[Mesa-dev] [PATCH] i965: Don't allocate uniform space for samplers

Timothy Arceri tarceri at itsqueeze.com
Sun Apr 30 06:55:22 UTC 2017


Samplers are encoded into the instruction word, so there's no need to
make space in the uniform file.

Previously matrix_columns and vector_elements were set to 0, making this
else case a no-op. Commit 75a31a20af26 changed that, causing malloc
corruption in thousands of tests on i965.

Fixes: 75a31a20af26 ("glsl: set vector_elements to 1 for samplers")

Cc: Matt Turner <mattst88 at gmail.com>
Cc: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
index f35e8f8..f0bccac 100644
--- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
+++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
@@ -128,21 +128,21 @@ brw_nir_setup_glsl_uniform(gl_shader_stage stage, nir_variable *var,
     * gl_uniform_storage structs for each subcomponent that
     * glGetUniformLocation() could name.  We know it's been set up in the same
     * order we'd walk the type, so walk the list of storage and find anything
     * with our name, or the prefix of a component that starts with our name.
     */
    unsigned uniform_index = var->data.driver_location / 4;
    for (unsigned u = 0; u < prog->sh.data->NumUniformStorage; u++) {
       struct gl_uniform_storage *storage =
          &prog->sh.data->UniformStorage[u];
 
-      if (storage->builtin)
+      if (storage->builtin || storage->type->is_sampler())
          continue;
 
       if (strncmp(var->name, storage->name, namelen) != 0 ||
           (storage->name[namelen] != 0 &&
            storage->name[namelen] != '.' &&
            storage->name[namelen] != '[')) {
          continue;
       }
 
       if (storage->type->is_image()) {
-- 
2.9.3



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