[Mesa-dev] [PATCH 56/61] radeonsi: get InstanceID from VGPR1 (or VGPR2 for tess) instead of VGPR3

Marek Olšák maraeo at gmail.com
Fri Apr 28 16:08:06 UTC 2017


On Fri, Apr 28, 2017 at 1:54 PM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
> On 24.04.2017 10:45, Marek Olšák wrote:
>>
>> From: Marek Olšák <marek.olsak at amd.com>
>>
>> VGPR1 = InstanceID / StepRate0; // StepRate0 can be set to 1
>> ---
>>  src/gallium/drivers/radeonsi/si_shader.c        | 20 ++++++++++++++------
>>  src/gallium/drivers/radeonsi/si_shader.h        |  1 +
>>  src/gallium/drivers/radeonsi/si_state.c         |  1 +
>>  src/gallium/drivers/radeonsi/si_state_shaders.c | 24
>> +++++++++++++++++-------
>>  4 files changed, 33 insertions(+), 13 deletions(-)
>>
>> diff --git a/src/gallium/drivers/radeonsi/si_shader.c
>> b/src/gallium/drivers/radeonsi/si_shader.c
>> index edb50a3..ce509af 100644
>> --- a/src/gallium/drivers/radeonsi/si_shader.c
>> +++ b/src/gallium/drivers/radeonsi/si_shader.c
>> @@ -5838,23 +5838,28 @@ static void declare_vs_specific_input_sgprs(struct
>> si_shader_context *ctx,
>>         params[ctx->param_vs_state_bits = (*num_params)++] = ctx->i32;
>>  }
>>
>>  static void declare_vs_input_vgprs(struct si_shader_context *ctx,
>>                                    LLVMTypeRef *params, unsigned
>> *num_params,
>>                                    unsigned *num_prolog_vgprs)
>>  {
>>         struct si_shader *shader = ctx->shader;
>>
>>         params[ctx->param_vertex_id = (*num_params)++] = ctx->i32;
>> -       params[ctx->param_rel_auto_id = (*num_params)++] = ctx->i32;
>> -       params[ctx->param_vs_prim_id = (*num_params)++] = ctx->i32;
>> -       params[ctx->param_instance_id = (*num_params)++] = ctx->i32;
>> +       if (shader->key.as_ls) {
>> +               params[ctx->param_rel_auto_id = (*num_params)++] =
>> ctx->i32;
>> +               params[ctx->param_instance_id = (*num_params)++] =
>> ctx->i32;
>> +       } else {
>> +               params[ctx->param_instance_id = (*num_params)++] =
>> ctx->i32;
>> +               params[ctx->param_vs_prim_id = (*num_params)++] =
>> ctx->i32;
>> +       }
>> +       params[(*num_params)++] = ctx->i32; /* unused */
>>
>>         if (!shader->is_gs_copy_shader) {
>>                 /* Vertex load indices. */
>>                 ctx->param_vertex_index0 = (*num_params);
>>                 for (unsigned i = 0; i <
>> shader->selector->info.num_inputs; i++)
>>                         params[(*num_params)++] = ctx->i32;
>>                 *num_prolog_vgprs += shader->selector->info.num_inputs;
>>         }
>>  }
>>
>> @@ -7497,25 +7502,28 @@ static bool si_compile_tgsi_main(struct
>> si_shader_context *ctx,
>>  static void si_get_vs_prolog_key(const struct tgsi_shader_info *info,
>>                                  unsigned num_input_sgprs,
>>                                  const struct si_vs_prolog_bits
>> *prolog_key,
>>                                  struct si_shader *shader_out,
>>                                  union si_shader_part_key *key)
>>  {
>>         memset(key, 0, sizeof(*key));
>>         key->vs_prolog.states = *prolog_key;
>>         key->vs_prolog.num_input_sgprs = num_input_sgprs;
>>         key->vs_prolog.last_input = MAX2(1, info->num_inputs) - 1;
>> +       key->vs_prolog.as_ls = shader_out->key.as_ls;
>>
>> -       if (shader_out->selector->type == PIPE_SHADER_TESS_CTRL)
>> +       if (shader_out->selector->type == PIPE_SHADER_TESS_CTRL) {
>> +               key->vs_prolog.as_ls = 1;
>>                 key->vs_prolog.num_merged_next_stage_vgprs = 2;
>> -       else if (shader_out->selector->type == PIPE_SHADER_GEOMETRY)
>> +       } else if (shader_out->selector->type == PIPE_SHADER_GEOMETRY) {
>>                 key->vs_prolog.num_merged_next_stage_vgprs = 5;
>> +       }
>>
>>         /* Set the instanceID flag. */
>>         for (unsigned i = 0; i < info->num_inputs; i++)
>>                 if (key->vs_prolog.states.instance_divisors[i])
>>                         shader_out->info.uses_instanceid = true;
>>  }
>>
>>  /**
>>   * Compute the VS epilog key, which contains all the information needed
>> to
>>   * build the VS epilog function, and set the PrimitiveID output offset.
