[Mesa-dev] [PATCH 16/18] gallium/u_blitter: don't use boolean, TRUE, FALSE
Marek Olšák
maraeo at gmail.com
Thu Aug 17 18:31:37 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
---
src/gallium/auxiliary/util/u_blitter.c | 102 ++++++++++++++++-----------------
src/gallium/auxiliary/util/u_blitter.h | 22 +++----
2 files changed, 62 insertions(+), 62 deletions(-)
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index 786b232..aef19dc 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -119,31 +119,31 @@ struct blitter_context_priv
/* Sampler state. */
void *sampler_state;
void *sampler_state_linear;
void *sampler_state_rect;
void *sampler_state_rect_linear;
/* Rasterizer state. */
void *rs_state, *rs_state_scissor, *rs_discard_state;
- boolean has_geometry_shader;
- boolean has_tessellation;
- boolean has_layered;
- boolean has_stream_out;
- boolean has_stencil_export;
- boolean has_texture_multisample;
- boolean has_tex_lz;
- boolean has_txf;
- boolean has_vertex_id;
- boolean cube_as_2darray;
- boolean cached_all_shaders;
+ bool has_geometry_shader;
+ bool has_tessellation;
+ bool has_layered;
+ bool has_stream_out;
+ bool has_stencil_export;
+ bool has_texture_multisample;
+ bool has_tex_lz;
+ bool has_txf;
+ bool has_vertex_id;
+ bool cube_as_2darray;
+ bool cached_all_shaders;
/* The Draw module overrides these functions.
* Always create the blitter before Draw. */
void (*bind_fs_state)(struct pipe_context *, void *);
void (*delete_fs_state)(struct pipe_context *, void *);
};
struct blitter_context *util_blitter_create(struct pipe_context *pipe)
{
struct blitter_context_priv *ctx;
@@ -338,58 +338,58 @@ static void bind_vs_pos_only(struct blitter_context_priv *ctx,
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION };
const uint semantic_indices[] = { 0 };
memset(&so, 0, sizeof(so));
so.num_outputs = 1;
so.output[0].num_components = num_so_channels;
so.stride[0] = num_so_channels;
ctx->vs_pos_only[index] =
util_make_vertex_passthrough_shader_with_so(pipe, 1, semantic_names,
- semantic_indices, FALSE,
+ semantic_indices, false,
false, &so);
}
pipe->bind_vs_state(pipe, ctx->vs_pos_only[index]);
}
static void bind_vs_passthrough_pos_generic(struct blitter_context_priv *ctx)
{
struct pipe_context *pipe = ctx->base.pipe;
if (!ctx->vs) {
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
TGSI_SEMANTIC_GENERIC };
const uint semantic_indices[] = { 0, 0 };
unsigned offset = ctx->has_vertex_id ? 1 : 0;
ctx->vs =
util_make_vertex_passthrough_shader(pipe, 2 - offset,
semantic_names + offset,
- semantic_indices + offset, FALSE);
+ semantic_indices + offset, false);
}
pipe->bind_vs_state(pipe, ctx->vs);
}
static void bind_vs_passthrough_pos(struct blitter_context_priv *ctx)
{
struct pipe_context *pipe = ctx->base.pipe;
if (!ctx->vs_nogeneric) {
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION };
const uint semantic_indices[] = { 0 };
ctx->vs_nogeneric =
util_make_vertex_passthrough_shader(pipe, !ctx->has_vertex_id,
semantic_names,
- semantic_indices, FALSE);
+ semantic_indices, false);
}
pipe->bind_vs_state(pipe, ctx->vs_nogeneric);
}
static void bind_vs_layered(struct blitter_context_priv *ctx)
{
struct pipe_context *pipe = ctx->base.pipe;
if (!ctx->vs_layered) {
@@ -413,35 +413,35 @@ static void bind_fs_empty(struct blitter_context_priv *ctx)
}
static void bind_fs_write_one_cbuf(struct blitter_context_priv *ctx)
{
struct pipe_context *pipe = ctx->base.pipe;
if (!ctx->fs_write_one_cbuf) {
assert(!ctx->cached_all_shaders);
ctx->fs_write_one_cbuf =
util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
- TGSI_INTERPOLATE_CONSTANT, FALSE);
+ TGSI_INTERPOLATE_CONSTANT, false);
}
ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf);
}
static void bind_fs_write_all_cbufs(struct blitter_context_priv *ctx)
{
struct pipe_context *pipe = ctx->base.pipe;
if (!ctx->fs_write_all_cbufs) {
assert(!ctx->cached_all_shaders);
ctx->fs_write_all_cbufs =
util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
- TGSI_INTERPOLATE_CONSTANT, TRUE);
+ TGSI_INTERPOLATE_CONSTANT, true);
}
ctx->bind_fs_state(pipe, ctx->fs_write_all_cbufs);
