[Mesa-dev] [PATCH 01/18] radeonsi: don't prefetch VBO descriptors if vertex elements == NULL
Marek Olšák
maraeo at gmail.com
Thu Aug 17 18:31:22 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
---
src/gallium/drivers/radeonsi/si_cp_dma.c | 3 +++
src/gallium/drivers/radeonsi/si_hw_context.c | 2 +-
2 files changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/radeonsi/si_cp_dma.c b/src/gallium/drivers/radeonsi/si_cp_dma.c
index 91a6aff..1aa1ef2 100644
--- a/src/gallium/drivers/radeonsi/si_cp_dma.c
+++ b/src/gallium/drivers/radeonsi/si_cp_dma.c
@@ -443,20 +443,23 @@ static void cik_prefetch_shader_async(struct si_context *sctx,
struct si_pm4_state *state)
{
struct pipe_resource *bo = &state->bo[0]->b.b;
assert(state->nbo == 1);
cik_prefetch_TC_L2_async(sctx, bo, 0, bo->width0);
}
static void cik_prefetch_VBO_descriptors(struct si_context *sctx)
{
+ if (!sctx->vertex_elements)
+ return;
+
cik_prefetch_TC_L2_async(sctx, &sctx->vertex_buffers.buffer->b.b,
sctx->vertex_buffers.buffer_offset,
sctx->vertex_elements->desc_list_byte_size);
}
void cik_emit_prefetch_L2(struct si_context *sctx)
{
/* Prefetch shaders and VBO descriptors to TC L2. */
if (sctx->b.chip_class >= GFX9) {
/* Choose the right spot for the VBO prefetch. */
diff --git a/src/gallium/drivers/radeonsi/si_hw_context.c b/src/gallium/drivers/radeonsi/si_hw_context.c
index 46e6073..d9170c3 100644
--- a/src/gallium/drivers/radeonsi/si_hw_context.c
+++ b/src/gallium/drivers/radeonsi/si_hw_context.c
@@ -221,21 +221,21 @@ void si_begin_new_cs(struct si_context *ctx)
if (ctx->queued.named.hs)
ctx->prefetch_L2_mask |= SI_PREFETCH_HS;
if (ctx->queued.named.es)
ctx->prefetch_L2_mask |= SI_PREFETCH_ES;
if (ctx->queued.named.gs)
ctx->prefetch_L2_mask |= SI_PREFETCH_GS;
if (ctx->queued.named.vs)
ctx->prefetch_L2_mask |= SI_PREFETCH_VS;
if (ctx->queued.named.ps)
ctx->prefetch_L2_mask |= SI_PREFETCH_PS;
- if (ctx->vertex_buffers.buffer)
+ if (ctx->vertex_buffers.buffer && ctx->vertex_elements)
ctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
/* CLEAR_STATE disables all colorbuffers, so only enable bound ones. */
bool has_clear_state = ctx->screen->has_clear_state;
if (has_clear_state) {
ctx->framebuffer.dirty_cbufs =
u_bit_consecutive(0, ctx->framebuffer.state.nr_cbufs);
/* CLEAR_STATE disables the zbuffer, so only enable it if it's bound. */
ctx->framebuffer.dirty_zsbuf = ctx->framebuffer.state.zsbuf != NULL;
} else {
--
2.7.4
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