[Mesa-dev] [PATCH 2/8] glsl: stop adding pointers from gl_shader_variable to the cache
Timothy Arceri
tarceri at itsqueeze.com
Sun Aug 13 23:49:01 UTC 2017
This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.
---
src/compiler/glsl/shader_cache.cpp | 40 ++++++++++++++++++++++++++------------
1 file changed, 28 insertions(+), 12 deletions(-)
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index 1fd49b82e9..e004ed4f64 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -871,40 +871,55 @@ write_shader_subroutine_index(struct blob *metadata,
for (unsigned j = 0; j < sh->Program->sh.NumSubroutineFunctions; j++) {
if (strcmp(((gl_subroutine_function *)res->Data)->name,
sh->Program->sh.SubroutineFunctions[j].name) == 0) {
blob_write_uint32(metadata, j);
break;
}
}
}
static void
+get_shader_var_and_pointer_sizes(size_t *s_var_size, size_t *s_var_ptrs,
+ const gl_shader_variable *var)
+{
+ *s_var_size = sizeof(gl_shader_variable);
+ *s_var_ptrs =
+ sizeof(var->type) +
+ sizeof(var->interface_type) +
+ sizeof(var->outermost_struct_type) +
+ sizeof(var->name);
+}
+
+static void
write_program_resource_data(struct blob *metadata,
struct gl_shader_program *prog,
struct gl_program_resource *res)
{
struct gl_linked_shader *sh;
switch(res->Type) {
case GL_PROGRAM_INPUT:
case GL_PROGRAM_OUTPUT: {
const gl_shader_variable *var = (gl_shader_variable *)res->Data;
- blob_write_bytes(metadata, var, sizeof(gl_shader_variable));
+
encode_type_to_blob(metadata, var->type);
+ encode_type_to_blob(metadata, var->interface_type);
+ encode_type_to_blob(metadata, var->outermost_struct_type);
- if (var->interface_type)
- encode_type_to_blob(metadata, var->interface_type);
+ blob_write_string(metadata, var->name);
- if (var->outermost_struct_type)
- encode_type_to_blob(metadata, var->outermost_struct_type);
+ size_t s_var_size, s_var_ptrs;
+ get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
- blob_write_string(metadata, var->name);
+ /* Write gl_shader_variable skipping over the pointers */
+ blob_write_bytes(metadata, ((char *)var) + s_var_ptrs,
+ s_var_size - s_var_ptrs);
break;
}
case GL_UNIFORM_BLOCK:
for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
if (strcmp(((gl_uniform_block *)res->Data)->Name,
prog->data->UniformBlocks[i].Name) == 0) {
blob_write_uint32(metadata, i);
break;
}
}
@@ -981,30 +996,31 @@ read_program_resource_data(struct blob_reader *metadata,
struct gl_shader_program *prog,
struct gl_program_resource *res)
{
struct gl_linked_shader *sh;
switch(res->Type) {
case GL_PROGRAM_INPUT:
case GL_PROGRAM_OUTPUT: {
gl_shader_variable *var = ralloc(prog, struct gl_shader_variable);
- blob_copy_bytes(metadata, (uint8_t *) var, sizeof(gl_shader_variable));
var->type = decode_type_from_blob(metadata);
+ var->interface_type = decode_type_from_blob(metadata);
+ var->outermost_struct_type = decode_type_from_blob(metadata);
- if (var->interface_type)
- var->interface_type = decode_type_from_blob(metadata);
+ var->name = ralloc_strdup(prog, blob_read_string(metadata));
- if (var->outermost_struct_type)
- var->outermost_struct_type = decode_type_from_blob(metadata);
+ size_t s_var_size, s_var_ptrs;
+ get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
- var->name = ralloc_strdup(prog, blob_read_string(metadata));
+ blob_copy_bytes(metadata, ((uint8_t *) var) + s_var_ptrs,
+ s_var_size - s_var_ptrs);
res->Data = var;
break;
}
case GL_UNIFORM_BLOCK:
res->Data = &prog->data->UniformBlocks[blob_read_uint32(metadata)];
break;
case GL_SHADER_STORAGE_BLOCK:
res->Data = &prog->data->ShaderStorageBlocks[blob_read_uint32(metadata)];
break;
--
2.13.4
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