[Mesa-dev] [PATCH 06/23] mesa: hook up memoryobject tex(ture)storage api

Samuel Pitoiset samuel.pitoiset at gmail.com
Fri Aug 4 08:45:32 UTC 2017



On 08/04/2017 03:54 AM, Timothy Arceri wrote:
> From: Andres Rodriguez <andresx7 at gmail.com>
> 
> V2 (Timothy Arceri):
>   - formating fixes
> 
> V3 (Timothy):
>   - error check memory == 0 before lookup
> 
> Signed-off-by: Andres Rodriguez <andresx7 at gmail.com>
> Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com> (v2)
> ---
>   src/mesa/main/dd.h              |  10 ++++
>   src/mesa/main/externalobjects.c | 128 ++++++++++++++++++++++++++++++++++++----
>   src/mesa/main/texstorage.c      |  76 +++++++++++++++++-------
>   src/mesa/main/texstorage.h      |   9 +++
>   4 files changed, 191 insertions(+), 32 deletions(-)
> 
> diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
> index 6d6bdecb4d..fbe70cdfab 100644
> --- a/src/mesa/main/dd.h
> +++ b/src/mesa/main/dd.h
> @@ -1080,20 +1080,30 @@ struct dd_function_table {
>       * allocate/return a subclass of gl_memory_object.
>       */
>      struct gl_memory_object * (*NewMemoryObject)(struct gl_context *ctx,
>                                                   GLuint name);
>      /**
>       * Called to delete/free a memory object.  Drivers should free the
>       * object and any image data it contains.
>       */
>      void (*DeleteMemoryObject)(struct gl_context *ctx,
>                                 struct gl_memory_object *memObj);
> +
> +   /**
> +    * Set the given memory object as the texture's storage.
> +    */
> +   GLboolean (*SetTextureStorageForMemoryObject)(struct gl_context *ctx,
> +                                                 struct gl_texture_object *tex_obj,
> +                                                 struct gl_memory_object *mem_obj,
> +                                                 GLsizei levels, GLsizei width,
> +                                                 GLsizei height, GLsizei depth,
> +                                                 GLuint64 offset);
>      /*@}*/
>   
>      /**
>       * \name GL_EXT_external_objects_fd interface
>       */
>      /*@{*/
>      /**
>       * Called to import a memory object. The caller relinquishes ownership
>       * of fd after the call returns.
>       *
> diff --git a/src/mesa/main/externalobjects.c b/src/mesa/main/externalobjects.c
> index c0c97f645c..d10d414f02 100644
> --- a/src/mesa/main/externalobjects.c
> +++ b/src/mesa/main/externalobjects.c
> @@ -17,20 +17,24 @@
>    * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
>    * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
>    * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
>    * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
>    * DEALINGS IN THE SOFTWARE.
>    */
>   
>   #include "macros.h"
>   #include "mtypes.h"
>   #include "externalobjects.h"
> +#include "teximage.h"
> +#include "texobj.h"
> +#include "glformats.h"
> +#include "texstorage.h"
>   
>   /**
>    * Allocate and initialize a new memory object.  But don't put it into the
>    * memory object hash table.
>    *
>    * Called via ctx->Driver.NewMemoryObject, unless overridden by a device
>    * driver.
>    *
>    * \return pointer to new memory object.
>    */
> @@ -221,144 +225,248 @@ _mesa_GetMemoryObjectParameterivEXT(GLuint memoryObject,
>         default:
>            goto invalid_pname;
>      }
>      return;
>   
>   invalid_pname:
>      _mesa_error(ctx, GL_INVALID_ENUM,
>                  "glGetMemoryObjectParameterivEXT(pname=0x%x)", pname);
>   }
>   
> +static struct gl_memory_object *
> +lookup_memory_object_err(struct gl_context *ctx, unsigned memory,
> +                         const char* func)
> +{
> +   if (memory == 0) {
> +      _mesa_error(ctx, GL_INVALID_VALUE, "%s(memory=0)", func);
> +      return NULL;
> +   }
> +
> +   struct gl_memory_object *memObj = _mesa_lookup_memory_object(ctx, memory);
> +   if (!memObj)
> +      return NULL;
> +
> +   if (!memObj->Immutable) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no associated memory)",
> +                  func);
> +      return NULL;
> +   }

I haven't read the spec carefully, but do all memory objects have to be 
immutable?