>> @@ -8508,21 +8516,21 @@ static void si_build_vs_prolog_function(struct
>> si_shader_context *ctx,
>>         LLVMValueRef ret, func;
>>         int last_sgpr, num_params, num_returns, i;
>>         unsigned first_vs_vgpr = key->vs_prolog.num_input_sgprs +
>>
>> key->vs_prolog.num_merged_next_stage_vgprs;
>>         unsigned num_input_vgprs =
>> key->vs_prolog.num_merged_next_stage_vgprs + 4;
>>         unsigned num_all_input_regs = key->vs_prolog.num_input_sgprs +
>>                                       num_input_vgprs;
>>         unsigned user_sgpr_base =
>> key->vs_prolog.num_merged_next_stage_vgprs ? 8 : 0;
>>
>>         ctx->param_vertex_id = first_vs_vgpr;
>> -       ctx->param_instance_id = first_vs_vgpr + 3;
>> +       ctx->param_instance_id = first_vs_vgpr + (key->vs_prolog.as_ls ? 2
>> : 1);
>>
>>         /* 4 preloaded VGPRs + vertex load indices as prolog outputs */
>>         params = alloca(num_all_input_regs * sizeof(LLVMTypeRef));
>>         returns = alloca((num_all_input_regs + key->vs_prolog.last_input +
>> 1) *
>>                          sizeof(LLVMTypeRef));
>>         num_params = 0;
>>         num_returns = 0;
>>
>>         /* Declare input and output SGPRs. */
>>         num_params = 0;
>> diff --git a/src/gallium/drivers/radeonsi/si_shader.h
>> b/src/gallium/drivers/radeonsi/si_shader.h
>> index 57685e0..6bca7f8 100644
>> --- a/src/gallium/drivers/radeonsi/si_shader.h
>> +++ b/src/gallium/drivers/radeonsi/si_shader.h
>> @@ -430,20 +430,21 @@ struct si_ps_epilog_bits {
>>         unsigned        clamp_color:1;
>>  };
>>
>>  union si_shader_part_key {
>>         struct {
>>                 struct si_vs_prolog_bits states;
>>                 unsigned        num_input_sgprs:6;
>>                 /* For merged stages such as LS-HS, HS input VGPRs are
>> first. */
>>                 unsigned        num_merged_next_stage_vgprs:3;
>>                 unsigned        last_input:4;
>> +               unsigned        as_ls:1;
>>                 /* Prologs for monolithic shaders shouldn't set EXEC. */
>>                 unsigned        is_monolithic:1;
>>         } vs_prolog;
>>         struct {
>>                 struct si_vs_epilog_bits states;
>>                 unsigned        prim_id_param_offset:5;
>>         } vs_epilog;
>>         struct {
>>                 struct si_tcs_epilog_bits states;
>>         } tcs_epilog;
>> diff --git a/src/gallium/drivers/radeonsi/si_state.c
>> b/src/gallium/drivers/radeonsi/si_state.c
>> index 39494cc..938e7fb 100644
>> --- a/src/gallium/drivers/radeonsi/si_state.c
>> +++ b/src/gallium/drivers/radeonsi/si_state.c
>> @@ -4334,20 +4334,21 @@ static void si_init_config(struct si_context
>> *sctx)
>>         if (sctx->b.chip_class <= VI) {
>>                 si_pm4_set_reg(pm4, R_028A54_VGT_GS_PER_ES, SI_GS_PER_ES);
>>                 si_pm4_set_reg(pm4, R_028A58_VGT_ES_PER_GS, 0x40);
>>         }
>>         si_pm4_set_reg(pm4, R_028A5C_VGT_GS_PER_VS, 0x2);
>>
>>         si_pm4_set_reg(pm4, R_028A8C_VGT_PRIMITIVEID_RESET, 0x0);
>>         si_pm4_set_reg(pm4, R_028B28_VGT_STRMOUT_DRAW_OPAQUE_OFFSET, 0);
>>
>>         si_pm4_set_reg(pm4, R_028B98_VGT_STRMOUT_BUFFER_CONFIG, 0x0);
