[Mesa-dev] GLSL compile time improvements
Timothy Arceri
tarceri at itsqueeze.com
Mon Aug 7 23:36:53 UTC 2017
On 08/08/17 02:52, Thomas Helland wrote:
> Patch 7 has my RB. I'll look closer at the rest this evening.
> There's also the stringbuffer work that I have lying that should help.
> I just have to find out how to run the gtest tests to verify their working.
oh right. Sorry for the overlap :(
We could commit this first just in case the stringbuffer needs to be
rolled back for some reason, as it is a more invasive change.
>
> On Aug 7, 2017 04:19, "Timothy Arceri" <tarceri at itsqueeze.com
> <mailto:tarceri at itsqueeze.com>> wrote:
>
> I've sent all but the last 2 already but they haven't received much
> feedback yet.
>
> This series reduces compile times of the Deus Ex shaders on my
> Ryzen 1800X from 2m27s -> 2m8s with a cold cache on radeonsi.
>
> Note: The above times are from compiling the shaders with shader-db
> on a single thread, starting the actual game results in around
> double the time/improvement.
>
> The aim of the series was to target overhead in the parser/AST
> sections of the compiler. I believe there is probably still more
> low hanging fruit in the AST code. I've been profiling this by
> compiling the shaders once and then deleting the index file from
> the cache.
>
> Please review.
>
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