}
void util_blitter_destroy(struct blitter_context *blitter)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = blitter->pipe;
unsigned i, j, f;
@@ -520,45 +520,45 @@ void util_blitter_destroy(struct blitter_context *blitter)
ctx->delete_fs_state(pipe, ctx->fs_write_all_cbufs);
pipe->delete_sampler_state(pipe, ctx->sampler_state_rect_linear);
pipe->delete_sampler_state(pipe, ctx->sampler_state_rect);
pipe->delete_sampler_state(pipe, ctx->sampler_state_linear);
pipe->delete_sampler_state(pipe, ctx->sampler_state);
FREE(ctx);
}
void util_blitter_set_texture_multisample(struct blitter_context *blitter,
- boolean supported)
+ bool supported)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
ctx->has_texture_multisample = supported;
}
void util_blitter_set_running_flag(struct blitter_context *blitter)
{
if (blitter->running) {
_debug_printf("u_blitter:%i: Caught recursion. This is a driver bug.\n",
__LINE__);
}
- blitter->running = TRUE;
+ blitter->running = true;
blitter->pipe->set_active_query_state(blitter->pipe, false);
}
void util_blitter_unset_running_flag(struct blitter_context *blitter)
{
if (!blitter->running) {
_debug_printf("u_blitter:%i: Caught recursion. This is a driver bug.\n",
__LINE__);
}
- blitter->running = FALSE;
+ blitter->running = false;
blitter->pipe->set_active_query_state(blitter->pipe, true);
}
static void blitter_check_saved_vertex_states(struct blitter_context_priv *ctx)
{
assert(ctx->base.saved_velem_state != INVALID_PTR);
assert(ctx->base.saved_vs != INVALID_PTR);
assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR);
assert(!ctx->has_tessellation || ctx->base.saved_tcs != INVALID_PTR);
@@ -639,41 +639,41 @@ void util_blitter_restore_fragment_states(struct blitter_context *blitter)
pipe->bind_depth_stencil_alpha_state(pipe, ctx->base.saved_dsa_state);
ctx->base.saved_dsa_state = INVALID_PTR;
/* Blend state. */
pipe->bind_blend_state(pipe, ctx->base.saved_blend_state);
ctx->base.saved_blend_state = INVALID_PTR;
/* Sample mask. */
if (ctx->base.is_sample_mask_saved) {
pipe->set_sample_mask(pipe, ctx->base.saved_sample_mask);
- ctx->base.is_sample_mask_saved = FALSE;
+ ctx->base.is_sample_mask_saved = false;
}
/* Miscellaneous states. */
/* XXX check whether these are saved and whether they need to be restored
* (depending on the operation) */
pipe->set_stencil_ref(pipe, &ctx->base.saved_stencil_ref);
pipe->set_viewport_states(pipe, 0, 1, &ctx->base.saved_viewport);
}
static void blitter_check_saved_fb_state(struct blitter_context_priv *ctx)
{
assert(ctx->base.saved_fb_state.nr_cbufs != ~0u);
}
static void blitter_disable_render_cond(struct blitter_context_priv *ctx)
{
struct pipe_context *pipe = ctx->base.pipe;
if (ctx->base.saved_render_cond_query) {
- pipe->render_condition(pipe, NULL, FALSE, 0);
+ pipe->render_condition(pipe, NULL, false, 0);
}
}
void util_blitter_restore_render_cond(struct blitter_context *blitter)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
if (ctx->base.saved_render_cond_query) {
pipe->render_condition(pipe, ctx->base.saved_render_cond_query,
@@ -788,21 +788,21 @@ static void blitter_set_clear_color(struct blitter_context_priv *ctx,
}
}
static void get_texcoords(struct pipe_sampler_view *src,
unsigned src_width0, unsigned src_height0,
int x1, int y1, int x2, int y2,
float layer, unsigned sample,
bool uses_txf, union blitter_attrib *out)
{
unsigned level = src->u.tex.first_level;
- boolean normalized = !uses_txf &&
+ bool normalized = !uses_txf &&
src->target != PIPE_TEXTURE_RECT &&
src->texture->nr_samples <= 1;
if (normalized) {
out->texcoord.x1 = x1 / (float)u_minify(src_width0, level);
out->texcoord.y1 = y1 / (float)u_minify(src_height0, level);
out->texcoord.x2 = x2 / (float)u_minify(src_width0, level);
out->texcoord.y2 = y2 / (float)u_minify(src_height0, level);
} else {
out->texcoord.x1 = x1;
@@ -1116,21 +1116,21 @@ void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
* blitting. Drivers which use the 'draw' fallbacks will typically use
* this to make sure we generate/use shaders that don't go through the
* draw module's wrapper functions.
