[Mesa-dev] [Bug 102218] Nier:Automata (through wine) - Bloom too bright
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Aug 14 17:02:55 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=102218
Bug ID: 102218
Summary: Nier:Automata (through wine) - Bloom too bright
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
Assignee: mesa-dev at lists.freedesktop.org
Reporter: dark.shadow4 at web.de
QA Contact: mesa-dev at lists.freedesktop.org
Created attachment 133500
--> https://bugs.freedesktop.org/attachment.cgi?id=133500&action=edit
Scene from the beginning on linux
Tested this issue with running a game called "NieR:Automata" in
wine2.14-staging with CSMT enabled.
It renders fine overall, but the bloom is way too bright, see the attached
screenshots.
It seems to work fine with the proprietary NVIDIA driver though, as seen in the
wine appdb entry for the game.
Uploaded an OpenGL trace here:
http://www.mediafire.com/file/n3n1jn4cndizb5k/nier-opengl.7z (732MB compressed,
5.1GB unpacked)
Also see the linked wine bug for more info and an edited shader that fixed the
issue.
LIBGL_ALWAYS_SOFTWARE doesn't work at all.
System the bug was tested on:
- Arch Linux 64bit
- Linux 4.12.7, AMDGPU driver
- Mesa 17.3.0-devel (git-b420680ede)/ Mesa 17.1
- Radeon R9 285
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