[Mesa-dev] [PATCH 0/5] GL_OES_required_internalformat
Tapani Pälli
tapani.palli at intel.com
Thu Aug 10 06:25:33 UTC 2017
On 06/22/2017 02:08 AM, Eric Anholt wrote:
> Tapani Pälli <tapani.palli at intel.com> writes:
>
>> On 06/14/2017 01:12 AM, Eric Anholt wrote:
>>> Tapani Pälli <tapani.palli at intel.com> writes:
>>>
>>>> On 06/12/2017 09:52 AM, Tapani Pälli wrote:
>>>>>
>>>>> On 05/18/2017 09:39 PM, Eric Anholt wrote:
>>>>>> Eric Anholt <eric at anholt.net> writes:
>>>>>>
>>>>>>> This series came out of fixing dEQP failures on vc4's GLES2 context.
>>>>>>> Mesa was allowing RGB565 textures, which is only valid with
>>>>>>> GL_OES_required_internalformat. Rather than disable RGB565, I decided
>>>>>>> the extension was easy enough to support.
>>>>>>>
>>>>>>> I've sent one piglit test for renderbuffer sizing, and dEQP has tests
>>>>>>> for whether enums get accepted for TexImage.
>>>>>>>
>>>>>>> There's a functional question in patch #2, see the comment there, and
>>>>>>> there's a question of whether the extension should be dummy_true in
>>>>>>> patch #5.
>>>>>>>
>>>>>>> branch: https://github.com/anholt/mesa/commits/required-internalformat
>>>>>> I would still love review on this series.
>>>>>>
>>>>> Earlier I took a brief look at series and run through our CI, there were
>>>>> many failing tests but t seems I forgot to reply/report .. I'll run it
>>>>> again and let you know what's the result.
>>>>>
>>>> '36 failures' (many likely duplicates of some same issue), these ones ..
>>>>
>>>> ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64
>>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.bdwm64
>>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.hswm64
>>>> ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64
>>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.sklm64
>>>> ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64
>>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.bdwm64
>>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.hswm64
>>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.sklm64
>>>> ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.hswm64
>>>> ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64
>>>> ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64
>>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.hswm64
>>>> ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.bdwm64
>>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.bdwm64
>>>> ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64
>>>> ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.sklm64
>>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.sklm64
>>>> ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64
>>>> ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64
>>>> ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64
>>>> ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64
>>>> ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64
>>>> ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64
>>>>
>>>> piglit.spec.oes_texture_float.oes_texture_float half.g965m64
>>>> piglit.spec.oes_texture_float.oes_texture_float.g965m64
>>>> piglit.spec.oes_texture_float.oes_texture_float half linear.g965m64
>>>> piglit.spec.oes_texture_float.oes_texture_float linear.g965m64
>>>> piglit.spec.oes_texture_float.oes_texture_float half.g45m64
>>>> piglit.spec.oes_texture_float.oes_texture_float half linear.g45m64
>>>> piglit.spec.oes_texture_float.oes_texture_float linear.g45m64
>>>> piglit.spec.oes_texture_float.oes_texture_float.g45m64
>>>> piglit.spec.oes_texture_float.oes_texture_float.ilkm64
>>>> piglit.spec.oes_texture_float.oes_texture_float half linear.ilkm64
>>>> piglit.spec.oes_texture_float.oes_texture_float half.ilkm64
>>>> piglit.spec.oes_texture_float.oes_texture_float linear.ilkm64
>>>>
>>>> Are you able to reproduce/run these tests on some machine?
>>> I have a SKL desktop, so I reproduced the GLES2 rgb10 failure and fixed
>>> it, and I think I've fixed the pre-snb failures in piglit. New branch
>>> up at https://github.com/anholt/mesa/commits/required-internalformat
>>> which I'll piglit now.
>>
>>
>> OK, seems the packed_pixels ones are still failing. I'll try to debug
>> this a bit to see what's going on.
>
> Have you had a chance to look at this at all? Or could you give me a
> command line for reproducing failure? I've gone through my VK-GL-CTS
> tree and DEQP trees trying various test runners with various manglings
> of the names, with no luck.
>
Sorry I've forgotten this thread .. the 'CTS' ones are from Khronos
'OpenGL & OpenGL ES CTS' (available in gitlab) which is run by Jenkins,
are you able to access that suite?
// Tapani
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