*/
void util_blitter_cache_all_shaders(struct blitter_context *blitter)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = blitter->pipe;
struct pipe_screen *screen = pipe->screen;
unsigned samples, j, f, target, max_samples, use_txf;
- boolean has_arraytex, has_cubearraytex;
+ bool has_arraytex, has_cubearraytex;
max_samples = ctx->has_texture_multisample ? 2 : 1;
has_arraytex = screen->get_param(screen,
PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS) != 0;
has_cubearraytex = screen->get_param(screen,
PIPE_CAP_CUBE_MAP_ARRAY) != 0;
/* It only matters if i <= 1 or > 1. */
for (samples = 1; samples <= max_samples; samples++) {
for (target = PIPE_TEXTURE_1D; target < PIPE_MAX_TEXTURE_TYPES; target++) {
@@ -1203,27 +1203,27 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter)
}
}
}
}
}
ctx->fs_empty = util_make_empty_fragment_shader(pipe);
ctx->fs_write_one_cbuf =
util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
- TGSI_INTERPOLATE_CONSTANT, FALSE);
+ TGSI_INTERPOLATE_CONSTANT, false);
ctx->fs_write_all_cbufs =
util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
- TGSI_INTERPOLATE_CONSTANT, TRUE);
+ TGSI_INTERPOLATE_CONSTANT, true);
- ctx->cached_all_shaders = TRUE;
+ ctx->cached_all_shaders = true;
}
static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx,
bool scissor,
bool vs_layered,
bool vs_pass_generic)
{
struct pipe_context *pipe = ctx->base.pipe;
pipe->bind_rasterizer_state(pipe, scissor ? ctx->rs_state_scissor
@@ -1502,93 +1502,93 @@ void util_blitter_default_src_texture(struct blitter_context *blitter,
src_templ->u.tex.first_layer = 0;
src_templ->u.tex.last_layer =
src->target == PIPE_TEXTURE_3D ? u_minify(src->depth0, srclevel) - 1
: src->array_size - 1;
src_templ->swizzle_r = PIPE_SWIZZLE_X;
src_templ->swizzle_g = PIPE_SWIZZLE_Y;
src_templ->swizzle_b = PIPE_SWIZZLE_Z;
src_templ->swizzle_a = PIPE_SWIZZLE_W;
}
-static boolean is_blit_generic_supported(struct blitter_context *blitter,
- const struct pipe_resource *dst,
- enum pipe_format dst_format,
- const struct pipe_resource *src,
- enum pipe_format src_format,
- unsigned mask)
+static bool is_blit_generic_supported(struct blitter_context *blitter,
+ const struct pipe_resource *dst,
+ enum pipe_format dst_format,
+ const struct pipe_resource *src,
+ enum pipe_format src_format,
+ unsigned mask)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_screen *screen = ctx->base.pipe->screen;
if (dst) {
unsigned bind;
const struct util_format_description *desc =
util_format_description(dst_format);
- boolean dst_has_stencil = util_format_has_stencil(desc);
+ bool dst_has_stencil = util_format_has_stencil(desc);
/* Stencil export must be supported for stencil copy. */
if ((mask & PIPE_MASK_S) && dst_has_stencil &&
!ctx->has_stencil_export) {
- return FALSE;
+ return false;
}
if (dst_has_stencil || util_format_has_depth(desc))
bind = PIPE_BIND_DEPTH_STENCIL;
else
bind = PIPE_BIND_RENDER_TARGET;
if (!screen->is_format_supported(screen, dst_format, dst->target,
dst->nr_samples, bind)) {
- return FALSE;
+ return false;
}
}
if (src) {
if (src->nr_samples > 1 && !ctx->has_texture_multisample) {
- return FALSE;
+ return false;
}
if (!screen->is_format_supported(screen, src_format, src->target,
src->nr_samples, PIPE_BIND_SAMPLER_VIEW)) {
- return FALSE;
+ return false;
}
/* Check stencil sampler support for stencil copy. */
