[Mesa-dev] [PATCH v2] mesa: Fix swizzling for luminance/intensity in _mesa_readpixels
Kenneth Graunke
kenneth at whitecape.org
Wed Aug 2 20:43:33 UTC 2017
On Wednesday, August 2, 2017 3:28:23 AM PDT Nicolai Hähnle wrote:
> On 01.08.2017 00:15, Chris Wilson wrote:
> > Quoting Chris Wilson (2017-07-31 22:51:25)
> >> Luminance/Intensity when converted to RGB should be replicated to fill
> >> the RGB channels, but they differ on how the alpha channel is filled, as
> >> luminance is set to 1 (unless alpha is supplied) and intensity is
> >> replicated into alpha as well.
> >>
> >> https://www.khronos.org/opengl/wiki/Image_Format:
> >>
> >> Legacy Image Formats
> >>
> >> Warning: This section describes legacy OpenGL APIs that have been
> >> removed from core OpenGL 3.1 and above (they are only deprecated in
> >> OpenGL 3.0). It is recommended that you not use this functionality in
> >> your programs.
> >>
> >> As with other deprecated functionality, it is advised that you not rely
> >> on these features.
> >>
> >> Luminance and intensity formats are color formats. They are one or two
> >> channel formats like RED or RG, but they specify particular behavior.
> >>
> >> When a GL_RED format is sampled in a shader, the resulting vec4 is (Red,
> >> 0, 0, 1). When a GL_INTENSITY format is sampled, the resulting vec4 is
> >> (I, I, I, I). The single intensity value is read into all four
> >> components. For GL_LUMINANCE, the result is (L, L, L, 1). There is also
> >> a two-channel GL_LUMINANCE_ALPHA format, which gives (L, L, L, A).
> >>
> >> v2: luminance -> xxx1, intensity -> xxxx, luminance_alpha -> xxxw
> >
> > If that quote is the expected behaviour for glReadPixels and
> > glGetTexSubImage, there's a similar stanza to fix in texgetimage.c
> > (As well as the piglit tests to update.)
> >
> > With a quick grep through VK-GL-CTS I didn't anything to refer to.
>
> Is it even possible to have an L/I texture bound as a framebuffer? I
> would expect an attempt to do that to fail the color-renderability check.
I'm pretty sure you can, and people do. I'm not seeing it listed as a
required color renderable format, though...
> Do you have a real application that tries to do this? If not, I'd rather
> we reject such attempts and maybe add a piglit test to that effect if it
> doesn't exist -- and then get rid of this code in readpix.c entirely.
>
> I think you're right though that texgetimage.c needs to support this.
I'm not so sure. Table 8.25 of the GL 4.4 compatibility spec (page 257),
below glGetTexImage, shows this:
+--------------------------------------------+
| Base Internal Format | R | G | B | A |
+--------------------------------------------+
| ALPHA | 0 | 0 | 0 | Ai |
| LUMINANCE (or 1) | Li | 0 | 0 | 1 |
| LUMINANCE_ALPHA (or 2) | Li | 0 | 0 | Ai |
| INTENSITY | Ii | 0 | 0 | 1 |
| RED | Ri | 0 | 0 | 1 |
| RG | Ri | Gi | 0 | 1 |
| RGB (or 3) | Ri | Gi | Bi | 1 |
| RGBA (or 4) | Ri | Gi | Bi | Ai |
+--------------------------------------------+
which indicates that the current bizarre <R, 0, 0, 1 or A> behavior
might actually be correct for glGetTexImage (?)
Once again, luminance and intensity formats make absolutely no sense...
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