[Mesa-dev] [Bug 102021] ir validation assert on valid GLSL
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Aug 3 07:25:22 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=102021
--- Comment #2 from Dave Airlie <airlied at freedesktop.org> ---
START GLSL optimization optimize_split_arrays
(
(declare (location=0 shader_out ) vec4 gl_Position)
(declare (shader_in ) (array vec4 3) vertex)
(declare (shader_out ) vec4 temp)
(declare (temporary ) vec4 temp0_0)
(declare (temporary ) vec4 temp0_1)
( function main
(signature void
(parameters
)
(
(assign (xyzw) (var_ref temp0_0) (array_ref (var_ref vertex) (constant
int (0)) ) )
(assign (x) (var_ref temp0_1) (expression float rsq (swiz x (expression
vec4 abs (var_ref temp0_0) ) )) )
(assign (y) (var_ref temp0_1) (expression float rsq (swiz y (expression
vec4 abs (var_ref temp0_0) ) )) )
(assign (xyzw) (var_ref gl_Position) (array_ref (var_ref vertex)
(constant int (0)) ) )
(assign (xyzw) (var_ref temp) (var_ref temp0_1) )
(emit-vertex (constant int (0)) )
))
previous IR before bad opt.
--
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20170803/94b0c4d4/attachment-0001.html>
More information about the mesa-dev
mailing list