if (mask & PIPE_MASK_S) {
if (util_format_has_stencil(util_format_description(src_format))) {
enum pipe_format stencil_format =
util_format_stencil_only(src_format);
assert(stencil_format != PIPE_FORMAT_NONE);
if (stencil_format != src_format &&
!screen->is_format_supported(screen, stencil_format,
src->target, src->nr_samples,
PIPE_BIND_SAMPLER_VIEW)) {
- return FALSE;
+ return false;
}
}
}
}
- return TRUE;
+ return true;
}
-boolean util_blitter_is_copy_supported(struct blitter_context *blitter,
- const struct pipe_resource *dst,
- const struct pipe_resource *src)
+bool util_blitter_is_copy_supported(struct blitter_context *blitter,
+ const struct pipe_resource *dst,
+ const struct pipe_resource *src)
{
return is_blit_generic_supported(blitter, dst, dst->format,
src, src->format, PIPE_MASK_RGBAZS);
}
-boolean util_blitter_is_blit_supported(struct blitter_context *blitter,
- const struct pipe_blit_info *info)
+bool util_blitter_is_blit_supported(struct blitter_context *blitter,
+ const struct pipe_blit_info *info)
{
return is_blit_generic_supported(blitter,
info->dst.resource, info->dst.format,
info->src.resource, info->src.format,
info->mask);
}
void util_blitter_copy_texture(struct blitter_context *blitter,
struct pipe_resource *dst,
unsigned dst_level,
@@ -1614,21 +1614,21 @@ void util_blitter_copy_texture(struct blitter_context *blitter,
dst_view = pipe->create_surface(pipe, dst, &dst_templ);
/* Initialize the sampler view. */
util_blitter_default_src_texture(blitter, &src_templ, src, src_level);
src_view = pipe->create_sampler_view(pipe, src, &src_templ);
/* Copy. */
util_blitter_blit_generic(blitter, dst_view, &dstbox,
src_view, srcbox, src->width0, src->height0,
PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
- FALSE);
+ false);
pipe_surface_reference(&dst_view, NULL);
pipe_sampler_view_reference(&src_view, NULL);
}
static void
blitter_draw_tex(struct blitter_context_priv *ctx,
int dst_x1, int dst_y1, int dst_x2, int dst_y2,
struct pipe_sampler_view *src,
unsigned src_width0, unsigned src_height0,
@@ -1646,29 +1646,29 @@ blitter_draw_tex(struct blitter_context_priv *ctx,
src->target == PIPE_TEXTURE_CUBE_ARRAY) {
float face_coord[4][2];
set_texcoords_in_vertices(&coord, &face_coord[0][0], 2);
if (ctx->has_vertex_id) {
util_map_texcoords2d_onto_cubemap((unsigned)layer % 6,
/* pointer, stride in floats */
&face_coord[0][0], 2,
&ctx->vertices_nopos[0][0], 4,
- FALSE);
+ false);
for (unsigned i = 0; i < 4; i++)
ctx->vertices_nopos[i][3] = coord.texcoord.w;
} else {
util_map_texcoords2d_onto_cubemap((unsigned)layer % 6,
/* pointer, stride in floats */
&face_coord[0][0], 2,
&ctx->vertices[0][1][0], 8,
- FALSE);
+ false);
for (unsigned i = 0; i < 4; i++)
ctx->vertices[i][1][3] = coord.texcoord.w;
}
/* Cubemaps don't use draw_rectangle. */
blitter_draw(ctx, dst_x1, dst_y1, dst_x2, dst_y2, 0, 1);
} else {
ctx->base.draw_rectangle(&ctx->base, dst_x1, dst_y1, dst_x2, dst_y2, 0,
1, type, &coord);
}
@@ -1796,29 +1796,29 @@ static void do_blits(struct blitter_context_priv *ctx,
}
void util_blitter_blit_generic(struct blitter_context *blitter,
struct pipe_surface *dst,
const struct pipe_box *dstbox,
struct pipe_sampler_view *src,
const struct pipe_box *srcbox,
unsigned src_width0, unsigned src_height0,
unsigned mask, unsigned filter,
const struct pipe_scissor_state *scissor,
- boolean alpha_blend)
