[Mesa-dev] [PATCH 4/4] util/disk_cache: write cache item metadata to disk
Timothy Arceri
tarceri at itsqueeze.com
Mon Aug 14 23:26:51 UTC 2017
---
src/util/disk_cache.c | 89 ++++++++++++++++++++++++++++++++++++++++++++++++++-
1 file changed, 88 insertions(+), 1 deletion(-)
diff --git a/src/util/disk_cache.c b/src/util/disk_cache.c
index c5a7d1f98a..8077e0a500 100644
--- a/src/util/disk_cache.c
+++ b/src/util/disk_cache.c
@@ -99,20 +99,22 @@ struct disk_cache_put_job {
struct disk_cache *cache;
cache_key key;
/* Copy of cache data to be compressed and written. */
void *data;
/* Size of data to be compressed and written. */
size_t size;
+
+ struct cache_item_metadata cache_item_metadata;
};
/* Create a directory named 'path' if it does not already exist.
*
* Returns: 0 if path already exists as a directory or if created.
* -1 in all other cases.
*/
static int
mkdir_if_needed(const char *path)
{
@@ -764,29 +766,60 @@ create_put_job(struct disk_cache *cache, const cache_key key,
{
struct disk_cache_put_job *dc_job = (struct disk_cache_put_job *)
malloc(sizeof(struct disk_cache_put_job) + size);
if (dc_job) {
dc_job->cache = cache;
memcpy(dc_job->key, key, sizeof(cache_key));
dc_job->data = dc_job + 1;
memcpy(dc_job->data, data, size);
dc_job->size = size;
+
+ /* Copy the cache item metadata */
+ if (cache_item_metadata) {
+ dc_job->cache_item_metadata.type = cache_item_metadata->type;
+ if (cache_item_metadata->type == CACHE_ITEM_TYPE_GLSL) {
+ dc_job->cache_item_metadata.num_keys =
+ cache_item_metadata->num_keys;
+ dc_job->cache_item_metadata.keys = (cache_key *)
+ malloc(cache_item_metadata->num_keys * sizeof(cache_key));
+
+ if (!dc_job->cache_item_metadata.keys)
+ goto fail;
+
+ for (unsigned i = 0; i < cache_item_metadata->num_keys; i++) {
+ memcpy(dc_job->cache_item_metadata.keys[i],
+ cache_item_metadata->keys[i], sizeof(cache_key));
+ }
+ }
+ } else {
+ dc_job->cache_item_metadata.type = CACHE_ITEM_TYPE_UNKNOWN;
+ dc_job->cache_item_metadata.keys = NULL;
+ }
}
return dc_job;
+
+fail:
+ free(dc_job->cache_item_metadata.keys);
+ free(dc_job);
+
+ return NULL;
}
static void
destroy_put_job(void *job, int thread_index)
{
if (job) {
+ struct disk_cache_put_job *dc_job = (struct disk_cache_put_job *) job;
+ free(dc_job->cache_item_metadata.keys);
+
free(job);
}
}
struct cache_entry_file_data {
uint32_t crc32;
uint32_t uncompressed_size;
};
static void
@@ -861,20 +894,48 @@ cache_put(void *job, int thread_index)
* mesa version that produced the entry or deal with hash collisions,
* should that ever become a real problem.
*/
ret = write_all(fd, dc_job->cache->driver_keys_blob,
dc_job->cache->driver_keys_blob_size);
if (ret == -1) {
unlink(filename_tmp);
goto done;
}
+ /* Write the cache item metadata. This data can be used to deal with
+ * hash collisions, as well as providing useful information to 3rd party
+ * tools reading the cache files.
+ */
+ ret = write_all(fd, &dc_job->cache_item_metadata.type,
+ sizeof(cache_item_metadata_type));
+ if (ret == -1) {
+ unlink(filename_tmp);
+ goto done;
+ }
+
+ if (dc_job->cache_item_metadata.type == CACHE_ITEM_TYPE_GLSL) {
+ ret = write_all(fd, &dc_job->cache_item_metadata.num_keys,
+ sizeof(uint32_t));
+ if (ret == -1) {
+ unlink(filename_tmp);
+ goto done;
+ }
+
+ ret = write_all(fd, dc_job->cache_item_metadata.keys[0],
+ dc_job->cache_item_metadata.num_keys *
+ sizeof(cache_key));
+ if (ret == -1) {
+ unlink(filename_tmp);
+ goto done;
+ }
+ }
+
/* Create CRC of the data. We will read this when restoring the cache and
* use it to check for corruption.
*/
struct cache_entry_file_data cf_data;
cf_data.crc32 = util_hash_crc32(dc_job->data, dc_job->size);
cf_data.uncompressed_size = dc_job->size;
size_t cf_data_size = sizeof(cf_data);
ret = write_all(fd, &cf_data, cf_data_size);
if (ret == -1) {
@@ -1020,29 +1081,55 @@ disk_cache_get(struct disk_cache *cache, const cache_key key, size_t *size)
free(file_header);
#else
/* The cache keys are currently just used for distributing precompiled
* shaders, they are not used by Mesa so just skip them for now.
*/
ret = lseek(fd, ck_size, SEEK_CUR);
if (ret == -1)
goto fail;
#endif
+ size_t cache_item_md_size = sizeof(cache_item_metadata_type);
+ cache_item_metadata_type md_type;
+ ret = read_all(fd, &md_type, cache_item_md_size);
+ if (ret == -1)
+ goto fail;
+
+ if (md_type == CACHE_ITEM_TYPE_GLSL) {
+ uint32_t num_keys;
+ cache_item_md_size += sizeof(uint32_t);
+ ret = read_all(fd, &num_keys, sizeof(uint32_t));
+ if (ret == -1)
+ goto fail;
+
+ /* The cache item metadata is currently just used for distributing
+ * precompiled shaders, they are not used by Mesa so just skip them for
+ * now.
+ * TODO: pass the metadata back to the caller and do some basic
+ * validation.
+ */
+ cache_item_md_size += sizeof(cache_key);
+ ret = lseek(fd, num_keys * sizeof(cache_key), SEEK_CUR);
+ if (ret == -1)
+ goto fail;
+ }
+
/* Load the CRC that was created when the file was written. */
struct cache_entry_file_data cf_data;
size_t cf_data_size = sizeof(cf_data);
ret = read_all(fd, &cf_data, cf_data_size);
if (ret == -1)
goto fail;
/* Load the actual cache data. */
- size_t cache_data_size = sb.st_size - cf_data_size - ck_size;
+ size_t cache_data_size =
+ sb.st_size - cf_data_size - ck_size - cache_item_md_size;
ret = read_all(fd, data, cache_data_size);
if (ret == -1)
goto fail;
/* Uncompress the cache data */
uncompressed_data = malloc(cf_data.uncompressed_size);
if (!inflate_cache_data(data, cache_data_size, uncompressed_data,
cf_data.uncompressed_size))
goto fail;
--
2.13.4
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