[Mesa-dev] [PATCH] radeonsi: initialise imported surface to 0.

Dave Airlie airlied at gmail.com
Mon Aug 14 06:03:25 UTC 2017

From: Dave Airlie <airlied at redhat.com>

For memobj imports we weren't setting the surface to 0, which
meant sometimes we'd end up with tile_swizzle garbage, which
would corrupt rendering.

This seems to fix the image corruption on the imported memory
objects in vrdashboard for me.

Signed-off-by: Dave Airlie <airlied at redhat.com>
 src/gallium/drivers/radeon/r600_texture.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/drivers/radeon/r600_texture.c b/src/gallium/drivers/radeon/r600_texture.c
index 176896f..deedfaf 100644
--- a/src/gallium/drivers/radeon/r600_texture.c
+++ b/src/gallium/drivers/radeon/r600_texture.c
@@ -2913,7 +2913,7 @@ r600_texture_from_memobj(struct pipe_screen *screen,
 	struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
 	struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
 	struct r600_texture *rtex;
-	struct radeon_surf surface;
+	struct radeon_surf surface = {};
 	struct radeon_bo_metadata metadata = {};
 	enum radeon_surf_mode array_mode;
 	bool is_scanout;

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