> +
> +   return memObj;
> +}
> +
> +/**
> + * Helper used by _mesa_TexStorageMem1/2/3DEXT().
> + */
> +static void
> +texstorage_memory(GLuint dims, GLenum target, GLsizei levels,
> +                  GLenum internalFormat, GLsizei width, GLsizei height,
> +                  GLsizei depth, GLuint memory, GLuint64 offset,
> +                  const char *func)
> +{
> +   struct gl_texture_object *texObj;
> +   struct gl_memory_object *memObj;
> +
> +   GET_CURRENT_CONTEXT(ctx);
> +
> +   texObj = _mesa_get_current_tex_object(ctx, target);
> +   if (!texObj)
> +      return;
> +
> +   memObj = lookup_memory_object_err(ctx, memory, func);
> +   if (!memObj)
> +      return;
> +
> +   _mesa_texture_storage_memory(ctx, dims, texObj, memObj, target,
> +                                levels, internalFormat,
> +                                width, height, depth, offset, false);
> +}
> +
> +static void
> +texstorage_memory_ms(GLuint dims, GLenum target, GLsizei samples,
> +                     GLenum internalFormat, GLsizei width, GLsizei height,
> +                     GLsizei depth, GLboolean fixedSampleLocations,
> +                     GLuint memory, GLuint64 offset)
> +{
> +
> +}
> +
> +/**
> + * Helper used by _mesa_TextureStorageMem1/2/3DEXT().
> + */
> +static void
> +texturestorage_memory(GLuint dims, GLuint texture, GLsizei levels,
> +                      GLenum internalFormat, GLsizei width, GLsizei height,
> +                      GLsizei depth, GLuint memory, GLuint64 offset,
> +                      const char *func)
> +{
> +   struct gl_texture_object *texObj;
> +   struct gl_memory_object *memObj;
> +
> +   GET_CURRENT_CONTEXT(ctx);
> +
> +   texObj = _mesa_lookup_texture(ctx, texture);
> +   if (!texObj)
> +      return;
> +
> +   memObj = lookup_memory_object_err(ctx, memory, func);
> +   if (!memObj)
> +      return;
> +
> +   _mesa_texture_storage_memory(ctx, dims, texObj, memObj, texObj->Target,
> +                                levels, internalFormat,
> +                                width, height, depth, offset, true);
> +}
> +
> +static void
> +texturestorage_memory_ms(GLuint dims, GLuint texture, GLsizei samples,
> +                         GLenum internalFormat, GLsizei width, GLsizei height,
> +                         GLsizei depth, GLboolean fixedSampleLocations,
> +                         GLuint memory, GLuint64 offset)
> +{
> +
> +}
> +
>   void GLAPIENTRY
>   _mesa_TexStorageMem2DEXT(GLenum target,
>                            GLsizei levels,
>                            GLenum internalFormat,
>                            GLsizei width,
>                            GLsizei height,
>                            GLuint memory,
>                            GLuint64 offset)
>   {
> -
> +   texstorage_memory(2, target, levels, internalFormat, width, height, 1,
> +                     memory, offset, "glTexStorageMem2DEXT");
>   }
>   
>   void GLAPIENTRY
>   _mesa_TexStorageMem2DMultisampleEXT(GLenum target,
>                                       GLsizei samples,
>                                       GLenum internalFormat,
>                                       GLsizei width,
>                                       GLsizei height,
>                                       GLboolean fixedSampleLocations,
>                                       GLuint memory,
>                                       GLuint64 offset)
>   {
> -
> +   texstorage_memory_ms(2, target, samples, internalFormat, width, height, 1,
> +                        fixedSampleLocations, memory, offset);
>   }
>   
>   void GLAPIENTRY
>   _mesa_TexStorageMem3DEXT(GLenum target,
>                            GLsizei levels,
>                            GLenum internalFormat,
>                            GLsizei width,
>                            GLsizei height,
>                            GLsizei depth,
>                            GLuint memory,
>                            GLuint64 offset)
>   {
> -
> +   texstorage_memory(3, target, levels, internalFormat, width, height, depth,
> +                     memory, offset, "glTexStorageMem3DEXT");
>   }
>   
>   void GLAPIENTRY
>   _mesa_TexStorageMem3DMultisampleEXT(GLenum target,
>                                       GLsizei samples,
>                                       GLenum internalFormat,
>                                       GLsizei width,
>                                       GLsizei height,
