[Mesa-dev] [PATCH 03/45] mesa/st: Handle 16-bit types at st_glsl_attrib_type_size
Eduardo Lima Mitev
elima at igalia.com
Thu Aug 17 07:00:01 UTC 2017
On 08/15/2017 10:57 PM, Jason Ekstrand wrote:
>
> On Fri, Jul 14, 2017 at 10:27 AM, Marek Olšák <maraeo at gmail.com
> <mailto:maraeo at gmail.com>> wrote:
>
> Can you move these cases to the end where the assertion is?
>
>
> Agreed. In general, I think it's best to let 16-bit types hit
> assertions in any code paths that won't be exercised by 16bit_storage.
> Assertion failures are much easier to find than subtle bugs when someone
> comes through and hooks it up for GL.
>
I also agree with that in general, but in the particular case below I
thought it was safe adding them there.
I fixed it locally and will be included in the V2 series we are planing
to send soon.
Thanks!
Eduardo
> --Jason
>
>
> Thanks,
> Marek
>
> On Thu, Jul 13, 2017 at 4:35 PM, Alejandro Piñeiro
> <apinheiro at igalia.com <mailto:apinheiro at igalia.com>> wrote:
> > From: Eduardo Lima Mitev <elima at igalia.com <mailto:elima at igalia.com>>
> >
> > Note that this doesn't mean full support on st for those types. This
> > change was done to avoid a "not handle in switch" warning.
> > ---
> > src/mesa/state_tracker/st_glsl_types.cpp | 3 +++
> > 1 file changed, 3 insertions(+)
> >
> > diff --git a/src/mesa/state_tracker/st_glsl_types.cpp
> b/src/mesa/state_tracker/st_glsl_types.cpp
> > index 37c3164..02cd63d 100644
> > --- a/src/mesa/state_tracker/st_glsl_types.cpp
> > +++ b/src/mesa/state_tracker/st_glsl_types.cpp
> > @@ -38,7 +38,10 @@ st_glsl_attrib_type_size(const struct glsl_type
> *type, bool is_vs_input)
> > switch (type->base_type) {
> > case GLSL_TYPE_UINT:
> > case GLSL_TYPE_INT:
> > + case GLSL_TYPE_UINT16:
> > + case GLSL_TYPE_INT16:
> > case GLSL_TYPE_FLOAT:
> > + case GLSL_TYPE_HALF_FLOAT:
> > case GLSL_TYPE_BOOL:
> > if (type->is_matrix()) {
> > return type->matrix_columns;
> > --
> > 2.9.3
> >
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