[Mesa-dev] [Mesa-dev RESEND 09/26] mesa: rename shader_source() to set_shader_source()
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue Aug 1 09:11:43 UTC 2017
There is already get_shader_source(), and shader_source() will
be used for adding KHR_no_error support.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/mesa/main/shaderapi.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index e690e4731f..ae5647b4c0 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1039,7 +1039,7 @@ get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
* glShaderSource[ARB].
*/
static void
-shader_source(struct gl_shader *sh, const GLchar *source)
+set_shader_source(struct gl_shader *sh, const GLchar *source)
{
assert(sh);
@@ -1894,7 +1894,7 @@ _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
}
#endif /* ENABLE_SHADER_CACHE */
- shader_source(sh, source);
+ set_shader_source(sh, source);
free(offsets);
}
--
2.13.3
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