>> +       si_pm4_set_reg(pm4, R_028AA0_VGT_INSTANCE_STEP_RATE_0, 1);
>>         si_pm4_set_reg(pm4, R_028AB8_VGT_VTX_CNT_EN, 0x0);
>>         if (sctx->b.chip_class < CIK)
>>                 si_pm4_set_reg(pm4, R_008A14_PA_CL_ENHANCE,
>> S_008A14_NUM_CLIP_SEQ(3) |
>>                                S_008A14_CLIP_VTX_REORDER_ENA(1));
>>
>>         si_pm4_set_reg(pm4, R_028BD4_PA_SC_CENTROID_PRIORITY_0,
>> 0x76543210);
>>         si_pm4_set_reg(pm4, R_028BD8_PA_SC_CENTROID_PRIORITY_1,
>> 0xfedcba98);
>>
>>         si_pm4_set_reg(pm4, R_02882C_PA_SU_PRIM_FILTER_CNTL, 0);
>>
>> diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c
>> b/src/gallium/drivers/radeonsi/si_state_shaders.c
>> index 5bbc037..0c997e8 100644
>> --- a/src/gallium/drivers/radeonsi/si_state_shaders.c
>> +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
>> @@ -450,22 +450,24 @@ static void si_shader_ls(struct si_screen *sscreen,
>> struct si_shader *shader)
>>         assert(sscreen->b.chip_class <= VI);
>>
>>         pm4 = si_get_shader_pm4_state(shader);
>>         if (!pm4)
>>                 return;
>>
>>         va = shader->bo->gpu_address;
>>         si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ,
>> RADEON_PRIO_SHADER_BINARY);
>>
>>         /* We need at least 2 components for LS.
>> -        * VGPR0-3: (VertexID, RelAutoindex, ???, InstanceID). */
>> -       vgpr_comp_cnt = shader->info.uses_instanceid ? 3 : 1;
>> +        * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0,
>> InstanceID).
>> +        * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
>> +        */
>> +       vgpr_comp_cnt = shader->info.uses_instanceid ? 2 : 1;
>>
>>         si_pm4_set_reg(pm4, R_00B520_SPI_SHADER_PGM_LO_LS, va >> 8);
>>         si_pm4_set_reg(pm4, R_00B524_SPI_SHADER_PGM_HI_LS, va >> 40);
>>
>>         shader->config.rsrc1 = S_00B528_VGPRS((shader->config.num_vgprs -
>> 1) / 4) |
>>                            S_00B528_SGPRS((shader->config.num_sgprs - 1) /
>> 8) |
>>                            S_00B528_VGPR_COMP_CNT(vgpr_comp_cnt) |
>>                            S_00B528_DX10_CLAMP(1) |
>>                            S_00B528_FLOAT_MODE(shader->config.float_mode);
>>         shader->config.rsrc2 = S_00B52C_USER_SGPR(SI_VS_NUM_USER_SGPR) |
>> @@ -483,22 +485,24 @@ static void si_shader_hs(struct si_screen *sscreen,
>> struct si_shader *shader)
>>                 return;
>>
>>         va = shader->bo->gpu_address;
>>         si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ,
>> RADEON_PRIO_SHADER_BINARY);
>>
>>         if (sscreen->b.chip_class >= GFX9) {
>>                 si_pm4_set_reg(pm4, R_00B410_SPI_SHADER_PGM_LO_LS, va >>
>> 8);
>>                 si_pm4_set_reg(pm4, R_00B414_SPI_SHADER_PGM_HI_LS, va >>
>> 40);
>>
>>                 /* We need at least 2 components for LS.
>> -                * VGPR0-3: (VertexID, RelAutoindex, ???, InstanceID). */
>> -               ls_vgpr_comp_cnt = shader->info.uses_instanceid ? 3 : 1;
>> +                * VGPR0-3: (VertexID, RelAutoindex, InstanceID /
>> StepRate0, InstanceID).
>> +                * StepRate0 is set to 1. so that VGPR3 doesn't have to be
>> loaded.