+ bool alpha_blend)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
enum pipe_texture_target src_target = src->target;
unsigned src_samples = src->texture->nr_samples;
unsigned dst_samples = dst->texture->nr_samples;
- boolean has_depth, has_stencil, has_color;
- boolean blit_stencil, blit_depth, blit_color;
+ bool has_depth, has_stencil, has_color;
+ bool blit_stencil, blit_depth, blit_color;
void *sampler_state;
const struct util_format_description *src_desc =
util_format_description(src->format);
const struct util_format_description *dst_desc =
util_format_description(dst->format);
has_color = src_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS &&
dst_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS;
has_depth = util_format_has_depth(src_desc) &&
util_format_has_depth(dst_desc);
@@ -2031,21 +2031,21 @@ util_blitter_blit(struct blitter_context *blitter,
void util_blitter_generate_mipmap(struct blitter_context *blitter,
struct pipe_resource *tex,
enum pipe_format format,
unsigned base_level, unsigned last_level,
unsigned first_layer, unsigned last_layer)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
struct pipe_surface dst_templ, *dst_view;
struct pipe_sampler_view src_templ, *src_view;
- boolean is_depth;
+ bool is_depth;
void *sampler_state;
const struct util_format_description *desc =
util_format_description(format);
unsigned src_level;
unsigned target = tex->target;
if (ctx->cube_as_2darray &&
(target == PIPE_TEXTURE_CUBE || target == PIPE_TEXTURE_CUBE_ARRAY))
target = PIPE_TEXTURE_2D_ARRAY;
diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h
index 3d1f285..0fd7b8a 100644
--- a/src/gallium/auxiliary/util/u_blitter.h
+++ b/src/gallium/auxiliary/util/u_blitter.h
@@ -80,56 +80,56 @@ struct blitter_context
* a specialized hardware path for drawing a rectangle, e.g. using
* a rectangular point sprite.
*/
void (*draw_rectangle)(struct blitter_context *blitter,
int x1, int y1, int x2, int y2,
float depth, unsigned num_instances,
enum blitter_attrib_type type,
const union blitter_attrib *attrib);
/* Whether the blitter is running. */
- boolean running;
+ bool running;
/* Private members, really. */
struct pipe_context *pipe; /**< pipe context */
void *saved_blend_state; /**< blend state */
void *saved_dsa_state; /**< depth stencil alpha state */
void *saved_velem_state; /**< vertex elements state */
void *saved_rs_state; /**< rasterizer state */
void *saved_fs, *saved_vs, *saved_gs, *saved_tcs, *saved_tes; /**< shaders */
struct pipe_framebuffer_state saved_fb_state; /**< framebuffer state */
struct pipe_stencil_ref saved_stencil_ref; /**< stencil ref */
struct pipe_viewport_state saved_viewport;
struct pipe_scissor_state saved_scissor;
- boolean is_sample_mask_saved;
+ bool is_sample_mask_saved;
unsigned saved_sample_mask;
unsigned saved_num_sampler_states;
void *saved_sampler_states[PIPE_MAX_SAMPLERS];
unsigned saved_num_sampler_views;
struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
unsigned cb_slot;
struct pipe_constant_buffer saved_fs_constant_buffer;
unsigned vb_slot;
struct pipe_vertex_buffer saved_vertex_buffer;
unsigned saved_num_so_targets;
struct pipe_stream_output_target *saved_so_targets[PIPE_MAX_SO_BUFFERS];
struct pipe_query *saved_render_cond_query;
uint saved_render_cond_mode;
- boolean saved_render_cond_cond;
+ bool saved_render_cond_cond;
};
/**
* Create a blitter context.
