[Mesa-dev] [PATCH] isl: Validate row pitch of stencil surfaces.
Pohjolainen, Topi
topi.pohjolainen at gmail.com
Mon Aug 14 10:45:46 UTC 2017
On Thu, Aug 10, 2017 at 07:01:00AM -0700, Jason Ekstrand wrote:
>
>
> On August 10, 2017 2:42:29 AM Kenneth Graunke <kenneth at whitecape.org> wrote:
>
> > On Wednesday, August 9, 2017 1:20:53 PM PDT Jason Ekstrand wrote:
> > > On Wed, Aug 9, 2017 at 1:09 PM, Kenneth Graunke <kenneth at whitecape.org>
> > > wrote:
> > >
> > > > Also, silence an obnoxious finishme that started occurring for all
> > > > GL applications which use stencil after the i965 ISL conversion.
> > > > ---
> > > > src/intel/isl/isl.c | 6 ++++--
> > > > 1 file changed, 4 insertions(+), 2 deletions(-)
> > > >
> > > > diff --git a/src/intel/isl/isl.c b/src/intel/isl/isl.c
> > > > index 6b4203d79d2..c35116214c8 100644
> > > > --- a/src/intel/isl/isl.c
> > > > +++ b/src/intel/isl/isl.c
> > > > @@ -1367,8 +1367,10 @@ isl_calc_row_pitch(const struct isl_device *dev,
> > > > !pitch_in_range(row_pitch, _3DSTATE_HIER_DEPTH_BUFFER_
> > > > SurfacePitch_bits(dev->info)))
> > > > return false;
> > > >
> > > > - if (surf_info->usage & ISL_SURF_USAGE_STENCIL_BIT)
> > > > - isl_finishme("validate row pitch of stencil surfaces");
> > > > + if (dev->use_separate_stencil &&
> > > > + (surf_info->usage & ISL_SURF_USAGE_STENCIL_BIT) &&
> > > > + !pitch_in_range(row_pitch, _3DSTATE_STENCIL_BUFFER_
> > > > SurfacePitch_bits(dev->info)))
> > > >
> > >
> > > Topi sent the same patch. This doesn't work on gen4.
> >
> > Did you see that I have dev->use_separate_stencil in the condition?
> >
> > That essentially restricts this check to Gen6+, so Gen4-5 won't do
> > any checking at all. Which is exactly how much checking it's doing
> > today. :)
> >
> > Perhaps you'd instead prefer:
> >
> > uint32_t stencil_pitch_bits =
> > dev->use_separate_stencil ?
> > _3DSTATE_STENCIL_BUFFER_SurfacePitch_bits(dev->info) :
> > _3DSTATE_DEPTH_BUFFER_SurfacePitch_bits(dev->info);
> >
> > if ((surf_info->usage & ISL_SURF_USAGE_STENCIL_BIT) &&
> > !pitch_in_range(row_pitch, stencil_pitch_bits))
> > return false;
> >
> > so that we use the 3DSTATE_DEPTH_BUFFER pitch limits on Gen4 or whenever
> > we're doing combined depth/stencil, and 3DSTATE_STENCIL_BUFFER's limits
> > when doing separate stencil.
>
> Works for me
Thanks Ken, and sorry for leaving it behind.
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