>> +                */
>> +               ls_vgpr_comp_cnt = shader->info.uses_instanceid ? 2 : 1;
>>
>>                 if (shader->config.scratch_bytes_per_wave) {
>>                         fprintf(stderr, "HS: scratch buffer unsupported");
>>                         abort();
>>                 }
>>
>>                 shader->config.rsrc2 =
>>                         S_00B42C_USER_SGPR(GFX9_TCS_NUM_USER_SGPR) |
>>                         S_00B42C_USER_SGPR_MSB(GFX9_TCS_NUM_USER_SGPR >>
>> 5) |
>>
>> S_00B42C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0);
>> @@ -536,21 +540,22 @@ static void si_shader_es(struct si_screen *sscreen,
>> struct si_shader *shader)
>>         assert(sscreen->b.chip_class <= VI);
>>
>>         pm4 = si_get_shader_pm4_state(shader);
>>         if (!pm4)
>>                 return;
>>
>>         va = shader->bo->gpu_address;
>>         si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ,
>> RADEON_PRIO_SHADER_BINARY);
>>
>>         if (shader->selector->type == PIPE_SHADER_VERTEX) {
>> -               vgpr_comp_cnt = shader->info.uses_instanceid ? 3 : 0;
>> +               /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
>> +               vgpr_comp_cnt = shader->info.uses_instanceid ? 1 : 0;
>>                 num_user_sgprs = SI_VS_NUM_USER_SGPR;
>>         } else if (shader->selector->type == PIPE_SHADER_TESS_EVAL) {
>>                 vgpr_comp_cnt = shader->selector->info.uses_primid ? 3 :
>> 2;
>>                 num_user_sgprs = SI_TES_NUM_USER_SGPR;
>>         } else
>>                 unreachable("invalid shader selector type");
>>
>>         oc_lds_en = shader->selector->type == PIPE_SHADER_TESS_EVAL ? 1 :
>> 0;
>>
>>         si_pm4_set_reg(pm4, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
>> @@ -751,21 +756,22 @@ static void si_shader_gs(struct si_screen *sscreen,
>> struct si_shader *shader)
>>         va = shader->bo->gpu_address;
>>         si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ,
>> RADEON_PRIO_SHADER_BINARY);
>>
>>         if (sscreen->b.chip_class >= GFX9) {
>>                 unsigned input_prim =
>> sel->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM];
>>                 unsigned es_type = shader->key.part.gs.es->type;
>>                 unsigned es_vgpr_comp_cnt, gs_vgpr_comp_cnt;
>>                 struct gfx9_gs_info gs_info;
>>
>>                 if (es_type == PIPE_SHADER_VERTEX)
>> -                       es_vgpr_comp_cnt = shader->info.uses_instanceid ?
>> 3 : 0;
>> +                       /* VGPR0-3: (VertexID, InstanceID / StepRate0,
>> ...) */
>> +                       es_vgpr_comp_cnt = shader->info.uses_instanceid ?
>> 1 : 0;
>>                 else if (es_type == PIPE_SHADER_TESS_EVAL)
>>                         es_vgpr_comp_cnt =
>> shader->key.part.gs.es->info.uses_primid ? 3 : 2;
>>                 else
>>                         unreachable("invalid shader selector type");
>>
>>                 /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored
>> and
>>                  * VGPR[0:4] are always loaded.
>>                  */
>>                 if (sel->info.uses_invocationid)
>>                         gs_vgpr_comp_cnt = 3; /* VGPR3 contains
>> InvocationID. */
>> @@ -868,21 +874,25 @@ static void si_shader_vs(struct si_screen *sscreen,
>> struct si_shader *shader,
>>                 si_pm4_set_reg(pm4, R_028A84_VGT_PRIMITIVEID_EN, 0);
>>         }
>>
>>         va = shader->bo->gpu_address;
>>         si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ,
>> RADEON_PRIO_SHADER_BINARY);
>>
>>         if (gs) {
>>                 vgpr_comp_cnt = 0; /* only VertexID is needed for GS-COPY.
>> */
>>                 num_user_sgprs = SI_GSCOPY_NUM_USER_SGPR;
>>         } else if (shader->selector->type == PIPE_SHADER_VERTEX) {
>> -               vgpr_comp_cnt = shader->info.uses_instanceid ? 3 :
>> (enable_prim_id ? 2 : 0);
>> +               /* VGPR0-3: (VertexID, InstanceID / StepRate0, PrimID,
>> InstanceID)
>> +                * If PrimID is disabled. InstanceID / StepRate1 is loaded
>> instead.
>
>
> StepRate0.

It's really StepRate1 (VGPR2 where PrimID is loaded). StepRate0 is
applied to VGPR1.

Marek


More information about the mesa-dev mailing list