[Mesa-dev] [PATCH] mesa: framebuffer refcounting with atomic ops
Marek Olšák
maraeo at gmail.com
Tue Aug 15 13:04:10 UTC 2017
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Marek
On Tue, Aug 15, 2017 at 2:03 PM, Tapani Pälli <tapani.palli at intel.com> wrote:
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> src/mesa/main/framebuffer.c | 19 +++++--------------
> 1 file changed, 5 insertions(+), 14 deletions(-)
>
> Use atomic ops in same manner as for shader objects, IMO makes
> code easier to read.
>
> diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
> index 039762a074..69e28c8af7 100644
> --- a/src/mesa/main/framebuffer.c
> +++ b/src/mesa/main/framebuffer.c
> @@ -45,7 +45,7 @@
> #include "texobj.h"
> #include "glformats.h"
> #include "state.h"
> -
> +#include "util/u_atomic.h"
>
>
> /**
> @@ -243,25 +243,16 @@ _mesa_reference_framebuffer_(struct gl_framebuffer **ptr,
> {
> if (*ptr) {
> /* unreference old renderbuffer */
> - GLboolean deleteFlag = GL_FALSE;
> struct gl_framebuffer *oldFb = *ptr;
> -
> - mtx_lock(&oldFb->Mutex);
> - assert(oldFb->RefCount > 0);
> - oldFb->RefCount--;
> - deleteFlag = (oldFb->RefCount == 0);
> - mtx_unlock(&oldFb->Mutex);
> -
> - if (deleteFlag)
> - oldFb->Delete(oldFb);
> + assert(p_atomic_read(&oldFb->RefCount) > 0);
> + if (p_atomic_dec_zero(&oldFb->RefCount))
> + oldFb->Delete(oldFb);
>
> *ptr = NULL;
> }
>
> if (fb) {
> - mtx_lock(&fb->Mutex);
> - fb->RefCount++;
> - mtx_unlock(&fb->Mutex);
> + p_atomic_inc(&fb->RefCount);
> *ptr = fb;
> }
> }
> --
> 2.13.5
>
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