[Mesa-dev] [PATCH] ac/nir: Add float cast before shadow comparator clamp.
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Tue Aug 1 10:27:49 UTC 2017
LLVM complained about passing an i32 to a float clamp.
Signed-off-by: Bas Nieuwenhuizen <basni at google.com>
Fixes: 0f9e32519bb "ac/nir: clamp shadow texture comparison value on VI"
---
src/amd/common/ac_nir_to_llvm.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 530b5817af3..0ad5475e9cb 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -4492,7 +4492,8 @@ static void visit_tex(struct ac_nir_context *ctx, nir_tex_instr *instr)
/* Pack depth comparison value */
if (instr->is_shadow && comparator) {
- LLVMValueRef z = llvm_extract_elem(&ctx->ac, comparator, 0);
+ LLVMValueRef z = to_float(&ctx->ac,
+ llvm_extract_elem(&ctx->ac, comparator, 0));
/* TC-compatible HTILE promotes Z16 and Z24 to Z32_FLOAT,
* so the depth comparison value isn't clamped for Z16 and
--
2.13.3
More information about the mesa-dev
mailing list