[Mesa-dev] Mesa support GLES 3.1 status with compute shaders
feng.yuan at intel.com
Tue Aug 8 05:23:21 UTC 2017
> On Mon, Aug 7, 2017 at 9:45 AM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
> > On 7 August 2017 at 12:56, Tapani Pälli <tapani.palli at intel.com> wrote:
> >> Hi;
> >> On 08/07/2017 02:15 PM, Yuan, Feng wrote:
> >>> Hi,
> >>> What’s the status of GLES 3.1 compute shaders support in
> >>> Linux and Android.
> >> It is supported.
> >>> Which branch/version start this support? and which Intel
> >>> platforms are enabled. Is there any benchmark data in SKL/APL?
> >> GLES 3.1 landed somewhere during Mesa versions 11.x so you very
> >> likely have it on your machine. I'm running Fedora Linux on Haswell and it is
> >> It is also supported in Android-IA.
Any news about Android-O? which Mesa version will be there?
Is Android version same as Linux on GLES/SL?
> >> I'm not sure about specific benchmark for compute shaders but I do
> >> know that starting from version 3.1 GFXBench utilizes compute.
> > Different generations got GLES3.1 support at separate Mesa versions.
> > For example, in Mesa 12.0 we had
> > - OpenGL ES 3.1 on i965/bdw+ (Broadwell and later)
> > while with Mesa 13.0
> > - OpenGL ES 3.1 on i965/hsw
> > - OpenGL ES 3.2 on i965/gen9+ (Skylake and later)
Any Linux kernel or libdrm version dependency for build?
Do I need special options for configure?
I have a hsw with Ubuntu 16.04/kernel 4.10.0, which mesa version is better to try?
> You might also be interested in
> (use the top navigation to select different hardware, or change the breakdown back
> to gpu to see multiple gpu's for a single mesa version)
That's very helpful for me. Thank you:)
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