>                                       GLsizei depth,
>                                       GLboolean fixedSampleLocations,
>                                       GLuint memory,
>                                       GLuint64 offset)
>   {
> -
> +   texstorage_memory_ms(3, target, samples, internalFormat, width, height,
> +                        depth, fixedSampleLocations, memory, offset);
>   }
>   
>   void GLAPIENTRY
>   _mesa_TextureStorageMem2DEXT(GLuint texture,
>                                GLsizei levels,
>                                GLenum internalFormat,
>                                GLsizei width,
>                                GLsizei height,
>                                GLuint memory,
>                                GLuint64 offset)
>   {
> -
> +   texturestorage_memory(2, texture, levels, internalFormat, width, height, 1,
> +                         memory, offset, "glTexureStorageMem2DEXT");
>   }
>   
>   void GLAPIENTRY
>   _mesa_TextureStorageMem2DMultisampleEXT(GLuint texture,
>                                           GLsizei samples,
>                                           GLenum internalFormat,
>                                           GLsizei width,
>                                           GLsizei height,
>                                           GLboolean fixedSampleLocations,
>                                           GLuint memory,
>                                           GLuint64 offset)
>   {
> -
> +   texturestorage_memory_ms(2, texture, samples, internalFormat, width, height,
> +                            1, fixedSampleLocations, memory, offset);
>   }
>   
>   void GLAPIENTRY
>   _mesa_TextureStorageMem3DEXT(GLuint texture,
>                                GLsizei levels,
>                                GLenum internalFormat,
>                                GLsizei width,
>                                GLsizei height,
>                                GLsizei depth,
>                                GLuint memory,
>                                GLuint64 offset)
>   {
> -
> +   texturestorage_memory(3, texture, levels, internalFormat, width, height,
> +                         depth, memory, offset, "glTextureStorageMem3DEXT");
>   }
>   
>   void GLAPIENTRY
>   _mesa_TextureStorageMem3DMultisampleEXT(GLuint texture,
>                                           GLsizei samples,
>                                           GLenum internalFormat,
>                                           GLsizei width,
>                                           GLsizei height,
>                                           GLsizei depth,
>                                           GLboolean fixedSampleLocations,
>                                           GLuint memory,
>                                           GLuint64 offset)
>   {
> -
> +   texturestorage_memory_ms(3, texture, samples, internalFormat, width, height,
> +                            depth, fixedSampleLocations, memory, offset);
>   }
>   
>   void GLAPIENTRY
>   _mesa_TexStorageMem1DEXT(GLenum target,
>                            GLsizei levels,
>                            GLenum internalFormat,
>                            GLsizei width,
>                            GLuint memory,
>                            GLuint64 offset)
>   {
> -
> +   texstorage_memory(1, target, levels, internalFormat, width, 1, 1, memory,
> +                     offset, "glTexStorageMem1DEXT");
>   }
>   
>   void GLAPIENTRY
>   _mesa_TextureStorageMem1DEXT(GLuint texture,
>                                GLsizei levels,
>                                GLenum internalFormat,
>                                GLsizei width,
>                                GLuint memory,
>                                GLuint64 offset)
>   {
> -
> +   texturestorage_memory(1, texture, levels, internalFormat, width, 1, 1,
> +                         memory, offset, "glTextureStorageMem1DEXT");
>   }
>   
>   void GLAPIENTRY
>   _mesa_GenSemaphoresEXT(GLsizei n, GLuint *semaphores)
>   {
>   
>   }
>   
>   void GLAPIENTRY
>   _mesa_DeleteSemaphoresEXT(GLsizei n, const GLuint *semaphores)
> diff --git a/src/mesa/main/texstorage.c b/src/mesa/main/texstorage.c
> index 7a61a4f478..e0930abe3f 100644
> --- a/src/mesa/main/texstorage.c
> +++ b/src/mesa/main/texstorage.c
> @@ -297,26 +297,28 @@ _mesa_AllocTextureStorage_sw(struct gl_context *ctx,
>   
>   /**
>    * Do error checking for calls to glTexStorage1/2/3D().
