[Mesa-dev] GLSL compile time improvements
tarceri at itsqueeze.com
Mon Aug 7 02:18:17 UTC 2017
I've sent all but the last 2 already but they haven't received much
This series reduces compile times of the Deus Ex shaders on my
Ryzen 1800X from 2m27s -> 2m8s with a cold cache on radeonsi.
Note: The above times are from compiling the shaders with shader-db
on a single thread, starting the actual game results in around
double the time/improvement.
The aim of the series was to target overhead in the parser/AST
sections of the compiler. I believe there is probably still more
low hanging fruit in the AST code. I've been profiling this by
compiling the shaders once and then deleting the index file from
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