[Mesa-dev] [PATCH] glsl: set vector_elements to 1 for samplers

Nicolai Hähnle nhaehnle at gmail.com
Thu Apr 27 19:51:38 UTC 2017


On 26.04.2017 13:49, Samuel Pitoiset wrote:
> I don't see any reasons why vector_elements is 1 for images and
> 0 for samplers. This increases consistency and allows to clean
> up some code a bit.
>
> This will also help for ARB_bindless_texture.
>
> No piglit regressions with RadeonSI.
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>

Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>

> ---
>  src/compiler/glsl_types.cpp     |  7 +------
>  src/mesa/main/uniform_query.cpp | 15 +++++----------
>  2 files changed, 6 insertions(+), 16 deletions(-)
>
> diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
> index 0480bef80e..bf078ad614 100644
> --- a/src/compiler/glsl_types.cpp
> +++ b/src/compiler/glsl_types.cpp
> @@ -95,12 +95,7 @@ glsl_type::glsl_type(GLenum gl_type, glsl_base_type base_type,
>
>     memset(& fields, 0, sizeof(fields));
>
> -   if (is_sampler()) {
> -      /* Samplers take no storage whatsoever. */
> -      matrix_columns = vector_elements = 0;
> -   } else {
> -      matrix_columns = vector_elements = 1;
> -   }
> +   matrix_columns = vector_elements = 1;
>  }
>
>  glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
> diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
> index e400d0eb00..114f6fb5be 100644
> --- a/src/mesa/main/uniform_query.cpp
> +++ b/src/mesa/main/uniform_query.cpp
> @@ -321,8 +321,7 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
>     }
>
>     {
> -      unsigned elements = (uni->type->is_sampler())
> -	 ? 1 : uni->type->components();
> +      unsigned elements = uni->type->components();
>        const int dmul = uni->type->is_64bit() ? 2 : 1;
>        const int rmul = glsl_base_type_is_64bit(returnType) ? 2 : 1;
>
> @@ -648,10 +647,8 @@ _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni,
>  {
>     unsigned i;
>
> -   /* vector_elements and matrix_columns can be 0 for samplers.
> -    */
> -   const unsigned components = MAX2(1, uni->type->vector_elements);
> -   const unsigned vectors = MAX2(1, uni->type->matrix_columns);
> +   const unsigned components = uni->type->vector_elements;
> +   const unsigned vectors = uni->type->matrix_columns;
>     const int dmul = uni->type->is_64bit() ? 2 : 1;
>
>     /* Store the data in the driver's requested type in the driver's storage
> @@ -803,8 +800,7 @@ validate_uniform(GLint location, GLsizei count, const GLvoid *values,
>     }
>
>     /* Verify that the types are compatible. */
> -   const unsigned components = uni->type->is_sampler()
> -      ? 1 : uni->type->vector_elements;
> +   const unsigned components = uni->type->vector_elements;
>
>     if (components != src_components) {
>        /* glUniformN() must match float/vecN type */
> @@ -925,8 +921,7 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values,
>           return;
>     }
>
> -   const unsigned components = uni->type->is_sampler()
> -      ? 1 : uni->type->vector_elements;
> +   const unsigned components = uni->type->vector_elements;
>
>     /* Page 82 (page 96 of the PDF) of the OpenGL 2.1 spec says:
>      *
>


-- 
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.


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