>    * If an error is found, record it with _mesa_error(), unless the target
>    * is a proxy texture.
>    * \return GL_TRUE if any error, GL_FALSE otherwise.
>    */
>   static GLboolean
>   tex_storage_error_check(struct gl_context *ctx,
>                           struct gl_texture_object *texObj,
> +                        struct gl_memory_object *memObj,
>                           GLuint dims, GLenum target,
>                           GLsizei levels, GLenum internalformat,
>                           GLsizei width, GLsizei height, GLsizei depth,
>                           bool dsa)
>   {
> -   const char* suffix = dsa ? "ture" : "";
> +   const char* suffix = dsa ? (memObj ? "tureMem" : "ture") :
> +                              (memObj ? "Mem" : "");
>   
>      /* Legal format checking has been moved to texstorage and texturestorage in
>       * order to allow meta functions to use legacy formats. */
>   
>      /* size check */
>      if (!_mesa_valid_tex_storage_dim(width, height, depth)) {
>         _mesa_error(ctx, GL_INVALID_VALUE,
>                     "glTex%sStorage%uD(width, height or depth < 1)",
>                     suffix, dims);
>         return GL_TRUE;
> @@ -382,32 +384,34 @@ tex_storage_error_check(struct gl_context *ctx,
>   }
>   
>   
>   /**
>    * Helper that does the storage allocation for _mesa_TexStorage1/2/3D()
>    * and _mesa_TextureStorage1/2/3D().
>    */
>   static ALWAYS_INLINE void
>   texture_storage(struct gl_context *ctx, GLuint dims,
>                   struct gl_texture_object *texObj,
> -                GLenum target, GLsizei levels,
> -                GLenum internalformat, GLsizei width,
> -                GLsizei height, GLsizei depth, bool dsa, bool no_error)
> +                struct gl_memory_object *memObj, GLenum target,
> +                GLsizei levels, GLenum internalformat, GLsizei width,
> +                GLsizei height, GLsizei depth, GLuint64 offset, bool dsa,
> +                bool no_error)
>   {
>      GLboolean sizeOK = GL_TRUE, dimensionsOK = GL_TRUE;
>      mesa_format texFormat;
> -   const char* suffix = dsa ? "ture" : "";
> +   const char* suffix = dsa ? (memObj ? "tureMem" : "ture") :
> +                              (memObj ? "Mem" : "");
>   
>      assert(texObj);
>   
>      if (!no_error) {
> -      if (tex_storage_error_check(ctx, texObj, dims, target, levels,
> +      if (tex_storage_error_check(ctx, texObj, memObj, dims, target, levels,
>                                     internalformat, width, height, depth, dsa)) {
>            return; /* error was recorded */
>         }
>      }
>   
>      texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
>                                              internalformat, GL_NONE, GL_NONE);
>   
>      if (!no_error) {
>         /* check that width, height, depth are legal for the mipmap level */
> @@ -447,62 +451,74 @@ texture_storage(struct gl_context *ctx, GLuint dims,
>         assert(levels > 0);
>         assert(width > 0);
>         assert(height > 0);
>         assert(depth > 0);
>   
>         if (!initialize_texture_fields(ctx, texObj, levels, width, height, depth,
>                                        internalformat, texFormat)) {
>            return;
>         }
>   
> -      /* Do actual texture memory allocation */
> -      if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
> -                                           width, height, depth)) {
> -         /* Reset the texture images' info to zeros.
> -          * Strictly speaking, we probably don't have to do this since
> -          * generating GL_OUT_OF_MEMORY can leave things in an undefined
> -          * state but this puts things in a consistent state.
> -          */
> -         clear_texture_fields(ctx, texObj);
> -         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTex%sStorage%uD",
> -                     suffix, dims);
> -         return;
> +      /* Setup the backing memory */
> +      if (memObj) {
> +         if (!ctx->Driver.SetTextureStorageForMemoryObject(ctx, texObj, memObj,
> +                                                           levels,
> +                                                           width, height, depth,
> +                                                           offset)) {
> +
> +            clear_texture_fields(ctx, texObj);
> +            return;
> +         }
> +      }
> +      else {
> +         if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
> +                                              width, height, depth)) {
> +            /* Reset the texture images' info to zeros.
