[Mesa-dev] [PATCH 13/23] mesa: hook up (Named)BufferStorageMem api

Samuel Pitoiset samuel.pitoiset at gmail.com
Fri Aug 4 08:49:53 UTC 2017



On 08/04/2017 03:54 AM, Timothy Arceri wrote:
> Include no_error variants as well.
> 
> v2 (Timothy Arceri):
>   - reduced code churn by squashing some changes into
>     previous commits
> 
> v3 (Timothy Arceri):
>   - drop unused function declaration
> 
> v4 (Timothy Arceri):
>   - fix Driver function assert()
>   - add missing GL errors
> 
> Signed-off-by: Andres Rodriguez <andresx7 at gmail.com>
> ---
>   src/mesa/main/bufferobj.c | 86 ++++++++++++++++++++++++++++++++++++-----------
>   1 file changed, 66 insertions(+), 20 deletions(-)
> 
> diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
> index 05c15661b2..6c5943d3b9 100644
> --- a/src/mesa/main/bufferobj.c
> +++ b/src/mesa/main/bufferobj.c
> @@ -32,20 +32,21 @@
>   
>   #include <stdbool.h>
>   #include <inttypes.h>  /* for PRId64 macro */
>   #include "util/debug.h"
>   #include "glheader.h"
>   #include "enums.h"
>   #include "hash.h"
>   #include "imports.h"
>   #include "context.h"
>   #include "bufferobj.h"
> +#include "externalobjects.h"
>   #include "mtypes.h"
>   #include "teximage.h"
>   #include "glformats.h"
>   #include "texstore.h"
>   #include "transformfeedback.h"
>   #include "varray.h"
>   
>   
>   /* Debug flags */
>   /*#define VBO_DEBUG*/
> @@ -1813,56 +1814,97 @@ validate_buffer_storage(struct gl_context *ctx,
>         _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
>         return false;
>      }
>   
>      return true;
>   }
>   
>   
>   static void
>   buffer_storage(struct gl_context *ctx, struct gl_buffer_object *bufObj,
> -               GLenum target, GLsizeiptr size, const GLvoid *data,
> -               GLbitfield flags, const char *func)
> +               struct gl_memory_object *memObj, GLenum target,
> +               GLsizeiptr size, const GLvoid *data, GLbitfield flags,
> +               GLuint64 offset, const char *func)
>   {
> +   GLboolean err;
> +
>      /* Unmap the existing buffer.  We'll replace it now.  Not an error. */
>      _mesa_buffer_unmap_all_mappings(ctx, bufObj);
>   
>      FLUSH_VERTICES(ctx, 0);
>   
>      bufObj->Written = GL_TRUE;
>      bufObj->Immutable = GL_TRUE;
>      bufObj->MinMaxCacheDirty = true;
>   
> -   assert(ctx->Driver.BufferData);
> -   if (!ctx->Driver.BufferData(ctx, target, size, data, GL_DYNAMIC_DRAW,
> -                               flags, bufObj)) {
> +   if (memObj) {
> +      assert(ctx->Driver.BufferDataMem);
> +      err = ctx->Driver.BufferDataMem(ctx, target, size, memObj, offset,
> +                                      GL_DYNAMIC_DRAW, bufObj);
> +   }
> +   else {
> +      assert(ctx->Driver.BufferData);
> +      err = ctx->Driver.BufferData(ctx, target, size, data, GL_DYNAMIC_DRAW,
> +                                   flags, bufObj);
> +   }
> +
> +   if (err) {
>         if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
>            /* Even though the interaction between AMD_pinned_memory and
>             * glBufferStorage is not described in the spec, Graham Sellers
>             * said that it should behave the same as glBufferData.
>             */
>            _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
>         }
>         else {
>            _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
>         }
>      }
>   }
>   
>   
>   static ALWAYS_INLINE void
>   inlined_buffer_storage(GLenum target, GLuint buffer, GLsizeiptr size,
> -                       const GLvoid *data, GLbitfield flags, bool dsa,
> -                       bool no_error, const char *func)
> +                       const GLvoid *data, GLbitfield flags,
> +                       GLuint memory, GLuint64 offset,
> +                       bool dsa, bool mem, bool no_error, const char *func)
>   {
>      GET_CURRENT_CONTEXT(ctx);
>      struct gl_buffer_object *bufObj;
> +   struct gl_memory_object *memObj = NULL;
> +
> +   if (mem) {
> +      /* From the EXT_external_objects spec:
> +       *
> +       *   "An INVALID_VALUE error is generated by BufferStorageMemEXT and
> +       *   NamedBufferStorageMemEXT if <memory> is 0, or if <offset> + <size>
> +       *   is greater than the size of the specified memory object."

Because you don't check the second condition yet (maybe add a TODO?), I 
think you can remove it.

