei count, const GLvoid *values,
> }
>
> /* Verify that the types are compatible. */
> - const unsigned components = uni->type->is_sampler()
> - ? 1 : uni->type->vector_elements;
> + const unsigned components = uni->type->vector_elements;
>
> if (components != src_components) {
> /* glUniformN() must match float/vecN type */
> @@ -925,8 +921,7 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values,
> return;
> }
>
> - const unsigned components = uni->type->is_sampler()
> - ? 1 : uni->type->vector_elements;
> + const unsigned components = uni->type->vector_elements;
>
> /* Page 82 (page 96 of the PDF) of the OpenGL 2.1 spec says:
> *
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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