> +             * Strictly speaking, we probably don't have to do this since
> +             * generating GL_OUT_OF_MEMORY can leave things in an undefined
> +             * state but this puts things in a consistent state.
> +             */
> +            clear_texture_fields(ctx, texObj);
> +            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTex%sStorage%uD",
> +                        suffix, dims);
> +            return;
> +         }
>         }
>   
>         _mesa_set_texture_view_state(ctx, texObj, target, levels);
>   
>         update_fbo_texture(ctx, texObj);
>      }
>   }
>   
>   
>   static void
>   texture_storage_error(struct gl_context *ctx, GLuint dims,
>                         struct gl_texture_object *texObj,
>                         GLenum target, GLsizei levels,
>                         GLenum internalformat, GLsizei width,
>                         GLsizei height, GLsizei depth, bool dsa)
>   {
> -   texture_storage(ctx, dims, texObj, target, levels, internalformat, width,
> -                   height, depth, dsa, false);
> +   texture_storage(ctx, dims, texObj, NULL, target, levels, internalformat,
> +                   width, height, depth, dsa, 0, false);
>   }
>   
>   
>   static void
>   texture_storage_no_error(struct gl_context *ctx, GLuint dims,
>                            struct gl_texture_object *texObj,
>                            GLenum target, GLsizei levels,
>                            GLenum internalformat, GLsizei width,
>                            GLsizei height, GLsizei depth, bool dsa)
>   {
> -   texture_storage(ctx, dims, texObj, target, levels, internalformat, width,
> -                   height, depth, dsa, true);
> +   texture_storage(ctx, dims, texObj, NULL, target, levels, internalformat,
> +                   width, height, depth, dsa, 0, true);
>   }
>   
>   
>   /**
>    * Helper used by _mesa_TexStorage1/2/3D().
>    */
>   static void
>   texstorage_error(GLuint dims, GLenum target, GLsizei levels,
>                    GLenum internalformat, GLsizei width, GLsizei height,
>                    GLsizei depth, const char *caller)
> @@ -777,10 +793,26 @@ _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels,
>      (void) target;
>      (void) levels;
>      (void) internalformat;
>      (void) width;
>      (void) height;
>      (void) depth;
>   
>      _mesa_error(ctx, GL_INVALID_OPERATION,
>                  "glTextureStorage3DEXT not supported");
>   }
> +
> +
> +void
> +_mesa_texture_storage_memory(struct gl_context *ctx, GLuint dims,
> +                             struct gl_texture_object *texObj,
> +                             struct gl_memory_object *memObj,
> +                             GLenum target, GLsizei levels,
> +                             GLenum internalformat, GLsizei width,
> +                             GLsizei height, GLsizei depth,
> +                             GLuint64 offset, bool dsa)
> +{
> +   assert(memObj);
> +
> +   texture_storage(ctx, dims, texObj, memObj, target, levels, internalformat,
> +                   width, height, depth, offset, dsa, false);
> +}
> diff --git a/src/mesa/main/texstorage.h b/src/mesa/main/texstorage.h
> index 66b77be4e1..f184dfd86e 100644
> --- a/src/mesa/main/texstorage.h
> +++ b/src/mesa/main/texstorage.h
> @@ -130,11 +130,20 @@ _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels,
>   extern GLboolean
>   _mesa_is_legal_tex_storage_format(const struct gl_context *ctx,
>                                     GLenum internalformat);
>   
>   extern GLboolean
>   _mesa_AllocTextureStorage_sw(struct gl_context *ctx,
>                                struct gl_texture_object *texObj,
>                                GLsizei levels, GLsizei width,
>                                GLsizei height, GLsizei depth);
>   
> +extern void
> +_mesa_texture_storage_memory(struct gl_context *ctx, GLuint dims,
> +                             struct gl_texture_object *texObj,
> +                             struct gl_memory_object *memObj,
> +                             GLenum target, GLsizei levels,
> +                             GLenum internalformat, GLsizei width,
> +                             GLsizei height, GLsizei depth,
> +                             GLuint64 offset, bool dsa);
> +
>   #endif /* TEXSTORAGE_H */
> 


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