[Mesa-dev] [PATCH] glsl: look up for transform feedback varyings after linking
Timothy Arceri
tarceri at itsqueeze.com
Wed Aug 2 00:47:24 UTC 2017
On 06/07/17 19:12, Juan A. Suarez Romero wrote:
> Check if shaders have transform feedback varyings also after the
> post-link step.
>
> This fixes:
> KHR-GL45.enhanced_layouts.xfb_vertex_streams
> piglit/spec/arb_enhanced_layouts/gs-stream-location-aliasing
> ---
> src/compiler/glsl/glsl_to_nir.cpp | 3 +++
> 1 file changed, 3 insertions(+)
>
> diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
> index 2153004..fad08ec 100644
> --- a/src/compiler/glsl/glsl_to_nir.cpp
> +++ b/src/compiler/glsl/glsl_to_nir.cpp
> @@ -171,6 +171,9 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
> shader->info.label = ralloc_strdup(shader, shader_prog->Label);
Can you add a couple of comments:
/* Check for transform feedback varyings specified via the API */
> shader->info.has_transform_feedback_varyings =
> shader_prog->TransformFeedback.NumVarying > 0;
/* Check for transform feedback varyings specified in Shader */
> + if (shader_prog->last_vert_prog)
> + shader->info.has_transform_feedback_varyings |=
> + shader_prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying > 0;
>
> return shader;
> }
>
Otherwise:
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
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