[Mesa-dev] [PATCH 11/18] gallium/u_simple_shaders: do util_make_layered_clear_vertex_shader differently
Marek Olšák
maraeo at gmail.com
Thu Aug 17 18:31:32 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
---
src/gallium/auxiliary/util/u_blitter.c | 2 +-
src/gallium/auxiliary/util/u_simple_shaders.c | 40 ++++++++++++---------------
src/gallium/auxiliary/util/u_simple_shaders.h | 2 +-
3 files changed, 19 insertions(+), 25 deletions(-)
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index d71a238..7a3eb63 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -331,21 +331,21 @@ static void bind_vs_pos_only(struct blitter_context_priv *ctx,
const uint semantic_indices[] = { 0 };
memset(&so, 0, sizeof(so));
so.num_outputs = 1;
so.output[0].num_components = num_so_channels;
so.stride[0] = num_so_channels;
ctx->vs_pos_only[index] =
util_make_vertex_passthrough_shader_with_so(pipe, 1, semantic_names,
semantic_indices, FALSE,
- &so);
+ false, &so);
}
pipe->bind_vs_state(pipe, ctx->vs_pos_only[index]);
}
static void bind_vs_passthrough(struct blitter_context_priv *ctx)
{
struct pipe_context *pipe = ctx->base.pipe;
if (!ctx->vs) {
diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c
index 127bb7a..9679545 100644
--- a/src/gallium/auxiliary/util/u_simple_shaders.c
+++ b/src/gallium/auxiliary/util/u_simple_shaders.c
@@ -59,29 +59,29 @@
void *
util_make_vertex_passthrough_shader(struct pipe_context *pipe,
uint num_attribs,
const uint *semantic_names,
const uint *semantic_indexes,
bool window_space)
{
return util_make_vertex_passthrough_shader_with_so(pipe, num_attribs,
semantic_names,
semantic_indexes,
- window_space, NULL);
+ window_space, false, NULL);
}
void *
util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
uint num_attribs,
const uint *semantic_names,
const uint *semantic_indexes,
- bool window_space,
+ bool window_space, bool layered,
const struct pipe_stream_output_info *so)
{
struct ureg_program *ureg;
uint i;
ureg = ureg_create( PIPE_SHADER_VERTEX );
if (!ureg)
return NULL;
if (window_space)
@@ -93,50 +93,44 @@ util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
src = ureg_DECL_vs_input( ureg, i );
dst = ureg_DECL_output( ureg,
semantic_names[i],
semantic_indexes[i]);
ureg_MOV( ureg, dst, src );
}
+ if (layered) {
+ struct ureg_src instance_id =
+ ureg_DECL_system_value(ureg, TGSI_SEMANTIC_INSTANCEID, 0);
+ struct ureg_dst layer = ureg_DECL_output(ureg, TGSI_SEMANTIC_LAYER, 0);
+
+ ureg_MOV(ureg, ureg_writemask(layer, TGSI_WRITEMASK_X),
+ ureg_scalar(instance_id, TGSI_SWIZZLE_X));
+ }
+
ureg_END( ureg );
return ureg_create_shader_with_so_and_destroy( ureg, pipe, so );
}
void *util_make_layered_clear_vertex_shader(struct pipe_context *pipe)
{
- static const char text[] =
- "VERT\n"
- "DCL IN[0]\n"
- "DCL IN[1]\n"
- "DCL SV[0], INSTANCEID\n"
- "DCL OUT[0], POSITION\n"
- "DCL OUT[1], GENERIC[0]\n"
- "DCL OUT[2], LAYER\n"
+ const unsigned semantic_names[] = {TGSI_SEMANTIC_POSITION,
+ TGSI_SEMANTIC_GENERIC};
+ const unsigned semantic_indices[] = {0, 0};
- "MOV OUT[0], IN[0]\n"
- "MOV OUT[1], IN[1]\n"
- "MOV OUT[2].x, SV[0].xxxx\n"
- "END\n";
- struct tgsi_token tokens[1000];
- struct pipe_shader_state state;
-
- if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) {
- assert(0);
- return NULL;
- }
- pipe_shader_state_from_tgsi(&state, tokens);
- return pipe->create_vs_state(pipe, &state);
+ return util_make_vertex_passthrough_shader_with_so(pipe, 2, semantic_names,
+ semantic_indices, false,
+ true, NULL);
}
/**
* Takes position and color, and outputs position, color, and instance id.
*/
void *util_make_layered_clear_helper_vertex_shader(struct pipe_context *pipe)
{
static const char text[] =
"VERT\n"
"DCL IN[0]\n"
diff --git a/src/gallium/auxiliary/util/u_simple_shaders.h b/src/gallium/auxiliary/util/u_simple_shaders.h
index aadc7af..a281f57 100644
--- a/src/gallium/auxiliary/util/u_simple_shaders.h
+++ b/src/gallium/auxiliary/util/u_simple_shaders.h
@@ -49,21 +49,21 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe,
uint num_attribs,
const uint *semantic_names,
const uint *semantic_indexes,
bool window_space);
extern void *
util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
uint num_attribs,
const uint *semantic_names,
const uint *semantic_indexes,
- bool window_space,
+ bool window_space, bool layered,
const struct pipe_stream_output_info *so);
extern void *
util_make_layered_clear_vertex_shader(struct pipe_context *pipe);
extern void *
util_make_layered_clear_helper_vertex_shader(struct pipe_context *pipe);
extern void *
util_make_layered_clear_geometry_shader(struct pipe_context *pipe);
--
2.7.4
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