[Mesa-dev] [PATCH] glsl: set vector_elements to 1 for samplers

Mark Janes mark.a.janes at intel.com
Fri Apr 28 18:40:21 UTC 2017


Samuel Pitoiset <samuel.pitoiset at gmail.com> writes:

> On 04/28/2017 06:58 PM, Mark Janes wrote:
>> With this commit, a wide range of intel hardware began hanging during
>> the GLES CTS, with dmesg errors like:
>> 
>> [25488.739167] traps: glcts[15106] general protection ip:7fdac6484ba5 sp:7ffdcda85a20 error:0
>> 
>> Machines that did complete the cts, reported hundreds of errors like:
>> 
>> *** Error in `/tmp/build_root/m64/bin/es/cts/glcts': malloc(): memory
>>      corruption: 0x0000562c7503b270 ***
>
> That's unfortunate. I don't have any Intel hw.

I can set up a CI build that will test your patches on Intel hardware.
Many non-Intel developers find that the exhaustive testing in our CI
alerts them to bugs in their patches.  It takes about 30 minutes to run.

Please give me a branch that you want to use for testing.  When you
force-push to that branch, a build will trigger.

> Kenneth is going to revert the patch for now.
>
> Would be very nice if someone with the hardware could have a look.
>
> Which tests are failing? Can you list some?

I put a list of failing piglit tests in
https://bugs.freedesktop.org/show_bug.cgi?id=100871

>> 
>> 
>> 
>> Samuel Pitoiset <samuel.pitoiset at gmail.com> writes:
>> 
>>> I don't see any reasons why vector_elements is 1 for images and
>>> 0 for samplers. This increases consistency and allows to clean
>>> up some code a bit.
>>>
>>> This will also help for ARB_bindless_texture.
>>>
>>> No piglit regressions with RadeonSI.
>>>
>>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>>> ---
>>>   src/compiler/glsl_types.cpp     |  7 +------
>>>   src/mesa/main/uniform_query.cpp | 15 +++++----------
>>>   2 files changed, 6 insertions(+), 16 deletions(-)
>>>
>>> diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
>>> index 0480bef80e..bf078ad614 100644
>>> --- a/src/compiler/glsl_types.cpp
>>> +++ b/src/compiler/glsl_types.cpp
>>> @@ -95,12 +95,7 @@ glsl_type::glsl_type(GLenum gl_type, glsl_base_type base_type,
>>>   
>>>      memset(& fields, 0, sizeof(fields));
>>>   
>>> -   if (is_sampler()) {
>>> -      /* Samplers take no storage whatsoever. */
>>> -      matrix_columns = vector_elements = 0;
>>> -   } else {
>>> -      matrix_columns = vector_elements = 1;
>>> -   }
>>> +   matrix_columns = vector_elements = 1;
>>>   }
>>>   
>>>   glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
>>> diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
>>> index e400d0eb00..114f6fb5be 100644
>>> --- a/src/mesa/main/uniform_query.cpp
>>> +++ b/src/mesa/main/uniform_query.cpp
>>> @@ -321,8 +321,7 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
>>>      }
>>>   
>>>      {
>>> -      unsigned elements = (uni->type->is_sampler())
>>> -	 ? 1 : uni->type->components();
>>> +      unsigned elements = uni->type->components();
>>>         const int dmul = uni->type->is_64bit() ? 2 : 1;
>>>         const int rmul = glsl_base_type_is_64bit(returnType) ? 2 : 1;
>>>   
>>> @@ -648,10 +647,8 @@ _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni,
>>>   {
>>>      unsigned i;
>>>   
>>> -   /* vector_elements and matrix_columns can be 0 for samplers.
>>> -    */
>>> -   const unsigned components = MAX2(1, uni->type->vector_elements);
>>> -   const unsigned vectors = MAX2(1, uni->type->matrix_columns);
>>> +   const unsigned components = uni->type->vector_elements;
>>> +   const unsigned vectors = uni->type->matrix_columns;
>>>      const int dmul = uni->type->is_64bit() ? 2 : 1;
>>>   
>>>      /* Store the data in the driver's requested type in the driver's storage
>>> @@ -803,8 +800,7 @@ validate_uniform(GLint location, GLsizei count, const GLvoid *values,
>>>      }
>>>   
>>>      /* Verify that the types are compatible. */
>>> -   const unsigned components = uni->type->is_sampler()
>>> -      ? 1 : uni->type->vector_elements;
>>> +   const unsigned components = uni->type->vector_elements;
>>>   
>>>      if (components != src_components) {
>>>         /* glUniformN() must match float/vecN type */
>>> @@ -925,8 +921,7 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values,
>>>            return;
>>>      }
>>>   
>>> -   const unsigned components = uni->type->is_sampler()
>>> -      ? 1 : uni->type->vector_elements;
>>> +   const unsigned components = uni->type->vector_elements;
>>>   
>>>      /* Page 82 (page 96 of the PDF) of the OpenGL 2.1 spec says:
>>>       *
>>> -- 
>>> 2.12.2
>>>
>>> _______________________________________________
>>> mesa-dev mailing list
>>> mesa-dev at lists.freedesktop.org
>>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev


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