*/
struct blitter_context *util_blitter_create(struct pipe_context *pipe);
/**
* Destroy a blitter context.
*/
@@ -143,21 +143,21 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter);
static inline
struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter)
{
return blitter->pipe;
}
/**
* Override PIPE_CAP_TEXTURE_MULTISAMPLE as reported by the driver.
*/
void util_blitter_set_texture_multisample(struct blitter_context *blitter,
- boolean supported);
+ bool supported);
/* The default function to draw a rectangle. This can only be used
* inside of the draw_rectangle callback if the driver overrides it. */
void util_blitter_draw_rectangle(struct blitter_context *blitter,
int x1, int y1, int x2, int y2,
float depth, unsigned num_instances,
enum blitter_attrib_type type,
const union blitter_attrib *attrib);
@@ -183,26 +183,26 @@ void util_blitter_draw_rectangle(struct blitter_context *blitter,
void util_blitter_clear(struct blitter_context *blitter,
unsigned width, unsigned height, unsigned num_layers,
unsigned clear_buffers,
const union pipe_color_union *color,
double depth, unsigned stencil);
/**
* Check if the blitter (with the help of the driver) can blit between
* the two resources.
*/
-boolean util_blitter_is_copy_supported(struct blitter_context *blitter,
- const struct pipe_resource *dst,
- const struct pipe_resource *src);
+bool util_blitter_is_copy_supported(struct blitter_context *blitter,
+ const struct pipe_resource *dst,
+ const struct pipe_resource *src);
-boolean util_blitter_is_blit_supported(struct blitter_context *blitter,
- const struct pipe_blit_info *info);
+bool util_blitter_is_blit_supported(struct blitter_context *blitter,
+ const struct pipe_blit_info *info);
/**
* Copy a block of pixels from one surface to another.
*
* These states must be saved in the blitter in addition to the state objects
* already required to be saved:
* - fragment shader
* - depth stencil alpha state
* - blend state
* - fragment sampler states
@@ -238,21 +238,21 @@ void util_blitter_copy_texture(struct blitter_context *blitter,
* Set to PIPE_MASK_RGBAZS if unsure.
*/
void util_blitter_blit_generic(struct blitter_context *blitter,
struct pipe_surface *dst,
const struct pipe_box *dstbox,
struct pipe_sampler_view *src,
const struct pipe_box *srcbox,
unsigned src_width0, unsigned src_height0,
unsigned mask, unsigned filter,
const struct pipe_scissor_state *scissor,
- boolean alpha_blend);
+ bool alpha_blend);
void util_blitter_blit(struct blitter_context *blitter,
const struct pipe_blit_info *info);
void util_blitter_generate_mipmap(struct blitter_context *blitter,
struct pipe_resource *tex,
enum pipe_format format,
unsigned base_level, unsigned last_level,
unsigned first_layer, unsigned last_layer);
@@ -527,21 +527,21 @@ static inline void
util_blitter_save_sample_mask(struct blitter_context *blitter,
unsigned sample_mask)
{
blitter->is_sample_mask_saved = TRUE;
blitter->saved_sample_mask = sample_mask;
}
static inline void
util_blitter_save_render_condition(struct blitter_context *blitter,
struct pipe_query *query,
- boolean condition,
+ bool condition,
enum pipe_render_cond_flag mode)
{
blitter->saved_render_cond_query = query;
blitter->saved_render_cond_mode = mode;
blitter->saved_render_cond_cond = condition;
}
void util_blitter_common_clear_setup(struct blitter_context *blitter,
unsigned clear_buffers,
void *custom_blend, void *custom_dsa);
--
2.7.4
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