With this fixed, patch is:

Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>

> +       */
> +      if (!no_error && memory == 0) {
> +         _mesa_error(ctx, GL_INVALID_VALUE, "%s(memory == 0)", func);
> +      }
> +
> +      memObj = _mesa_lookup_memory_object(ctx, memory);
> +      if (!memObj)
> +         return;
> +
> +      /* From the EXT_external_objects spec:
> +       *
> +       *   "An INVALID_OPERATION error is generated if <memory> names a
> +       *   valid memory object which has no associated memory."
> +       */
> +      if (!no_error && !memObj->Immutable) {
> +         _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no associated memory)",
> +                     func);
> +         return;
> +      }
> +   }
>   
>      if (dsa) {
>         if (no_error) {
>            bufObj = _mesa_lookup_bufferobj(ctx, buffer);
>         } else {
>            bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, func);
>            if (!bufObj)
>               return;
>         }
>      } else {
> @@ -1870,94 +1912,98 @@ inlined_buffer_storage(GLenum target, GLuint buffer, GLsizeiptr size,
>            struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
>            bufObj = *bufObjPtr;
>         } else {
>            bufObj = get_buffer(ctx, func, target, GL_INVALID_OPERATION);
>            if (!bufObj)
>               return;
>         }
>      }
>   
>      if (no_error || validate_buffer_storage(ctx, bufObj, size, flags, func))
> -      buffer_storage(ctx, bufObj, target, size, data, flags, func);
> +      buffer_storage(ctx, bufObj, memObj, target, size, data, flags, offset, func);
>   }
>   
>   
>   void GLAPIENTRY
>   _mesa_BufferStorage_no_error(GLenum target, GLsizeiptr size,
>                                const GLvoid *data, GLbitfield flags)
>   {
> -   inlined_buffer_storage(target, 0, size, data, flags, false, true,
> -                          "glBufferStorage");
> +   inlined_buffer_storage(target, 0, size, data, flags, GL_NONE, 0,
> +                          false, false, true, "glBufferStorage");
>   }
>   
>   
>   void GLAPIENTRY
>   _mesa_BufferStorage(GLenum target, GLsizeiptr size, const GLvoid *data,
>                       GLbitfield flags)
>   {
> -   inlined_buffer_storage(target, 0, size, data, flags, false, false,
> -                          "glBufferStorage");
> +   inlined_buffer_storage(target, 0, size, data, flags, GL_NONE, 0,
> +                          false, false, false, "glBufferStorage");
>   }
>   
>   
>   void GLAPIENTRY
>   _mesa_BufferStorageMemEXT(GLenum target, GLsizeiptr size,
>                             GLuint memory, GLuint64 offset)
>   {
> -
> +   inlined_buffer_storage(target, 0, size, NULL, 0, memory, offset,
> +                          false, true, false, "glBufferStorageMemEXT");
>   }
>   
>   
>   void GLAPIENTRY
>   _mesa_BufferStorageMemEXT_no_error(GLenum target, GLsizeiptr size,
>                                      GLuint memory, GLuint64 offset)
>   {
> -
> +   inlined_buffer_storage(target, 0, size, NULL, 0, memory, offset,
> +                          false, true, true, "glBufferStorageMemEXT");
>   }
>   
>   
>   void GLAPIENTRY
>   _mesa_NamedBufferStorage_no_error(GLuint buffer, GLsizeiptr size,
>                                     const GLvoid *data, GLbitfield flags)
>   {
>      /* In direct state access, buffer objects have an unspecified target
>       * since they are not required to be bound.
>       */
> -   inlined_buffer_storage(GL_NONE, buffer, size, data, flags, true, true,
> -                          "glNamedBufferStorage");
> +   inlined_buffer_storage(GL_NONE, buffer, size, data, flags, GL_NONE, 0,
> +                          true, false, true, "glNamedBufferStorage");
>   }
>   
>   
>   void GLAPIENTRY
>   _mesa_NamedBufferStorage(GLuint buffer, GLsizeiptr size, const GLvoid *data,
>                            GLbitfield flags)
>   {
>      /* In direct state access, buffer objects have an unspecified target
>       * since they are not required to be bound.
>       */
> -   inlined_buffer_storage(GL_NONE, buffer, size, data, flags, true, false,
> -                          "glNamedBufferStorage");
> +   inlined_buffer_storage(GL_NONE, buffer, size, data, flags, GL_NONE, 0,
> +                          true, false, false, "glNamedBufferStorage");
>   }
>   
>   void GLAPIENTRY
>   _mesa_NamedBufferStorageMemEXT(GLuint buffer, GLsizeiptr size,
>                                  GLuint memory, GLuint64 offset)
>   {
> -
> +   inlined_buffer_storage(GL_NONE, buffer, size, GL_NONE, 0, memory, offset,
> +                          true, true, false, "glNamedBufferStorageMemEXT");
>   }
>   
>   
>   void GLAPIENTRY
>   _mesa_NamedBufferStorageMemEXT_no_error(GLuint buffer, GLsizeiptr size,
>                                           GLuint memory, GLuint64 offset)
>   {
> -
> +   inlined_buffer_storage(GL_NONE, buffer, size, GL_NONE, 0, memory, offset,
> +                          true, true, true, "glNamedBufferStorageMemEXT");
>   }
>   
>   
>   static ALWAYS_INLINE void
>   buffer_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
>               GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage,
>               const char *func, bool no_error)
>   {
>      bool valid_usage;
>   
> 


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