[Mesa-dev] [PATCH 07/16] radeonsi: add reference count to si_compute
Gert Wollny
gw.fossdev at gmail.com
Wed Aug 16 11:50:04 UTC 2017
Hello Nicolai,
I've spotted a little problem in you code (see below).
Best,
Gert
Am Mittwoch, den 16.08.2017, 13:05 +0200 schrieb Nicolai Hähnle:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
> To allow keep-alive for deferred logging.
> ---
> src/gallium/drivers/radeonsi/si_compute.c | 24 ++++++++++++++-------
> ---
> src/gallium/drivers/radeonsi/si_compute.h | 14 ++++++++++++++
> 2 files changed, 28 insertions(+), 10 deletions(-)
>
> diff --git a/src/gallium/drivers/radeonsi/si_compute.c
> b/src/gallium/drivers/radeonsi/si_compute.c
> index 5efdd3919d2..8c016ba65ab 100644
> --- a/src/gallium/drivers/radeonsi/si_compute.c
> +++ b/src/gallium/drivers/radeonsi/si_compute.c
> @@ -151,6 +151,7 @@ static void *si_create_compute_state(
> struct si_screen *sscreen = (struct si_screen *)ctx->screen;
> struct si_compute *program = CALLOC_STRUCT(si_compute);
>
> + pipe_reference_init(&program->reference, 1);
> program->screen = (struct si_screen *)ctx->screen;
> program->ir_type = cso->ir_type;
> program->local_size = cso->req_local_mem;
> @@ -855,20 +856,24 @@ static void si_launch_grid(
> sctx->b.flags |= SI_CONTEXT_CS_PARTIAL_FLUSH;
> }
>
> +void si_destroy_compute(struct si_compute *program)
> +{
> + if (program->ir_type == PIPE_SHADER_IR_TGSI) {
> + util_queue_drop_job(&program->screen-
> >shader_compiler_queue,
> + &program->ready);
> + util_queue_fence_destroy(&program->ready);
> + }
> +
> + si_shader_destroy(&program->shader);
> + FREE(program);
> +}
>
> static void si_delete_compute_state(struct pipe_context *ctx, void*
> state){
> struct si_compute *program = (struct si_compute *)state;
> struct si_context *sctx = (struct si_context*)ctx;
>
> - if (!state) {
> + if (!state)
> return;
> - }
> -
> - if (program->ir_type == PIPE_SHADER_IR_TGSI) {
> - util_queue_drop_job(&sctx->screen-
> >shader_compiler_queue,
> - &program->ready);
> - util_queue_fence_destroy(&program->ready);
> - }
>
> if (program == sctx->cs_shader_state.program)
> sctx->cs_shader_state.program = NULL;
> @@ -876,8 +881,7 @@ static void si_delete_compute_state(struct
> pipe_context *ctx, void* state){
> if (program == sctx->cs_shader_state.emitted_program)
> sctx->cs_shader_state.emitted_program = NULL;
>
> - si_shader_destroy(&program->shader);
> - FREE(program);
> + si_compute_reference(&program, NULL);
> }
Here you call "si_compute_reference" with parameter src=NULL and de-
reference it in that function.
Likewise you call FREE on "program" and also dereference it there.
(see below).
>
> static void si_set_compute_resources(struct pipe_context * ctx_,
> diff --git a/src/gallium/drivers/radeonsi/si_compute.h
> b/src/gallium/drivers/radeonsi/si_compute.h
> index 268817b23a6..c19b701fc71 100644
> --- a/src/gallium/drivers/radeonsi/si_compute.h
> +++ b/src/gallium/drivers/radeonsi/si_compute.h
> @@ -24,11 +24,14 @@
> #ifndef SI_COMPUTE_H
> #define SI_COMPUTE_H
>
> +#include "util/u_inlines.h"
> +
> #include "si_shader.h"
>
> #define MAX_GLOBAL_BUFFERS 22
>
> struct si_compute {
> + struct pipe_reference reference;
> struct si_screen *screen;
> struct tgsi_token *tokens;
> struct util_queue_fence ready;
> @@ -53,4 +56,15 @@ struct si_compute {
> unsigned uses_bindless_images:1;
> };
>
> +void si_destroy_compute(struct si_compute *program);
> +
> +static inline void
> +si_compute_reference(struct si_compute **dst, struct si_compute
> *src)
> +{
> + if (pipe_reference(&(*dst)->reference, &src->reference))
+ si_destroy_compute(*dst);
When called from si_delete_compute_state *dst has been FREEed and src
is NULL.
> +
> + *dst = src;
> +}
> +
> #endif /* SI_COMPUTE_H */
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