[Mesa-dev] [PATCH 1/2] anv: Advertise support for two more sRGB formats

Jason Ekstrand jason at jlekstrand.net
Wed Aug 2 01:16:31 UTC 2017


Unreal Engine 4 seems to really like VK_FORMAT_R8_SRGB for some reason.
We don't technically have the hardware format but we do have L8_SRGB.
It's easy enough to fake with that and a swizzle.  While we're at it, we
may as well support R8G8_SRGB using L8A8_SRGB.
---
 src/intel/vulkan/anv_formats.c | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/src/intel/vulkan/anv_formats.c b/src/intel/vulkan/anv_formats.c
index c656d7e..2309dfe 100644
--- a/src/intel/vulkan/anv_formats.c
+++ b/src/intel/vulkan/anv_formats.c
@@ -74,14 +74,16 @@ static const struct anv_format anv_formats[] = {
    fmt(VK_FORMAT_R8_SSCALED,              ISL_FORMAT_R8_SSCALED),
    fmt(VK_FORMAT_R8_UINT,                 ISL_FORMAT_R8_UINT),
    fmt(VK_FORMAT_R8_SINT,                 ISL_FORMAT_R8_SINT),
-   fmt(VK_FORMAT_R8_SRGB,                 ISL_FORMAT_UNSUPPORTED),
+   swiz_fmt(VK_FORMAT_R8_SRGB,            ISL_FORMAT_L8_UNORM_SRGB,
+                                          _ISL_SWIZZLE(RED, ZERO, ZERO, ONE)),
    fmt(VK_FORMAT_R8G8_UNORM,              ISL_FORMAT_R8G8_UNORM),
    fmt(VK_FORMAT_R8G8_SNORM,              ISL_FORMAT_R8G8_SNORM),
    fmt(VK_FORMAT_R8G8_USCALED,            ISL_FORMAT_R8G8_USCALED),
    fmt(VK_FORMAT_R8G8_SSCALED,            ISL_FORMAT_R8G8_SSCALED),
    fmt(VK_FORMAT_R8G8_UINT,               ISL_FORMAT_R8G8_UINT),
    fmt(VK_FORMAT_R8G8_SINT,               ISL_FORMAT_R8G8_SINT),
-   fmt(VK_FORMAT_R8G8_SRGB,               ISL_FORMAT_UNSUPPORTED), /* L8A8_UNORM_SRGB */
+   swiz_fmt(VK_FORMAT_R8G8_SRGB,          ISL_FORMAT_L8A8_UNORM_SRGB,
+                                          _ISL_SWIZZLE(RED, ALPHA, ZERO, ONE)),
    fmt(VK_FORMAT_R8G8B8_UNORM,            ISL_FORMAT_R8G8B8_UNORM),
    fmt(VK_FORMAT_R8G8B8_SNORM,            ISL_FORMAT_R8G8B8_SNORM),
    fmt(VK_FORMAT_R8G8B8_USCALED,          ISL_FORMAT_R8G8B8_USCALED),
-- 
2.5.0.400.gff86faf



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