[Mesa-dev] [Bug 102021] ir validation assert on valid GLSL
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Aug 3 07:08:19 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=102021
Bug ID: 102021
Summary: ir validation assert on valid GLSL
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: glsl-compiler
Assignee: mesa-dev at lists.freedesktop.org
Reporter: airlied at freedesktop.org
QA Contact: intel-3d-bugs at lists.freedesktop.org
Created attachment 133219
--> https://bugs.freedesktop.org/attachment.cgi?id=133219&action=edit
test to demonstrate error.
I've written a cut down test that shows a problem virgl hits.
It triggers an assert in the validation that the ir->type and
ir->operands[0]->type for an abs op are the same and they aren't.
temp0[1].x = float(inversesqrt( abs(temp0[0]).x));
temp0[1].y = float(inversesqrt( abs(temp0[0]).y));
is the construct that the compiler squashes incorrectly.
Not sure what pass is responsible for this yet.
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